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Temtem Techniques List - Search & Compare

5PPEH

By striking the five vital points, the Miyako priests teach advanced tamers how to doom and immunize a target for 5 turns.

DMG
STA
0
18
Priority
Hold: 2
Melee Status

Acid Reflux

Toxolotl draws from the Toxic essence of Xolot, moderately damaging and Poisoning the whole team for 2 turns.

DMG
STA
80
23
Priority
Hold: 2
Toxic Special

Allergic Spread

A burst of allergen spores that inflicts damage on the whole team.

DMG
STA
58
21
Priority
Hold: 1
Nature Special

Ampere Outburst

Volgon's Heavenly Might unleashes a wave of power that sweeps the battleground, affecting everyone except the user, overextending them and vigorizing you for 2 turns.

DMG
STA
0
15
Priority
Hold: 2
Electric Status

Antitoxins

Advanced antitoxins that cure poison on the inoculated target and invigorate them for 2 turns.

DMG
STA
0
14
Priority
Toxic Status

Aqua Bullet Hell

A devastating Water technique developed by legendary tamer Dan Maku.

DMG
STA
67
20
Priority
Water Special

Aqua Stone

"An ingenious application of hydraulic pressure for ballistic purposes" - Sophia d'Arissola.

DMG
STA
80
20
Priority
Hold: 1
Water Physical
Synergizes with Earth
  • +104 Damage

Aquatic Whirlwind

This Water technique is faster than an angry Kalabyss.

DMG
STA
130
34
Priority
Hold: 1
Water Special

Autodestruction

Let's press the big red button with the danger signs! The Digital attacker inflicts massive damage and self-destructs in the process.

DMG
STA
125
0
Priority
Hold: 3
Digital Physical

Awful Song

Ninety-nine Temesseeeence viaaaals! This horrible Tucmani drinking song does considerable damage... especially to reputations, inflicting isolation for 3 turns.Used in combination with a Neutral ally, the Awful Song inflicts damage on the whole team.

DMG
STA
96
20
Priority
Hold: 1
Neutral Special
Synergizes with Neutral
  • Other Team or Ally

Bamboozle

Give'em the old razzle dazzle! The target evades for 2 turns.

DMG
STA
0
21
Priority
Mental Status

Bark

This Tem's bark is much worse than its bite - it gives the enemy DEF and SPDEF .

DMG
STA
0
23
Priority
Hold: 1
Neutral Status

Bark Shield

Omninenesian Temtem use pieces of Banyan bark as shields, giving the whole team DEF .

DMG
STA
0
36
Priority
Hold: 2
Nature Status

Base Jump

It's not the jump that hurts, it's the landing - and it hurts the target A LOT.

DMG
STA
100
22
Priority
Neutral Physical

Bestial Charge

A primal charge, like the stampede on the Kisiwa plains! It inflicts damage on the whole team.

DMG
STA
55
23
Priority
Hold: 1
Neutral Physical

Beta Burst

A mighty beta-wave surge that bombards the target with a subatomic barrage.

DMG
STA
100
27
Priority
Mental Special

Binary Flood

It's either 1 or 0. And it's not 0... This technique inflicts moderate damage on the whole team.

DMG
STA
60
28
Priority
Hold: 1
Digital Special

Blackhole

Gravity in the Middle Sphere is capricious and mild - but this technique still causes a great deal of damage and wipes all statuses from the target.Used in combination with an Earth ally, Blackhole also wipes all stage changes.

DMG
STA
100
26
Priority
Hold: 1
Mental Physical
Synergizes with Earth
  • Removes the target'sStat Stage Changes.

Blizzard

Cold and furious like the mistral winds in the Thalassian Cliffs.

DMG
STA
120
17
Priority
Hold: 1
Wind Special

Block

Thou shall not pass! A Melee technique that confers DEF .

DMG
STA
0
18
Priority
Hold: 1
Melee Status

Blue Screen

Feel that shiver down your spine when you see that screen? It inflicts 2 turns of frozen... and considerable frustration.

DMG
STA
0
16
Priority
Hold: 3
Digital Status

Boomerang

Originated as an Omninesian technique to reach hanging fruit in the jungle canopy.

DMG
STA
85
22
Priority
Wind Physical

Brace

Survival is often the greatest of victories. Only effective if the Temtem is already alerted; removes it, gives evading for 2 turns and heals 10%.

DMG
STA
0
13
Priority
Neutral Status

Bright Beam

Beam me up! This technique makes you alert and able to evade for 2 turns.

DMG
STA
10
21
Priority
Hold: 1
Electric Special
Synergizes with Crystal
  • +45 Damage

Bubbles

Bubbles! <3 This weakens the target by means of extreme cuteness.

DMG
STA
27
5
Priority
Water Special

Burrow

"In a hole in the ground there lived a Temtem..." which allowed it to evade for 4 turns.

DMG
STA
0
14
Priority
Hold: 1
Earth Status

Bush

When in doubt, run and shout! This fast Nature technique helps your Temtem regenerate and evade for 1 turn.No more beating around the bush! Used in combination with a Earth ally, this technique gives SPDEF .

DMG
STA
0
24
Priority
Hold: 2
Nature Status
Synergizes with Earth
  • SPDEF

Cage

In you go, Nick! Everyone on the battlefield gets Trapped for 2 turns.

DMG
STA
0
27
Priority
Hold: 1
Neutral Status

Chain Heal

Healing is a collective process - in clockwise order, 3 Temtem recover 20% health.

DMG
STA
0
23
Priority
Hold: 2
Neutral Status

Chain Lightning

This miracle of Electric manipulation bounces 3 times clockwise for as long as it deals damage, dealing decreasing damage with each hit.

DMG
STA
48
17
Priority
Electric Special

Chains Hit

A fire technique that whips the opponent with heavy chains and them for 2 turns.

DMG
STA
110
18
Priority
Fire Physical

Charcoal Wall

The blackest of barriers, blunts even the fiercest of attacks. It increases the user's SPDEF .

DMG
STA
0
18
Priority
Hold: 1
Fire Status

Charge

There's a time for cunning strategy, and there's a time for charging head-on. This one is for the latter case.

DMG
STA
50
4
Priority
Hold: 1
Neutral Physical

Charged Iron Filings

Do NOT let your 'Tem eat these. This technique inflicts moderate damage on the whole team and nullifies it for 2 turns.

DMG
STA
85
31
Priority
Hold: 1
Electric Physical

Cheer Up

Lifts the spirits of the target and gives -1 Hold.

DMG
STA
0
10
Priority
Neutral Status

Clay Ball

Mudslinging to see what sticks? It won't do much damage, but it slows them down... Inflicts moderate damage and SPD

DMG
STA
60
12
Priority
Hold: 1
Earth Physical

Clinch

Give me a hug, bro! Ouch... but... not... like... thaaat...

DMG
STA
85
16
Priority
Neutral Physical

Cold Breeze

A shivery draft that deals light damage and chills the target with Cold for 3 turns.

DMG
STA
10
14
Priority
Wind Special

Cold Geyser

A icy stream from the depths, this soaker inflicts moderate Water damage and leaves you cold for 2 turns.

DMG
STA
105
29
Priority
Water Physical

Confiscate

Gimme all your stuff! The target is Seized for 3 turns.

DMG
STA
0
7
Priority
Neutral Status

Cooperation

Team equality! This equalizes all team members' STA with the team average and the whole team recovers 7% HP.

DMG
STA
0
0
Priority
Hold: 1
Neutral Status

Cozy Net

Arachnyte are adept weavers, and their webs look so temptingly soft... This technique traps a target and makes it fall asleep for 3 turns.Used in combination with a Nature ally, Cozy net also regenerates the user for 3 turns.

DMG
STA
0
21
Priority
Hold: 1
Neutral Status
Synergizes with Nature
  • 3 Turns  Regenerated to User

Crystal Bite

What do Crystal Temtem eat? Surely not other Temtem... but they can still take a vicious bite.

DMG
STA
130
26
Priority
Hold: 1
Crystal Physical

Crystal Deluge

It's raining 'Tems, hallelujah! This special Crystal technique inflicts moderate damage and isolates it for 3 turns.Used in combination with a Mental ally, Crystal Deluge makes you asleep for 2 turns and increases priority.

DMG
STA
100
29
Priority
Hold: 1
Crystal Special
Synergizes with Mental
  • 2 Turns  Asleep

Crystal Dust

A miniature version of the "star-rain" that is said to have spawned the Archipelago.

DMG
STA
60
12
Priority
Crystal Special
Synergizes with Wind
  • +80 Damage

Crystal Plume Gatling

What's more damaging than a feather gatling? Well, a * Crystal shard* gatling! Worse than a broken mirror!

DMG
STA
110
28
Priority
Crystal Physical

Crystal Spikes

This nano-Anak analogue tectonic effect causes crystal shards to extrude from the ground and do damage.

DMG
STA
100
32
Priority
Crystal Special

Crystal Stream

Thought to have originated in unexplored submarine caves, these Koish are capable of inflicting moderate Crystal damage.

DMG
STA
85
23
Priority
Crystal Physical

Crystal Torrent

"Chromeon, make our victory Crystal clear!" This technique inflicts moderate damage.

DMG
STA
65
21
Priority
Crystal Special

Crystallize

Inspired by the ruins of the Amethyst Barrens, this crystal crust provides protection at the expense of speed: DEF but SPD .

DMG
STA
0
21
Priority
Hold: 1
Crystal Status

Cyberclaw

You think the cyber world can't reach you here. Think again. This technique is fast and inflicts moderate damage.

DMG
STA
80
22
Priority
Hold: 1
Digital Physical

Darkness

Where is everybody!? All Temtem in the battlefield are Isolated for 2 turns, negating any synergies.

DMG
STA
0
18
Priority
Hold: 1
Neutral Status

Data Burst

Data input overflow! This sensory overload causes moderate damage.

DMG
STA
48
6
Priority
Digital Physical

Data Corruption

Hacking your opponent's database takes some time, but it's worth it. This technique weakens SPDEF .

DMG
STA
0
22
Priority
Hold: 2
Digital Status

DC Beam

Lightning, an elemental force; not extremely powerful, but always reliable.

DMG
STA
35
5
Priority
Electric Special

Debris Typhoon

A good brute-force technique if you don't mind tidying up later.

DMG
STA
73
11
Priority
Wind Physical
Synergizes with Wind
  • +95 Damage

Defibrillate

Quick, give me another shock! This technique inflicts moderate damage and isolates it for 2 turns.

DMG
STA
80
14
Priority
Hold: 1
Electric Physical

Denigrate

Sticks and stones... but this mental humiliation hurts too. It inflicts damage on the whole team.

DMG
STA
73
33
Priority
Hold: 1
Mental Special

Depress

Aren't we all? Just take another nap. This technique inflicts exactly 120 damage without waking up the target.

DMG
STA
0
23
Priority
Hold: 1
Mental Special

Diamond Fort

Harder than the hardest Crystal Temtem! It confers DEF and SPDEF .

DMG
STA
0
25
Priority
Hold: 2
Crystal Status

Digital Stream

It is a complete mystery how some Koish have developed Digital attacks, but this one is capable of moderate damage.

DMG
STA
85
23
Priority
Digital Physical

Digital Torrent

"Chromeon, cancel all their downloads and log 'em out!" This technique inflicts moderate damage.

DMG
STA
65
21
Priority
Digital Special

Digital Whip

Like being slapped with a snippet of code - its bark is much worse than its byte! This technique does little damage.

DMG
STA
20
6
Priority
Digital Physical

Digithreat

Just like trash-posting, this technique is a slow way of inflicting damage to the mind...All those trash-posts are messing with your head... Used in combination with a Mental ally. Digithreat dooms the target for 3 turns.

DMG
STA
100
23
Priority
Hold: 1
Digital Special
Synergizes with Mental
  • 3 turns  Doomed

Dim Mak

An accurate strike at the target's main pressure point, ignoring its defenses to deal exactly 100 damage without waking it up.

DMG
STA
0
23
Priority
Hold: 2
Melee Special

Divine Inspiration

All hail our lord and savior, Pigepic! This technique increases the team's SPDEF and heals the whole team by 15%

DMG
STA
0
21
Priority
Hold: 2
Earth Status

DNA Extraction

The needle-prick doesn't inflict much damage, but Mimit uses the DNA sample to adapt its defense, bestowing SPD .

DMG
STA
25
3
Priority
Digital Physical

Double Edge

Cuts both ways, in true Neutral fashion - inflicts moderate damage to the target, but also gives it DEF and SPDEF .

DMG
STA
84
12
Priority
Neutral Special
Synergizes with Neutral
  • +1 Damage

Double Gash

"'Tis but a scratch! Or two!". This Melee Technique is nothing to write home about.

DMG
STA
49
7
Priority
Melee Physical

Double Kick

An effective and cool-looking double kick inspired by Cipanki action movies.

DMG
STA
80
26
Priority
Neutral Physical

Drill Impact

Nothing does armor piercing damage like a drill to the head.

DMG
STA
100
23
Priority
Neutral Physical

Drool

Babawa leaves this sticky mucus everywhere, which reputedly has healing properties... it regenerates the target for 3 turns and grants it immunity for 4 turns.

DMG
STA
0
28
Priority
Hold: 1
Nature Status

Drought

A bone-dry technique that leaves every Temtem on the battlefield except the user Exhausted and Seized for 2 turns, and the attacker overextended next turn.

DMG
STA
0
14
Priority
Hold: 1
Earth Status

Dust Vortex

This technique buffets the enemy with the fury of the fiercest Kisiwan sandstorm.

DMG
STA
131
28
Priority
Hold: 1
Earth Special

Earth Stream

This brown-water Koish subspecies has developed the skill to inflict moderate Earth damage.

DMG
STA
95
23
Priority
Earth Physical

Earth Torrent

"Chromeon, run them into the ground!" This technique inflicts moderate damage.

DMG
STA
65
21
Priority
Earth Special

Earth Wave

Feel the Earth shake under your feet, rising with Anak-like force: slow, but devastating for the whole team.

DMG
STA
100
33
Priority
Hold: 2
Earth Physical

Earthbreaker

Myrisles engineers hate this odd trick! Make the Earth shake and deal massive damage to the target.Used in combination with a Electric ally, it changes the technique type to Electric and the target is Seized for 2 turns.

DMG
STA
120
33
Priority
Hold: 2
Earth Physical
Synergizes with Electric
  • Becomes Electric 2 Turns  Seized
  • +150 Damage

Electric Storm

True Electric storm like the monsoon over Cipanku. Damages whole team.

DMG
STA
76
29
Priority
Hold: 1
Electric Special

Electric Stream

This Koish subspecies can deliver a short Electric discharge to inflict moderate damage.

DMG
STA
85
23
Priority
Electric Physical

Electric Torrent

"Chromeon, give them a shocking experience!" This technique inflicts moderate damage.

DMG
STA
65
21
Priority
Electric Special

Electromagnetism

Electromagnetically bound, attacker and target are trapped for 3 turns, while target gets SPD .

DMG
STA
0
18
Priority
Hold: 1
Electric Status

Electropunch

Disco might be dead, but electro still packs A LOT of punch...

DMG
STA
110
22
Priority
Electric Physical
Synergizes with Digital

Embers

Shower your opponent in burning embers. Fire technique that burns for 1 turn.

DMG
STA
63
17
Priority
Fire Physical

Energy Manipulation

A simple yet quick Mental attack that exhausts the target for 1 turn.Used in combination with a Nature ally, Energy Manipulation does additional damage and exhausts for 2 turns.

DMG
STA
45
12
Priority
Mental Special
Synergizes with Nature
  • 2 Turns  Exhausted
  • +60 Damage

Execution

"Omnes vulnerant, postuma necat". Slowly the hour creeps onwards... it does only slight damage, but if that leaves the Temtem under 35% of their total HP... it's over for them.

DMG
STA
50
23
Priority
Hold: 3
Neutral Physical

Extinction

"Look up! See that cool meteorite... Extinction gives 4 turns of Doomed to everyone on the battlefield."

DMG
STA
0
34
Priority
Hold: 2
Fire Status

Extra Energy Slam

A simple truth about Temtem fighting - the stronger you are, the harder you hit. This Neutral technique inflicts variable damage depending on the launcher's STA.

DMG
STA
90
31
Priority
Neutral Physical

Faraday Cage

This classic science experiment, weaponized. This technique inflicts decent damage and exiles the target for 3 turns."...and then he drank the battery liquid!" Used in combination with a Toxic ally, Faraday Cage poisons the target for 2 turns.

DMG
STA
95
34
Priority
Digital Physical
Synergizes with Toxic
  • 2 Turns  Poisoned
  • +100 Damage

Feather Gatling

"Even the softest feather becomes a sword if the hand is true." - Miyako proverb.

DMG
STA
100
21
Priority
Wind Physical

Fierce Claw

Raw as untamed Temtem and unstoppable as a Kisiwan stampede.

DMG
STA
71
15
Priority
Neutral Physical

Fiery Heist

Put your hands up, this 'Tem's too hot to handle! This technique seizes and burns for 2 turns.Used in combination with an ally, Fiery Heist seizes and burns for 4 turns.

DMG
STA
0
21
Priority
Hold: 1
Fire Status
Synergizes with Earth
  • 4 Turns  Seized 4 Turns  Burned

Fiery Soul

An alter ego of flames, channeled directly from the Anak spirit, which inflicts moderate damage and burns the enemy for 1 turn.

DMG
STA
70
27
Priority
Fire Special

Finbeat

Also known as "siren slap". Hurts your pride more than anything else.

DMG
STA
32
4
Priority
Neutral Physical

Fire Flame

Blazing like the depths of Anak, this flame geyser scorches your enemies.

DMG
STA
45
7
Priority
Fire Special

Fire Stream

Smoke on the water! Many novice tamers are surprised to see Koish use a Fire attack, with moderate effects.

DMG
STA
85
23
Priority
Fire Physical

Fire Tornado

Unleash a mighty Fire storm against your opponents. Try not to wear anything flammable...

DMG
STA
145
26
Priority
Hold: 2
Fire Special

Fire Torrent

"Chromeon, burn 'em to a crispy crisp!" This technique inflicts moderate damage.

DMG
STA
65
21
Priority
Fire Special

Firewall

Effective protection against hackers and hostile Temtem... it bestows 4 immunity for 4 turns.

DMG
STA
0
17
Priority
Hold: 1
Digital Status

Flaming Meteorite

Some Temtem can call on Highabove forces to bring down a fiery Fire inferno on one enemy.

DMG
STA
145
29
Priority
Hold: 2
Fire Physical

Flood

Watch the opponent get all bogged down. The whole team gets SPD .A mess of Mudshire proportions. Used in combination with an Earth ally, gives the enemy team SPD .

DMG
STA
0
26
Priority
Hold: 1
Water Status
Synergizes with Earth
  • SPD
  • 22 STA Cost

Fluid Barrier

Real protection is not about unmovable strength, but dynamic defense. This technique gives the target immunity for 3 turns and SPDEF .

DMG
STA
0
18
Priority
Water Status

Footwork

Advanced balance training developed by Tucmani rockhoppers: it confers SPD .

DMG
STA
0
16
Priority
Hold: 1
Melee Status

Frond Whip

Feel the true force of Nature, unleashed as a savage lash of the whip!

DMG
STA
146
33
Priority
Hold: 1
Nature Physical

Gaia

Invoke the ancient spirit of the Omninesian jungle to recover 100% STA and 20% of the user's max HP.

DMG
STA
0
17
Priority
Hold: 3
Nature Status

Gamma Burst

The shorter the wavelength, the higher the damage. This mighty technique costs a lot of stamina but leaves the target even more exhausted.

DMG
STA
150
36
Priority
Hold: 1
Mental Special

Generify

Anything is better than generic. This technique nullifies you for 2 turns.Even more generic? Used in combination with a Neutral ally, Generify nullifies and lets you evade for 2 turns.

DMG
STA
0
11
Priority
Digital Status
Synergizes with Neutral
  • 2 Turns  Evading

Glass Blade

Like death by a thousand cuts... but this is just one of them.

DMG
STA
32
5
Priority
Crystal Physical

Goring

You mess with the horns, you get the... No, wait! This fast, Neutral technique does serious damage.

DMG
STA
120
18
Priority
Hold: 1
Neutral Physical

Gust

Sometimes, a single sigh is enough to topple a weakened enemy - and they'd better be, for this fast technique inflicts very minor damage.Every sigh contributes, until it's a gale storm... Used in combination with an ally, damage increases and traps the enemy for 1 turn.

DMG
STA
55
28
Priority
Hold: 1
Wind Special
Synergizes with Electric
  • 1 Turn  Trapped
  • +75 Damage

Haito Uchi

A slashing open-hand strike in the Cipanki martial arts tradition. Inflicts Physical damage and leaves them Asleep the same turn.

DMG
STA
85
24
Priority
Hold: 1
Melee Physical

Hallucination

Suggestive and Toxic visions that exhaust the mind and tire and trap the target for 2 turns.Used in combination with a Mental ally, the Hallucination does Special damage.

DMG
STA
0
26
Priority
Toxic Status
Synergizes with Mental
  • +100 Damage

Harmful Lick

Some Temtem lick you to signify affection... and some use it as a powerful attack! Eww!

DMG
STA
150
34
Priority
Neutral Physical

Harmful Microwaves

Make your enemies feel like reheated coffee does! This technique inflicts moderate damage.

DMG
STA
86
28
Priority
Digital Special
Synergizes with Digital
  • 14 STA Cost

Hasty Lunge

An all-out attack, no time or thought for defense! It's fast, inflicts moderate damage but also overextends the user during their next turn.Used in combination with a ally, Hasty Lunge doesn't overextend the user.

DMG
STA
90
28
Priority
Electric Physical
Synergizes with Nature
  • User won't be overexerted

Head Charge

There are many clever uses for a large skull. This is not one of them, but it's effective.

DMG
STA
80
10
Priority
Hold: 1
Melee Physical

Head Ram

Use your head, non-metaphorically.

DMG
STA
100
12
Priority
Neutral Physical

Heat Up

Hey, I'm still warming up! ATK .

DMG
STA
0
27
Priority
Fire Status

Heavy Blow

Effective and unsubtle, like a Tucmani mine drill.

DMG
STA
58
12
Priority
Neutral Physical

Held Anger

All that suppressed rage keeps building up... until it bursts in a nova of wrath.

DMG
STA
160
14
Priority
Hold: 3
Neutral Physical

Helicopter Kick

Created by the legendary sensei Shunlee Bandamme, this spectacular technique inflicts damage upon the whole enemy squad.

DMG
STA
63
18
Priority
Melee Physical

Hellfire

Hell hath no fury like a tamer scorned - and this one does serious Fire damage to a whole team.Used in combination with a Fire ally, this technique inflicts extra damage and burns the rival team for 2 turns.

DMG
STA
84
33
Priority
Hold: 1
Fire Special
Synergizes with Fire
  • 2 Turns  Burned
  • +100 Damage

Hibernate

Just a little nap while it's cold outside... The target is Frozen for 3 turns but recovers 35% of health and stamina.

DMG
STA
0
29
Priority
Hold: 2
Water Status

High-pressure Water

An industrial-grade water jet that packs real punch.Used in combination with a Fire ally, it produced boiling water that inflicts Burn for 3 turns.

DMG
STA
60
17
Priority
Hold: 1
Water Special
Synergizes with Fire
  • 3 Turns  Burned

Hologram

Let them attack your digital ghost while you evade them for 1 turn.

DMG
STA
0
14
Priority
Hold: 1
Digital Status

Hook

A quick lunge for that unprotected jaw. This technique doesn't do much damage, but gives the attacker ATK .

DMG
STA
46
21
Priority
Melee Special

Hook Kick

Very few Temtem are still kicking after receiving this kick!

DMG
STA
110
23
Priority
Hold: 1
Melee Physical

Horror

Unspeakable nightmares! Obviously, they can only hurt an asleep target, but they do massive damage to the sleeper.

DMG
STA
175
20
Priority
Hold: 1
Mental Special

Humiliating Slap

A bruised ego hurts more than a wounded body. This is just the thing! DEF .

DMG
STA
90
23
Priority
Neutral Physical

Hurricane

This technique is named after a former Dojo Master who was once a contender for the title of Champion of the Archipelago... It damages the whole enemy team.Used in combination with a Digital ally, Hurricane also increases the user's SPD

DMG
STA
67
29
Priority
Hold: 1
Wind Special
Synergizes with Digital
  • SPD

Hyperkinetic Strike

When you gotta hit hard and fast - the faster, the harder. Inflicts extra damage depending on the Temtem's SPD.

DMG
STA
65
28
Priority
Hold: 1
Wind Special

Hypnosis

A brain hack developed by Arburian Mind specialists that makes the target Asleep for 2 turns.

DMG
STA
0
20
Priority
Hold: 1
Mental Status

Hypoxia

Watch your enemies choke as you turn around and... take their breath away.

DMG
STA
110
32
Priority
Wind Special

Ice Cubes

An extreme version of the ice water bucket challenge that does real damage.

DMG
STA
54
15
Priority
Water Physical
Synergizes with Water
  • 9 STA Cost

Ice Shuriken

An obscure technique created by the secretive Iwaba clan, deep in the Cipanki hills, which inflicts Cold for 2 turns.

DMG
STA
60
16
Priority
Water Physical

Iced Stalactite

Cold *does* bother you anyway... This giant icicle inflicts damage and also Cold for 3 turns.

DMG
STA
82
26
Priority
Hold: 1
Water Physical

Inner Spirit

It is said this technique channels the spirit of a long-lost, draconic variety of Temtem, for massive damage.

DMG
STA
170
27
Priority
Hold: 2
Melee Special

Intimidation

That "don't mess with me" look makes the target team exhausted for 2 turns. Also grants the user evading for 1 turn.

DMG
STA
0
18
Priority
Hold: 2
Mental Status

Jaw Strike

Temtem with powerful jaws always know how to use them...

DMG
STA
60
9
Priority
Neutral Physical

Jinxed Whisper

Shh! Shut up, you're jinxing your chances! The target falls asleep for 2 turns, but the user gets overextended on the next turn.

DMG
STA
0
18
Priority
Neutral Status

Kesa Gatame

One of the best-known and most useful Miyako floor techniques, it pins down a target for SPD .

DMG
STA
0
15
Priority
Hold: 2
Melee Status

Kick

Primal and instinctive, sometimes a good kick is all you need.

DMG
STA
32
8
Priority
Neutral Physical

King's Roar

When the king roars, the rest run away. Decreases SPD , ATK and SPATK of the other team.

DMG
STA
0
25
Priority
Hold: 3
Neutral Status

Knockback

What goes around comes around! This mighty attack inflicts massive damage, but the user gets 30% knockback damage.

DMG
STA
160
23
Priority
Hold: 1
Neutral Special

Late Torment

The first cut is the deepest, but the last one hurts like Downbelow. This Neutral Technique only works on trapped enemies and inflicts 180 damage.

DMG
STA
180
23
Priority
Neutral Physical

Laundry

Look, nobody likes doing laundry, but it has to be done, OK? It cleans all statuses, naturally! (And does some damage to boot.).

DMG
STA
100
17
Priority
Hold: 2
Water Physical
Synergizes with Electric
  • Restore 10% of the user's maximum HP

Lava Wave

Some Temtem like a hot batch, and some like it PIPING hot. This technique inflicts moderate damage.Love me a streamin' bath! Used in combination with a Water ally, Lava Wave seizes for 3 turns and increases priority.

DMG
STA
90
31
Priority
Fire Physical
Synergizes with Water
  • 3 Turns  Seized

Leech

Normally Taifu prefer cookies... but if there's nothing else available, they'll inflict 25% damage and heal themselves 25%, without even waking up the target.

DMG
STA
0
33
Priority
Hold: 1
Nature Status
Synergizes with Water
  • 20 STA Cost

Lifeful Sap

The sap of life, from the living heart of the Giant Banyan. Heals 10% HP for 5 turns.

DMG
STA
0
23
Priority
Nature Status

Look out

This Temtem has (metaphorical) eyes on the back of its head. This hyperalert state makes it alerted for 5 turns and removes the Asleep status condition.

DMG
STA
0
12
Priority
Hold: 1
Neutral Status

Lullaby

Twinkle twinkle little Tem / Whole opponent team falls Asleep for 2 turns.

DMG
STA
0
32
Priority
Hold: 2
Mental Status

Madness Buff

There is an edge to this madness - those willing to take 30% Damage will get SPDEF and SPATK .

DMG
STA
0
22
Priority
Melee Status

Magma Cannon

Like a surge of Anak lava to the face! Fire technique that burns for 3 turns.

DMG
STA
92
25
Priority
Hold: 2
Fire Special

Major Slash

This blow targets the enemy's weak spot for massive damage.

DMG
STA
150
29
Priority
Hold: 1
Neutral Physical

Martial Strike

Many Melee Temtem are trained to perform this basic but effective technique.

DMG
STA
50
5
Priority
Hold: 1
Melee Special

Matter Teleport

Feels like being disintegrated into molecules - not nice. This Mental technique inflicts heavy damage.

DMG
STA
115
33
Priority
Mental Physical

Mechanical Heat

Every moving part generates residual heat - and this is a way to weaponize it and inflict moderate damage.

DMG
STA
55
7
Priority
Fire Physical

Meditation

Sync your breathing, become more aware of the space around you, feel your body and mind get Vigorized for 3 turns...

DMG
STA
0
6
Priority
Mental Status

Melee Stream

With strong muscles developed by swimming against the current, some Koish can do moderate Melee damage.

DMG
STA
85
23
Priority
Melee Physical

Melee Torrent

"Chromeon, show them your wrestling moves!" This technique inflicts moderate damage.

DMG
STA
65
21
Priority
Melee Special

Mental Stream

Related to ancient Cipanku river kami, this Koish has Mental powers that deliver moderate damage.

DMG
STA
85
23
Priority
Mental Physical

Mental Torrent

"Chromeon, mess with their heads!" This technique inflicts moderate damage.

DMG
STA
65
21
Priority
Mental Special

Metabolize

This metabolic enhancement reacts to poison in the target's body by purging it and recovers 15% of health.Used in combination with a Nature ally, improved assimilation of nutrients regenerates the Temtem for 2 turns.

DMG
STA
0
20
Priority
Hold: 1
Toxic Status
Synergizes with Nature
  • 2 Turns  Regenerated

Meteor Swarm

Death from above... A barrage of flaming meteorites that inflicts Fire damage on the whole team.It's raining fire! Inflicts burns on the whole team.

DMG
STA
80
29
Priority
Hold: 1
Fire Physical
Synergizes with Fire
  • 2 Turns  Burned
  • +90 Damage

Mineral Hail

Imagine a Crystal storm in the darkest depths of Mictlan... Now just watch the enemy team.

DMG
STA
100
34
Priority
Hold: 2
Crystal Physical

Mirror Shell

"Mirror, mirror in my hand, who's the best tamer in the Archipelago?" "No idea, but you get SPDEF ".

DMG
STA
0
17
Priority
Hold: 1
Crystal Status

Misogi

The monks of Miyako developed this technique to eliminate all altered states on the Temtem.Using this waterfall meditation with a Water ally, you become immune for 3 turns.

DMG
STA
0
18
Priority
Hold: 2
Water Status
Synergizes with Water
  • 3 Turns  Immune

Mud Shower

Some of the larger Temtem of the savannah love this Earth technique, as messy as it is fun!

DMG
STA
70
16
Priority
Earth Special

Multiple Pecks

A rapid-fire flurry of furious beaks.

DMG
STA
110
26
Priority
Neutral Physical

Nagaise's Fury

lä, lä! Nagaise is calling some Water friends from the deeps... The whole enemy team will regret this.Used in combination with a Mental ally, Nagaise's Fury inflicts extra damage.

DMG
STA
105
33
Priority
Hold: 1
Water Special
Synergizes with Mental
  • +135 Damage

Narcoleptic Hit

A potent attack that exhausts the attacker's psyche, making it fall Asleep for 2 turns.

DMG
STA
150
17
Priority
Hold: 1
Mental Physical

Nature Stream

Koish that live in dense brackish waters can channel the power of Nature to inflict moderate damage.

DMG
STA
85
23
Priority
Nature Physical

Nature Torrent

"Chromeon, hit them with the power of Nature!" This technique inflicts moderate damage.

DMG
STA
65
21
Priority
Nature Special

Neutral Stream

Cute but still fight-savvy, Koish know how to inflict moderate Neutral damage.

DMG
STA
105
23
Priority
Neutral Physical

Neutral Torrent

"Chromeon, shower them with torrential power!" This technique inflicts moderate damage.

DMG
STA
85
21
Priority
Neutral Special

Nibble

Many Temtem have this habit of gently chewing plants and furniture. This is a little less gentle.

DMG
STA
37
7
Priority
Neutral Physical

Nicho Sai

This basic strike for sai delivers a powerful Melee technique.

DMG
STA
135
34
Priority
Hold: 1
Melee Physical

Nightmare Feed

Nothing creepier than feeding on a sleeping victim... Inflicts 30% damage to a sleeping enemy and heals the user by 30%.

DMG
STA
0
11
Priority
Hold: 2
Mental Status

Nimble

Through rigorous training, Temtem can become extra fast and gain SPD .

DMG
STA
0
9
Priority
Wind Status

Ninja Jutsu

The secret arts of the Cipanku shinobi! This technique lets you backstab enemies in the blink of an eye.

DMG
STA
130
32
Priority
Hold: 2
Neutral Physical

Nito Seiho

Derived from Cipanki martial traditions, this technique deals a powerful Melee strike and gives them DEF .

DMG
STA
105
22
Priority
Hold: 1
Melee Physical

Novice Punch

Just one step above a slap, but everybody's got to start somewhere.Used in combination with a Melee ally, it changes the technique type to Melee and becomes a more powerful punch.

DMG
STA
30
3
Priority
Neutral Physical
Synergizes with Melee
  • Becomes Melee
  • +51 Damage

Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

DMG
STA
100
20
Priority
Toxic Physical

Oshi-Dashi

Going for the ring out can be a dangerous Melee move in the smallest islands...

DMG
STA
150
33
Priority
Hold: 1
Melee Physical

Outgrowth

Behold Tyranak's complete mastery over everything that grows and thrives in their realm! Damages the whole enemy team, decreases their Stamina by 20%, and traps them for 2 turns.

DMG
STA
80
24
Priority
Hold: 2
Nature Physical

Overclock

Unrecommended for longer periods, this technique makes your 'Tems go way faster, bestowing SPD .

DMG
STA
0
11
Priority
Digital Status

Paralyzing Poison

This strong venom traps and poisons the target for 4 turns.Used in combination with a Toxic ally, the poisoning lasts for 6 turns.

DMG
STA
0
23
Priority
Hold: 2
Toxic Status
Synergizes with Toxic
  • 6 Turns  Poisoned

Peck

All beaked Temtems like to playfully peck their tamers. This is the less friendly version.

DMG
STA
24
5
Priority
Neutral Physical

Penance

Blood magic requires blood sacrifice - will you pay the price? Loatle can inflict 20% of damage on itself to boost the ATK and SPATK of the target.

DMG
STA
0
5
Priority
Hold: 2
Mental Status

Perfect Jab

Strike smarter, not harder. Weak, but enemy get DEF .

DMG
STA
30
23
Priority
Melee Physical

Petrify

Have a heart... of stone. It doesn't hurt much, but it leaves enemies trapped for 3 turns.

DMG
STA
50
17
Priority
Hold: 1
Earth Special

Photosynthesis

Nature Temtem are unique in their use of Pan-sunlight to nourish themselves and recover 50% STA.

DMG
STA
0
0
Priority
Nature Status

Pickpocket

A dirty trick from the seedier alleys of Lochburg, uses nimble fingers (or claws) to Seize the target for 2 turns.

DMG
STA
35
20
Priority
Hold: 1
Neutral Physical

Piercing Wheel

Zizare's signature technique - a fast attack that terrifies enemies DEF and lifts your spirits, giving you Vigor for 2 turns.

DMG
STA
100
33
Priority
Hold: 1
Earth Physical

Piezoelectric Blow

This Temtem can compress a part of its body to unleash an electric shock - fast and damaging.Oh, and you have an earthing electrode? Used in combination with an Earth ally, Piezoelectric Blow inflicts additional damage and seizes for 2 turns.

DMG
STA
120
36
Priority
Hold: 2
Electric Physical
Synergizes with Earth
  • 2 turns  Seized
  • +155 Damage

Plague

A nasty lurgy that damages the target and leaves it Exhausted for 1 turn.

DMG
STA
85
31
Priority
Nature Special

Plasma Beam

A jet of superheated matter, right where it hurts. This technique does slight damage and burns a target for 1 turn.

DMG
STA
64
15
Priority
Digital Special

Pollution

Noxious fumes, almost unheard-of in the unspoilt Archipelago. They Poison the whole team for 2 turns and also reduces 10% of stamina from the targets.

DMG
STA
0
26
Priority
Hold: 2
Toxic Status

Psy Surge

An enhanced version of Psy that inflicts so much psychological damage that it bleeds into the somatic.

DMG
STA
100
17
Priority
Hold: 1
Mental Special

Psy Wave

"Mens sana in corpore sano"... but the other way around.

DMG
STA
65
10
Priority
Hold: 1
Mental Special

Psychic Collaborator

This Mental technique does a meagre 1 damage... It's all in your mind, after all.

DMG
STA
20
22
Priority
Hold: 1
Mental Special
Synergizes with Mental
  • +170 Damage

Psychosis

Never take a shower before checking you're really alone... It dooms the target for 4 turns.

DMG
STA
0
18
Priority
Hold: 2
Mental Status

Purgation

Out with the bad, in with the good! This technique increases ATK and eliminates doomed.

DMG
STA
0
16
Priority
Mental Status

Quartz Dirt

Micro-fine particles designed to inflict macro-damage to a whole team. Make sure you don't inhale them!A denser cloud. Used in combination with an Earth ally, Quartz Dirt traps the targets for 2 turns.

DMG
STA
70
20
Priority
Hold: 1
Crystal Special
Synergizes with Earth
  • 2 Turns  Trapped
  • +80 Damage

Quartz Shield

Temtem found defensive uses for rock crystal centuries before humans did: DEF and SPDEF .

DMG
STA
0
9
Priority
Hold: 1
Crystal Status

Quetza-leño

A party trick someone showed you once, involving a Fire Temtem, a log, and a bottle of Quetzaleño Reposado...

DMG
STA
105
27
Priority
Fire Physical
Synergizes with Neutral
  • +115 Damage

Quicksand

Can we all sink any lower? Every Temtem on the battlefield gets SPD .Used in combination with a Wind ally, only the enemy team gets SPD .

DMG
STA
0
16
Priority
Hold: 1
Earth Status
Synergizes with Wind
  • Only affects rival team

Rage

The red mist makes a Temtem brutal but also careless, getting ATK and DEF .

DMG
STA
0
11
Priority
Melee Status

Rainbow Guard

En garde! This technique makes you immune for 2 turns and makes you evade attacks for 1 turn.

DMG
STA
0
23
Priority
Hold: 1
Neutral Status

Rampage

Temtem might be cute... but when they go on a Rampage, they inflict damage on the whole team.

DMG
STA
65
31
Priority
Hold: 1
Neutral Physical
Synergizes with Melee
  • +85 Damage
  • 28 STA Cost

Refresh

About time you took a little breather! This technique increases SPATK and heals 6% Health.

DMG
STA
0
16
Priority
Hold: 1
Neutral Status

Refreshing Breeze

A breath of fresh air to relax and heal you. This quick technique cures all statuses and decreases SPDEF .Used in combination with a Nature ally, Refreshing Breeze increases SPDEF instead of decreasing it.

DMG
STA
0
22
Priority
Hold: 2
Wind Status
Synergizes with Nature
  • SPDEF

Relax

Time for a little siesta! Everyone on the battlefield gets Asleep for 2 turns.

DMG
STA
0
12
Priority
Hold: 1
Neutral Status

Rend

While this technique does only moderate damage, it nullifies the target for 4 turns, buying you some precious time...

DMG
STA
50
26
Priority
Hold: 2
Neutral Special

Reset

Sometimes, you just need a reset and a fresh start - it wipes all stages and statuses from the target in the blink of an eye.

DMG
STA
0
26
Priority
Hold: 1
Digital Status

Resin Trap

Like a mosquito in amber, this technique damages an enemy and leaves it trapped for 2 turns.

DMG
STA
110
28
Priority
Hold: 1
Nature Special

Restore

It's always good to have a backup... This quick technique restores 40% of the target's STA.Used in combination with a Water ally, Resotre also restores 20% STA to the user.

DMG
STA
0
23
Priority
Hold: 1
Earth Status
Synergizes with Water
  • Restore 20% of user's maximum STA

Revitalize

Antiseptic and a couple of bandages. Target recovers 20% HP.Antibiotics and a proper bandage. Target recovers 20% HP and Temtem 10%.

DMG
STA
0
20
Priority
Hold: 1
Nature Status
Synergizes with Nature
  • Restore 10% of user's maximum HP
  • 15 STA Cost

Roar

A mighty roar at a crucial moment, to intimidate rivals for ATK and SPATK .

DMG
STA
0
11
Priority
Hold: 2
Neutral Status

Rockfall

Avalanche! The whole enemy team is bombarded with rocky debris for massive damage.Feel the burn! Used in combination with a Fire ally, the enemy team gets burns for 2 turns.

DMG
STA
75
28
Priority
Hold: 1
Earth Physical
Synergizes with Fire
  • 2 Turns  Burned

Roots

Legends tell of the Omninesian tamers who would root rivals in place, inflicting SPD .

DMG
STA
0
10
Priority
Nature Status

Rotten Goo

Eww, what's that stink? This gross, sticky mess damages the target and seizes it for 2 turns.

DMG
STA
82
23
Priority
Toxic Special
Synergizes with Electric

Rush

Hard or weak, what really matters is striking first. This superfast technique does exactly 40 damage but overextends the user for the next turn.

DMG
STA
0
21
Priority
Neutral Physical

Sacrifice

A Temtem may pay the ultimate price to heal the target of all Status conditions and give them DEF and SPDEF .

DMG
STA
0
0
Priority
Hold: 1
Neutral Status

Sanative Rain

Known as "the blessing rains of Kisiwa", this shamanic technique heals 15% of every Temtem on the battlefield..Used in combination with a Wind ally, Sanative Rain heals allied Temtem by 20% but enemies by only 10%.

DMG
STA
0
20
Priority
Hold: 1
Water Status
Synergizes with Wind
  • Restore 20% of allies maximum HP Restore 10% of rival's maximum HP

Sand Splatter

A fistful of humble sand becomes a face full of dirty fighting.

DMG
STA
35
7
Priority
Earth Physical

Sand Storm

Developed by the legendary tamer Da-Rud in ancient times, this Earth technique inflicts decent damage on the whole team.

DMG
STA
69
27
Priority
Hold: 1
Earth Special

Savage Suplex

In classic Temtem wresting showbiz style, this Neutral technique damages and exhausts the target for 2 turns.

DMG
STA
130
28
Priority
Hold: 1
Neutral Physical

Scratch

Almost any claw or nail can scratch the surface. Sometimes that's enough.

DMG
STA
20
4
Priority
Neutral Physical

Seismunch's Wreck

Seismunch has exactly the balls to deal with the whole enemy team... Earth balls, that is.

DMG
STA
105
39
Priority
Hold: 1
Earth Physical
Synergizes with Melee
  • +120 Damage

Serbatiyo's Wrath

Only Oceara can tap into the mythical power of the serbatiyo to give itself SPATK and unleash a devastating Water attack on the whole enemy team.

DMG
STA
100
35
Priority
Hold: 2
Water Special

Sharp Leaf

Evolution has armed Nature Temtem with advanced defenses against herbivores.

DMG
STA
50
7
Priority
Nature Physical

Sharp Rain

Rather like snow, if snow was razor-sharp ice needles instead of gentle flakes.

DMG
STA
130
23
Priority
Hold: 2
Water Special

Sharp Stabs

Like winter in the Kilima peaks, this blizzard of sharp shards is as fast as piercing.

DMG
STA
76
17
Priority
Hold: 1
Crystal Physical

Sharpening

Sharpen those claws, it's time to tear through the opposition! This technique bestows increased ATK and SPD .

DMG
STA
0
20
Priority
Hold: 1
Crystal Status

Shelter

Take cover! This slow technique gives DEF and SPDEF at the expense of leaving you Overexerted on the next turn.

DMG
STA
0
14
Priority
Hold: 2
Neutral Status

Show Off

A good Melee fighter is a always a good showman: ATK .Used in combination with a Melee ally, it also bestows Vigor for 3 turns.

DMG
STA
0
12
Priority
Melee Status
Synergizes with Melee
  • 3 Turns  Invigorated

Shrill Voice

Widely used by Accademia teachers, this Neutral attack deafens the whole class... eh, team.

DMG
STA
42
14
Priority
Hold: 1
Neutral Special

Shy Shield

Some Temtem are naturally introverted and keep to themselves, obtaining DEF .

DMG
STA
0
8
Priority
Neutral Status

Slime

Nothing slows you down like being swamped in sticky goo... Traps for 2 turns and gives SPD .

DMG
STA
0
14
Priority
Neutral Status

Slow Down

Time to chill and take it slow... The target gets SPD Used in combination with a Mental ally, Slow Down also causes the target to fall asleep for 2 turns.

DMG
STA
0
12
Priority
Mental Status
Synergizes with Mental
  • 2 Turns  Asleep

Sludge Gift

An extremely weak Earth technique... but you don't look a sludge gift in the rock, right?

DMG
STA
40
4
Priority
Earth Special

Smoldering Kiss

Ah, the crazy Fire of passion! The target gets just a little scorched, but the kisser is invigorated for 2 turns.

DMG
STA
40
5
Priority
Fire Physical

Soil Steam

Feels just like walking barefoot through the Tasa Desert at noon! It inflicts massive damage on the enemy!

DMG
STA
115
25
Priority
Earth Special

Soul Shout

A mighty scream, powered by the Temtem's very soul, inflicting considerable damage on an enemy.

DMG
STA
100
34
Priority
Melee Special

Sparkling Bullet

All flash and no bang - this sparkly Electric technique does little damage.

DMG
STA
60
14
Priority
Electric Physical
Synergizes with Neutral
  • +105 Damage

Sparks

Nothing perks you up like a spark-up! SPATK .

DMG
STA
0
9
Priority
Electric Status

Spores

One of the most basic Nature attacks, based on allergenic spores.

DMG
STA
37
6
Priority
Nature Special

Stampede

A stampede worth of the Kisiwan savanna. Damages the whole team.Used in combination with an Earth ally, inflicts extra damage and seizes for 3 turns.

DMG
STA
100
33
Priority
Hold: 2
Neutral Physical
Synergizes with Earth
  • 3 Turns  Seized
  • +125 Damage

Stare

This intimidating stare gives the Temtem Alert for 2 turns, and makes rivals feel more vulnerable: DEF .

DMG
STA
0
9
Priority
Mental Status

Sting

A tiny prick only hurts a little... until they notice they're Poisoned for 2 turns.

DMG
STA
48
23
Priority
Toxic Physical

Stone Ball

The bane of exploring archaeologists, this is a mighty Earth technique.Used in combination with a Fire ally, that flaming ball Burns for 2 turns.

DMG
STA
120
34
Priority
Earth Physical
Synergizes with Fire
  • 2 Turns  Burned

Stone Trench

Get to cover! This technique inflicts medium damage on the target team and you get evading for 2 turns.

DMG
STA
75
29
Priority
Hold: 1
Earth Physical

Stone Wall

The best way to stonewall a Temtem, giving DEF and SPDEF .

DMG
STA
0
25
Priority
Hold: 1
Earth Status

Strangle

Strangler and strangled, united in a deadly embrace. Both attacker and target get overextended next turn.

DMG
STA
35
12
Priority
Neutral Physical

Swarm Aid

Every little sting stings and each of them sucks a little blood... It steals 10% health from the enemy team and leaves them exhausted for 1 turn.Used in combination with an Earth ally, Swarm Aid is faster and steals 15% of health.

DMG
STA
0
23
Priority
Hold: 2
Nature Status
Synergizes with Earth
  • Targets lose 15% of maximum HP Restore 15% of users maximum HP

Tail Strike

Sweep the board at one fell swoop.

DMG
STA
50
5
Priority
Hold: 1
Neutral Physical

Telekinetic Shrapnel

Reportedly feels "like combing your brain with concertina wire."

DMG
STA
80
14
Priority
Mental Physical

Tenderness

Really? Are you going to attack something *this* cute? Inflicts ATK .

DMG
STA
0
8
Priority
Neutral Status

Tentacle Whip

Tentacles. Why did it have to be tentacles?

DMG
STA
60
17
Priority
Neutral Physical

Tesla Prison

An electromagnetic trap that does light damage and slows down the target: SPD .

DMG
STA
50
14
Priority
Electric Special

Thunder Strike

Hear it roar! The sound and fury of this technique inflict heavy damage but Exhaust the attacker for 2 turns.

DMG
STA
115
26
Priority
Electric Special

Time Split

Twist the fabric of time-space to your advantage, gaining SPD and giving the enemy SPD .

DMG
STA
30
23
Priority
Hold: 1
Mental Special

Token

Launch token attacks, get token results. This technique does little damage.

DMG
STA
35
9
Priority
Digital Special

Tornado

A powerful wind technique, illegal to use near all airship terminals of the Archipelago.

DMG
STA
135
36
Priority
Hold: 1
Wind Special

Tortenite's Garden

Lil' Tort just wanted to play in its garden... but it won't suffer intruders! You heal 10% while the target is Doomed for 4 turns.Used in combination with a Crystal ally, Tortenite's Garden heals 20% and inflicts Doomed for 3 turns instead of 4.

DMG
STA
0
28
Priority
Hold: 2
Toxic Status
Synergizes with Crystal
  • Restore 20% of user's maximum HP 3 Turns  Doomed

Toughen

When the going gets tough, the tough get going - and DEF !

DMG
STA
0
17
Priority
Hold: 1
Earth Status

Toxic Fang

A quick nibble that doesn't look like much... until you notice the Poison for 1 turn.

DMG
STA
62
14
Priority
Hold: 1
Toxic Physical

Toxic Gas

Hold your nose when you unleash this Toxic attack on the whole team.

DMG
STA
65
29
Priority
Hold: 1
Toxic Special

Toxic Ink

The victim will have time to regret getting this tattoo... While it's Poisoned for 2 turns.

DMG
STA
65
18
Priority
Toxic Physical

Toxic Plume

Like a faulty airship engine, this Temtem can leave a trail of toxic gas that gives Poison to the whole team for 1 turn.Used in combination with a Crystal ally, Toxic Plume saves you STA and the target gets ATK .

DMG
STA
50
28
Priority
Hold: 1
Toxic Special
Synergizes with Crystal
  • ATK
  • 18 STA Cost

Toxic Slime

This takes the form of a repulsive wave of slime that hurts the body... and your self-esteem.

DMG
STA
50
14
Priority
Toxic Physical

Toxic Spores

Toxin-carrying spores that inoculate with Poisoned for 3 turns.

DMG
STA
0
9
Priority
Toxic Status

Toxic Stream

Condensing waterborne toxins, Koish can use a stream of Toxic fluid that inflicts moderate damage.

DMG
STA
85
23
Priority
Toxic Physical

Toxic Torrent

"Chromeon, show me your Toxic side!" This technique inflicts moderate damage.

DMG
STA
65
21
Priority
Toxic Special

Toxin Shower

Soak everyone in nasty toxins - but don't splash yourself! Inflicts moderate damage on everyone but you, and lets you evade for 2 turns.

DMG
STA
60
17
Priority
Hold: 1
Toxic Special

Tsunami

Summon a rarely seen tidal wave that damages a whole team.Uses in combination with a Wind ally, damage boost and Cold for 3 Turns.

DMG
STA
70
29
Priority
Hold: 1
Water Special
Synergizes with Wind
  • 3 Turns  Cold
  • +80 Damage

Turbine

Swift as the wind and as harsh and razor sharp as a wintery gale. This technique is fast and inflicts decent damage.

DMG
STA
100
23
Priority
Hold: 1
Wind Physical

Turbo Attack

Time to supercharge your attack - like nitro, but for Temtem!

DMG
STA
115
32
Priority
Hold: 1
Digital Physical

Turbo Charge

Turn it to eleven! Decreases the Hold level of our whole team.

DMG
STA
0
24
Priority
Hold: 1
Electric Status

Turbo Choreography

The ancestral dance of Deniz is a powerful ritual that bestows protection, SPD to the whole team.Wind allies boost the effect of Turbo Choreography to the whole team SPD .

DMG
STA
0
23
Priority
Hold: 1
Wind Status
Synergizes with Wind
  • SPD

Ultrasound

If you can hear it, you've already been hit. This hyper-fast technique exhausts the whole target team for 1 turn.

DMG
STA
0
18
Priority
Hold: 1
Mental Status

Undermine

Leave your opponent heavily damaged and treading on very thin ice, giving it SPATK .

DMG
STA
125
28
Priority
Hold: 1
Neutral Special

Unseen Blow

Nothing hurts like the blow you didn't see coming! This technique inflicts heavy damage.

DMG
STA
110
26
Priority
Neutral Special

Untangle

With a few swift movement, this techniques Untraps the target from any tangle. If trapped is removed successfully, the target gets DEF and SPDEF .

DMG
STA
0
13
Priority
Hold: 1
Neutral Status

Uppercut

Melee Temtem are all about raw strength. This technique is its sincerest expression.

DMG
STA
80
14
Priority
Melee Physical

Urushiol

The substance known as Urushiol is a virulent toxic agent.Urushiol's synergy with a Toxic ally Poisons the enemy for 4 turns.

DMG
STA
41
8
Priority
Toxic Physical
Synergizes with Toxic
  • 4 Turns  Poisoned

Venom Spread

This technique only works on already poisoned enemies - but in that case, the toxin rush inflicts 150 damage.

DMG
STA
150
23
Priority
Toxic Special

Venomous Claws

When the look of your claws doesn't prevent the fight, the poison finishes it.

DMG
STA
40
9
Priority
Toxic Physical

Virulent Gust

Don't you know that you're toxic? This technique does moderate damage.Can you feel me now? Used in combination with a Water ally, Virulent Gust inflcits damage on the whole enemy team.

DMG
STA
60
17
Priority
Toxic Special
Synergizes with Water
  • Other Team or Ally

Voltopuncture

Sometimes a little shock is all you need to gain an edge. This fast technique inflicts slight damage but seizes the target for 1 turn.

DMG
STA
28
5
Priority
Electric Physical

Wake Up

Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.

DMG
STA
1
0
Priority
Neutral Physical

Warm Cuddle

Some Temtem are so warm and cuddly that they can weaponize that love as a Fire technique.

DMG
STA
53
14
Priority
Fire Physical

Wastewater

Like raw sewage raining on you, without the "like". It inflicts moderate Toxic damage and poisons for 1 turn.

DMG
STA
90
29
Priority
Toxic Physical

Water Blade

Whipping seawater, like the stormy Sillaro whipping the rocks.

DMG
STA
64
17
Priority
Water Special

Water Cannon

The strongest Sillaro current has nothing on this unstoppable jet.Used in combination with a Toxic ally, it produces a stream of Poison for 2 turns.

DMG
STA
95
24
Priority
Water Special
Synergizes with Toxic
  • 2 Turns  Poisoned
  • +100 Damage

Water Cutting Lily

As pretty than Denizan Water lilies... but much deadlier.

DMG
STA
115
34
Priority
Nature Physical
Synergizes with Water
  • +134 Damage

Water Stream

Like many Water Temtem, Koish can use jets of water to inflict moderate damage.

DMG
STA
85
23
Priority
Water Physical

Water Torrent

"Chromeon, it's time to hose 'em down!" This technique inflicts moderate damage.

DMG
STA
65
21
Priority
Water Special

Waterjet

About time your enemies took a shower! This pressurized jet inflicts considerable damage and leaves the target Cold for 2 turns.

DMG
STA
110
18
Priority
Hold: 2
Water Physical

Willpower Drain

Sapping the very will to fight from an enemy's mind, this quick Neutral technique steals 23 Stamina points.

DMG
STA
0
17
Priority
Hold: 1
Neutral Status

Wind Blade

Lashing gales, like the frozen tramontane wind howling over the Loch.

DMG
STA
40
9
Priority
Wind Special

Wind Burst

A terrifying gust of wind, capable of throwing a small airship off course.

DMG
STA
90
14
Priority
Wind Special

Wind Stream

This Koish variety, probably from Deniz, can inflict moderate Wind damage.

DMG
STA
85
23
Priority
Wind Physical

Wind Torrent

"Chromeon, make sure they are well ventilated!" This technique inflicts moderate damage.

DMG
STA
65
21
Priority
Wind Special

Winter Call

A wintry sonata that leaves all Temtem in the battlefield as Cold as the Kilima snows.

DMG
STA
0
23
Priority
Hold: 3
Neutral Status

Wrenching Massage

The masseurs of Onsenshima don't usually want to hurt you. This technique is the exception - slow, moderate-damage technique.Now, this really pummels your deep tissues. Used in combination with a Electric ally, damage is increased and the enemy is exhausted for 2 turns.

DMG
STA
89
27
Priority
Melee Physical
Synergizes with Electric
  • 2 Turn  Exhausted
  • +116 Damage

Zen Meditation

Focus on your breathing. Remember, no effort, no resistance... The technique consumes 0 Stamina and boosts your ATK and SPATK .

DMG
STA
0
0
Priority
Hold: 2
Melee Status