Temtem Techniques List - Search & Compare
5PPEH
By striking the five vital points, the Miyako priests teach advanced tamers how to doom and immunize a target for 5 turns.
Melee
Status
Acid Reflux
Toxolotl draws from the Toxic essence of Xolot, moderately damaging and Poisoning the whole team for 2 turns.
Toxic
Special
Allergic Spread
A burst of allergen spores that inflicts damage on the whole team.
Nature
Special
Ampere Outburst
Volgon's Heavenly Might unleashes a wave of power that sweeps the battleground, affecting everyone except the user, overextending them and vigorizing you for 2 turns.
Electric
Status
Antitoxins
Advanced antitoxins that cure poison on the inoculated target and invigorate them for 2 turns.
Toxic
Status
Aqua Bullet Hell
A devastating Water technique developed by legendary tamer Dan Maku.
Water
Special
Aqua Stone
"An ingenious application of hydraulic pressure for ballistic purposes" - Sophia d'Arissola.
Water
Physical
Earth
- +104 Damage
Aquatic Whirlwind
This Water technique is faster than an angry Kalabyss.
Water
Special
Autodestruction
Let's press the big red button with the danger signs! The Digital attacker inflicts massive damage and self-destructs in the process.
Digital
Physical
Awful Song
Ninety-nine Temesseeeence viaaaals! This horrible Tucmani drinking song does considerable damage... especially to reputations, inflicting isolation for 3 turns.Used in combination with a Neutral ally, the Awful Song inflicts damage on the whole team.
Neutral
Special
Neutral
- Other Team or Ally
Bamboozle
Give'em the old razzle dazzle! The target evades for 2 turns.
Mental
Status
Bark
This Tem's bark is much worse than its bite - it gives the enemy DEF and SPDEF .
Neutral
Status
Bark Shield
Omninenesian Temtem use pieces of Banyan bark as shields, giving the whole team DEF .
Nature
Status
Base Jump
It's not the jump that hurts, it's the landing - and it hurts the target A LOT.
Neutral
Physical
Bestial Charge
A primal charge, like the stampede on the Kisiwa plains! It inflicts damage on the whole team.
Neutral
Physical
Beta Burst
A mighty beta-wave surge that bombards the target with a subatomic barrage.
Mental
Special
Binary Flood
It's either 1 or 0. And it's not 0... This technique inflicts moderate damage on the whole team.
Digital
Special
Blackhole
Gravity in the Middle Sphere is capricious and mild - but this technique still causes a great deal of damage and wipes all statuses from the target.Used in combination with an Earth ally, Blackhole also wipes all stage changes.
Mental
Physical
Earth
- Removes the target'sStat Stage Changes.
Blizzard
Cold and furious like the mistral winds in the Thalassian Cliffs.
Wind
Special
Block
Thou shall not pass! A Melee technique that confers DEF .
Melee
Status
Blue Screen
Feel that shiver down your spine when you see that screen? It inflicts 2 turns of frozen... and considerable frustration.
Digital
Status
Boomerang
Originated as an Omninesian technique to reach hanging fruit in the jungle canopy.
Wind
Physical
Brace
Survival is often the greatest of victories. Only effective if the Temtem is already alerted; removes it, gives evading for 2 turns and heals 10%.
Neutral
Status
Bright Beam
Beam me up! This technique makes you alert and able to evade for 2 turns.
Electric
Special
Crystal
- +45 Damage
Bubbles
Bubbles! <3 This weakens the target by means of extreme cuteness.
Water
Special
Burrow
"In a hole in the ground there lived a Temtem..." which allowed it to evade for 4 turns.
Earth
Status
Bush
When in doubt, run and shout! This fast Nature technique helps your Temtem regenerate and evade for 1 turn.No more beating around the bush! Used in combination with a Earth ally, this technique gives SPDEF .
Nature
Status
Earth
- SPDEF
Cage
In you go, Nick! Everyone on the battlefield gets Trapped for 2 turns.
Neutral
Status
Chain Heal
Healing is a collective process - in clockwise order, 3 Temtem recover 20% health.
Neutral
Status
Chain Lightning
This miracle of Electric manipulation bounces 3 times clockwise for as long as it deals damage, dealing decreasing damage with each hit.
Electric
Special
Chains Hit
A fire technique that whips the opponent with heavy chains and them for 2 turns.
Fire
Physical
Charcoal Wall
The blackest of barriers, blunts even the fiercest of attacks. It increases the user's SPDEF .
Fire
Status
Charge
There's a time for cunning strategy, and there's a time for charging head-on. This one is for the latter case.
Neutral
Physical
Charged Iron Filings
Do NOT let your 'Tem eat these. This technique inflicts moderate damage on the whole team and nullifies it for 2 turns.
Electric
Physical
Cheer Up
Lifts the spirits of the target and gives -1 Hold.
Neutral
Status
Clay Ball
Mudslinging to see what sticks? It won't do much damage, but it slows them down... Inflicts moderate damage and SPD
Earth
Physical
Clinch
Give me a hug, bro! Ouch... but... not... like... thaaat...
Neutral
Physical
Cold Breeze
A shivery draft that deals light damage and chills the target with Cold for 3 turns.
Wind
Special
Cold Geyser
A icy stream from the depths, this soaker inflicts moderate Water damage and leaves you cold for 2 turns.
Water
Physical
Confiscate
Gimme all your stuff! The target is Seized for 3 turns.
Neutral
Status
Cooperation
Team equality! This equalizes all team members' STA with the team average and the whole team recovers 7% HP.
Neutral
Status
Cozy Net
Arachnyte are adept weavers, and their webs look so temptingly soft... This technique traps a target and makes it fall asleep for 3 turns.Used in combination with a Nature ally, Cozy net also regenerates the user for 3 turns.
Neutral
Status
Nature
- 3 Turns Regenerated to User
Crystal Bite
What do Crystal Temtem eat? Surely not other Temtem... but they can still take a vicious bite.
Crystal
Physical
Crystal Deluge
It's raining 'Tems, hallelujah! This special Crystal technique inflicts moderate damage and isolates it for 3 turns.Used in combination with a Mental ally, Crystal Deluge makes you asleep for 2 turns and increases priority.
Crystal
Special
Mental
- 2 Turns Asleep
Crystal Dust
A miniature version of the "star-rain" that is said to have spawned the Archipelago.
Crystal
Special
Wind
- +80 Damage
Crystal Plume Gatling
What's more damaging than a feather gatling? Well, a * Crystal shard* gatling! Worse than a broken mirror!
Crystal
Physical
Crystal Spikes
This nano-Anak analogue tectonic effect causes crystal shards to extrude from the ground and do damage.
Crystal
Special
Crystal Stream
Thought to have originated in unexplored submarine caves, these Koish are capable of inflicting moderate Crystal damage.
Crystal
Physical
Crystal Torrent
"Chromeon, make our victory Crystal clear!" This technique inflicts moderate damage.
Crystal
Special
Crystallize
Inspired by the ruins of the Amethyst Barrens, this crystal crust provides protection at the expense of speed: DEF but SPD .
Crystal
Status
Cyberclaw
You think the cyber world can't reach you here. Think again. This technique is fast and inflicts moderate damage.
Digital
Physical
Darkness
Where is everybody!? All Temtem in the battlefield are Isolated for 2 turns, negating any synergies.
Neutral
Status
Data Burst
Data input overflow! This sensory overload causes moderate damage.
Digital
Physical
Data Corruption
Hacking your opponent's database takes some time, but it's worth it. This technique weakens SPDEF .
Digital
Status
DC Beam
Lightning, an elemental force; not extremely powerful, but always reliable.
Electric
Special
Debris Typhoon
A good brute-force technique if you don't mind tidying up later.
Wind
Physical
Wind
- +95 Damage
Defibrillate
Quick, give me another shock! This technique inflicts moderate damage and isolates it for 2 turns.
Electric
Physical
Denigrate
Sticks and stones... but this mental humiliation hurts too. It inflicts damage on the whole team.
Mental
Special
Depress
Aren't we all? Just take another nap. This technique inflicts exactly 120 damage without waking up the target.
Mental
Special
Diamond Fort
Harder than the hardest Crystal Temtem! It confers DEF and SPDEF .
Crystal
Status
Digital Stream
It is a complete mystery how some Koish have developed Digital attacks, but this one is capable of moderate damage.
Digital
Physical
Digital Torrent
"Chromeon, cancel all their downloads and log 'em out!" This technique inflicts moderate damage.
Digital
Special
Digital Whip
Like being slapped with a snippet of code - its bark is much worse than its byte! This technique does little damage.
Digital
Physical
Digithreat
Just like trash-posting, this technique is a slow way of inflicting damage to the mind...All those trash-posts are messing with your head... Used in combination with a Mental ally. Digithreat dooms the target for 3 turns.
Digital
Special
Mental
- 3 turns Doomed
Dim Mak
An accurate strike at the target's main pressure point, ignoring its defenses to deal exactly 100 damage without waking it up.
Melee
Special
Divine Inspiration
All hail our lord and savior, Pigepic! This technique increases the team's SPDEF and heals the whole team by 15%
Earth
Status
DNA Extraction
The needle-prick doesn't inflict much damage, but Mimit uses the DNA sample to adapt its defense, bestowing SPD .
Digital
Physical
Double Edge
Cuts both ways, in true Neutral fashion - inflicts moderate damage to the target, but also gives it DEF and SPDEF .
Neutral
Special
Neutral
- +1 Damage
Double Gash
"'Tis but a scratch! Or two!". This Melee Technique is nothing to write home about.
Melee
Physical
Double Kick
An effective and cool-looking double kick inspired by Cipanki action movies.
Neutral
Physical
Drill Impact
Nothing does armor piercing damage like a drill to the head.
Neutral
Physical
Drool
Babawa leaves this sticky mucus everywhere, which reputedly has healing properties... it regenerates the target for 3 turns and grants it immunity for 4 turns.
Nature
Status
Drought
A bone-dry technique that leaves every Temtem on the battlefield except the user Exhausted and Seized for 2 turns, and the attacker overextended next turn.
Earth
Status
Dust Vortex
This technique buffets the enemy with the fury of the fiercest Kisiwan sandstorm.
Earth
Special
Earth Stream
This brown-water Koish subspecies has developed the skill to inflict moderate Earth damage.
Earth
Physical
Earth Torrent
"Chromeon, run them into the ground!" This technique inflicts moderate damage.
Earth
Special
Earth Wave
Feel the Earth shake under your feet, rising with Anak-like force: slow, but devastating for the whole team.
Earth
Physical
Earthbreaker
Myrisles engineers hate this odd trick! Make the Earth shake and deal massive damage to the target.Used in combination with a Electric ally, it changes the technique type to Electric and the target is Seized for 2 turns.
Earth
Physical
Electric
- Becomes Electric 2 Turns Seized
- +150 Damage
Electric Storm
True Electric storm like the monsoon over Cipanku. Damages whole team.
Electric
Special
Electric Stream
This Koish subspecies can deliver a short Electric discharge to inflict moderate damage.
Electric
Physical
Electric Torrent
"Chromeon, give them a shocking experience!" This technique inflicts moderate damage.
Electric
Special
Electromagnetism
Electromagnetically bound, attacker and target are trapped for 3 turns, while target gets SPD .
Electric
Status
Electropunch
Disco might be dead, but electro still packs A LOT of punch...
Electric
Physical
Digital
Embers
Shower your opponent in burning embers. Fire technique that burns for 1 turn.
Fire
Physical
Energy Manipulation
A simple yet quick Mental attack that exhausts the target for 1 turn.Used in combination with a Nature ally, Energy Manipulation does additional damage and exhausts for 2 turns.
Mental
Special
Nature
- 2 Turns Exhausted
- +60 Damage
Execution
"Omnes vulnerant, postuma necat". Slowly the hour creeps onwards... it does only slight damage, but if that leaves the Temtem under 35% of their total HP... it's over for them.
Neutral
Physical
Extinction
"Look up! See that cool meteorite... Extinction gives 4 turns of Doomed to everyone on the battlefield."
Fire
Status
Extra Energy Slam
A simple truth about Temtem fighting - the stronger you are, the harder you hit. This Neutral technique inflicts variable damage depending on the launcher's STA.
Neutral
Physical
Faraday Cage
This classic science experiment, weaponized. This technique inflicts decent damage and exiles the target for 3 turns."...and then he drank the battery liquid!" Used in combination with a Toxic ally, Faraday Cage poisons the target for 2 turns.
Digital
Physical
Toxic
- 2 Turns Poisoned
- +100 Damage
Feather Gatling
"Even the softest feather becomes a sword if the hand is true." - Miyako proverb.
Wind
Physical
Fierce Claw
Raw as untamed Temtem and unstoppable as a Kisiwan stampede.
Neutral
Physical
Fiery Heist
Put your hands up, this 'Tem's too hot to handle! This technique seizes and burns for 2 turns.Used in combination with an ally, Fiery Heist seizes and burns for 4 turns.
Fire
Status
Earth
- 4 Turns Seized 4 Turns Burned
Fiery Soul
An alter ego of flames, channeled directly from the Anak spirit, which inflicts moderate damage and burns the enemy for 1 turn.
Fire
Special
Finbeat
Also known as "siren slap". Hurts your pride more than anything else.
Neutral
Physical
Fire Flame
Blazing like the depths of Anak, this flame geyser scorches your enemies.
Fire
Special
Fire Stream
Smoke on the water! Many novice tamers are surprised to see Koish use a Fire attack, with moderate effects.
Fire
Physical
Fire Tornado
Unleash a mighty Fire storm against your opponents. Try not to wear anything flammable...
Fire
Special
Fire Torrent
"Chromeon, burn 'em to a crispy crisp!" This technique inflicts moderate damage.
Fire
Special
Firewall
Effective protection against hackers and hostile Temtem... it bestows 4 immunity for 4 turns.
Digital
Status
Flaming Meteorite
Some Temtem can call on Highabove forces to bring down a fiery Fire inferno on one enemy.
Fire
Physical
Flood
Watch the opponent get all bogged down. The whole team gets SPD .A mess of Mudshire proportions. Used in combination with an Earth ally, gives the enemy team SPD .
Water
Status
Earth
- SPD
- 22 STA Cost
Fluid Barrier
Real protection is not about unmovable strength, but dynamic defense. This technique gives the target immunity for 3 turns and SPDEF .
Water
Status
Footwork
Advanced balance training developed by Tucmani rockhoppers: it confers SPD .
Melee
Status
Frond Whip
Feel the true force of Nature, unleashed as a savage lash of the whip!
Nature
Physical
Gaia
Invoke the ancient spirit of the Omninesian jungle to recover 100% STA and 20% of the user's max HP.
Nature
Status
Gamma Burst
The shorter the wavelength, the higher the damage. This mighty technique costs a lot of stamina but leaves the target even more exhausted.
Mental
Special
Generify
Anything is better than generic. This technique nullifies you for 2 turns.Even more generic? Used in combination with a Neutral ally, Generify nullifies and lets you evade for 2 turns.
Digital
Status
Neutral
- 2 Turns Evading
Glass Blade
Like death by a thousand cuts... but this is just one of them.
Crystal
Physical
Goring
You mess with the horns, you get the... No, wait! This fast, Neutral technique does serious damage.
Neutral
Physical
Gust
Sometimes, a single sigh is enough to topple a weakened enemy - and they'd better be, for this fast technique inflicts very minor damage.Every sigh contributes, until it's a gale storm... Used in combination with an ally, damage increases and traps the enemy for 1 turn.
Wind
Special
Electric
- 1 Turn Trapped
- +75 Damage
Haito Uchi
A slashing open-hand strike in the Cipanki martial arts tradition. Inflicts Physical damage and leaves them Asleep the same turn.
Melee
Physical
Hallucination
Suggestive and Toxic visions that exhaust the mind and tire and trap the target for 2 turns.Used in combination with a Mental ally, the Hallucination does Special damage.
Toxic
Status
Mental
- +100 Damage
Harmful Lick
Some Temtem lick you to signify affection... and some use it as a powerful attack! Eww!
Neutral
Physical
Harmful Microwaves
Make your enemies feel like reheated coffee does! This technique inflicts moderate damage.
Digital
Special
Digital
- 14 STA Cost
Hasty Lunge
An all-out attack, no time or thought for defense! It's fast, inflicts moderate damage but also overextends the user during their next turn.Used in combination with a ally, Hasty Lunge doesn't overextend the user.
Electric
Physical
Nature
- User won't be overexerted
Head Charge
There are many clever uses for a large skull. This is not one of them, but it's effective.
Melee
Physical
Head Ram
Use your head, non-metaphorically.
Neutral
Physical
Heat Up
Hey, I'm still warming up! ATK .
Fire
Status
Heavy Blow
Effective and unsubtle, like a Tucmani mine drill.
Neutral
Physical
Held Anger
All that suppressed rage keeps building up... until it bursts in a nova of wrath.
Neutral
Physical
Helicopter Kick
Created by the legendary sensei Shunlee Bandamme, this spectacular technique inflicts damage upon the whole enemy squad.
Melee
Physical
Hellfire
Hell hath no fury like a tamer scorned - and this one does serious Fire damage to a whole team.Used in combination with a Fire ally, this technique inflicts extra damage and burns the rival team for 2 turns.
Fire
Special
Fire
- 2 Turns Burned
- +100 Damage
Hibernate
Just a little nap while it's cold outside... The target is Frozen for 3 turns but recovers 35% of health and stamina.
Water
Status
High-pressure Water
An industrial-grade water jet that packs real punch.Used in combination with a Fire ally, it produced boiling water that inflicts Burn for 3 turns.
Water
Special
Fire
- 3 Turns Burned
Hologram
Let them attack your digital ghost while you evade them for 1 turn.
Digital
Status
Hook
A quick lunge for that unprotected jaw. This technique doesn't do much damage, but gives the attacker ATK .
Melee
Special
Hook Kick
Very few Temtem are still kicking after receiving this kick!
Melee
Physical
Horror
Unspeakable nightmares! Obviously, they can only hurt an asleep target, but they do massive damage to the sleeper.
Mental
Special
Humiliating Slap
A bruised ego hurts more than a wounded body. This is just the thing! DEF .
Neutral
Physical
Hurricane
This technique is named after a former Dojo Master who was once a contender for the title of Champion of the Archipelago... It damages the whole enemy team.Used in combination with a Digital ally, Hurricane also increases the user's SPD
Wind
Special
Digital
- SPD
Hyperkinetic Strike
When you gotta hit hard and fast - the faster, the harder. Inflicts extra damage depending on the Temtem's SPD.
Wind
Special
Hypnosis
A brain hack developed by Arburian Mind specialists that makes the target Asleep for 2 turns.
Mental
Status
Hypoxia
Watch your enemies choke as you turn around and... take their breath away.
Wind
Special
Ice Cubes
An extreme version of the ice water bucket challenge that does real damage.
Water
Physical
Water
- 9 STA Cost
Ice Shuriken
An obscure technique created by the secretive Iwaba clan, deep in the Cipanki hills, which inflicts Cold for 2 turns.
Water
Physical
Iced Stalactite
Cold *does* bother you anyway... This giant icicle inflicts damage and also Cold for 3 turns.
Water
Physical
Inner Spirit
It is said this technique channels the spirit of a long-lost, draconic variety of Temtem, for massive damage.
Melee
Special
Intimidation
That "don't mess with me" look makes the target team exhausted for 2 turns. Also grants the user evading for 1 turn.
Mental
Status
Jaw Strike
Temtem with powerful jaws always know how to use them...
Neutral
Physical
Jinxed Whisper
Shh! Shut up, you're jinxing your chances! The target falls asleep for 2 turns, but the user gets overextended on the next turn.
Neutral
Status
Kesa Gatame
One of the best-known and most useful Miyako floor techniques, it pins down a target for SPD .
Melee
Status
Kick
Primal and instinctive, sometimes a good kick is all you need.
Neutral
Physical
King's Roar
When the king roars, the rest run away. Decreases SPD , ATK and SPATK of the other team.
Neutral
Status
Knockback
What goes around comes around! This mighty attack inflicts massive damage, but the user gets 30% knockback damage.
Neutral
Special
Late Torment
The first cut is the deepest, but the last one hurts like Downbelow. This Neutral Technique only works on trapped enemies and inflicts 180 damage.
Neutral
Physical
Laundry
Look, nobody likes doing laundry, but it has to be done, OK? It cleans all statuses, naturally! (And does some damage to boot.).
Water
Physical
Electric
- Restore 10% of the user's maximum HP
Lava Wave
Some Temtem like a hot batch, and some like it PIPING hot. This technique inflicts moderate damage.Love me a streamin' bath! Used in combination with a Water ally, Lava Wave seizes for 3 turns and increases priority.
Fire
Physical
Water
- 3 Turns Seized
Leech
Normally Taifu prefer cookies... but if there's nothing else available, they'll inflict 25% damage and heal themselves 25%, without even waking up the target.
Nature
Status
Water
- 20 STA Cost
Lifeful Sap
The sap of life, from the living heart of the Giant Banyan. Heals 10% HP for 5 turns.
Nature
Status
Look out
This Temtem has (metaphorical) eyes on the back of its head. This hyperalert state makes it alerted for 5 turns and removes the Asleep status condition.
Neutral
Status
Lullaby
Twinkle twinkle little Tem / Whole opponent team falls Asleep for 2 turns.
Mental
Status
Madness Buff
There is an edge to this madness - those willing to take 30% Damage will get SPDEF and SPATK .
Melee
Status
Magma Cannon
Like a surge of Anak lava to the face! Fire technique that burns for 3 turns.
Fire
Special
Major Slash
This blow targets the enemy's weak spot for massive damage.
Neutral
Physical
Martial Strike
Many Melee Temtem are trained to perform this basic but effective technique.
Melee
Special
Matter Teleport
Feels like being disintegrated into molecules - not nice. This Mental technique inflicts heavy damage.
Mental
Physical
Mechanical Heat
Every moving part generates residual heat - and this is a way to weaponize it and inflict moderate damage.
Fire
Physical
Meditation
Sync your breathing, become more aware of the space around you, feel your body and mind get Vigorized for 3 turns...
Mental
Status
Melee Stream
With strong muscles developed by swimming against the current, some Koish can do moderate Melee damage.
Melee
Physical
Melee Torrent
"Chromeon, show them your wrestling moves!" This technique inflicts moderate damage.
Melee
Special
Mental Stream
Related to ancient Cipanku river kami, this Koish has Mental powers that deliver moderate damage.
Mental
Physical
Mental Torrent
"Chromeon, mess with their heads!" This technique inflicts moderate damage.
Mental
Special
Metabolize
This metabolic enhancement reacts to poison in the target's body by purging it and recovers 15% of health.Used in combination with a Nature ally, improved assimilation of nutrients regenerates the Temtem for 2 turns.
Toxic
Status
Nature
- 2 Turns Regenerated
Meteor Swarm
Death from above... A barrage of flaming meteorites that inflicts Fire damage on the whole team.It's raining fire! Inflicts burns on the whole team.
Fire
Physical
Fire
- 2 Turns Burned
- +90 Damage
Mineral Hail
Imagine a Crystal storm in the darkest depths of Mictlan... Now just watch the enemy team.
Crystal
Physical
Mirror Shell
"Mirror, mirror in my hand, who's the best tamer in the Archipelago?" "No idea, but you get SPDEF ".
Crystal
Status
Misogi
The monks of Miyako developed this technique to eliminate all altered states on the Temtem.Using this waterfall meditation with a Water ally, you become immune for 3 turns.
Water
Status
Water
- 3 Turns Immune
Mud Shower
Some of the larger Temtem of the savannah love this Earth technique, as messy as it is fun!
Earth
Special
Multiple Pecks
A rapid-fire flurry of furious beaks.
Neutral
Physical
Nagaise's Fury
lä, lä! Nagaise is calling some Water friends from the deeps... The whole enemy team will regret this.Used in combination with a Mental ally, Nagaise's Fury inflicts extra damage.
Water
Special
Mental
- +135 Damage
Narcoleptic Hit
A potent attack that exhausts the attacker's psyche, making it fall Asleep for 2 turns.
Mental
Physical
Nature Stream
Koish that live in dense brackish waters can channel the power of Nature to inflict moderate damage.
Nature
Physical
Nature Torrent
"Chromeon, hit them with the power of Nature!" This technique inflicts moderate damage.
Nature
Special
Neutral Stream
Cute but still fight-savvy, Koish know how to inflict moderate Neutral damage.
Neutral
Physical
Neutral Torrent
"Chromeon, shower them with torrential power!" This technique inflicts moderate damage.
Neutral
Special
Nibble
Many Temtem have this habit of gently chewing plants and furniture. This is a little less gentle.
Neutral
Physical
Nicho Sai
This basic strike for sai delivers a powerful Melee technique.
Melee
Physical
Nightmare Feed
Nothing creepier than feeding on a sleeping victim... Inflicts 30% damage to a sleeping enemy and heals the user by 30%.
Mental
Status
Nimble
Through rigorous training, Temtem can become extra fast and gain SPD .
Wind
Status
Ninja Jutsu
The secret arts of the Cipanku shinobi! This technique lets you backstab enemies in the blink of an eye.
Neutral
Physical
Nito Seiho
Derived from Cipanki martial traditions, this technique deals a powerful Melee strike and gives them DEF .
Melee
Physical
Novice Punch
Just one step above a slap, but everybody's got to start somewhere.Used in combination with a Melee ally, it changes the technique type to Melee and becomes a more powerful punch.
Neutral
Physical
Melee
- Becomes Melee
- +51 Damage
Noxious Bomb
This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...
Toxic
Physical
Oshi-Dashi
Going for the ring out can be a dangerous Melee move in the smallest islands...
Melee
Physical
Outgrowth
Behold Tyranak's complete mastery over everything that grows and thrives in their realm! Damages the whole enemy team, decreases their Stamina by 20%, and traps them for 2 turns.
Nature
Physical
Overclock
Unrecommended for longer periods, this technique makes your 'Tems go way faster, bestowing SPD .
Digital
Status
Paralyzing Poison
This strong venom traps and poisons the target for 4 turns.Used in combination with a Toxic ally, the poisoning lasts for 6 turns.
Toxic
Status
Toxic
- 6 Turns Poisoned
Peck
All beaked Temtems like to playfully peck their tamers. This is the less friendly version.
Neutral
Physical
Penance
Blood magic requires blood sacrifice - will you pay the price? Loatle can inflict 20% of damage on itself to boost the ATK and SPATK of the target.
Mental
Status
Perfect Jab
Strike smarter, not harder. Weak, but enemy get DEF .
Melee
Physical
Petrify
Have a heart... of stone. It doesn't hurt much, but it leaves enemies trapped for 3 turns.
Earth
Special
Photosynthesis
Nature Temtem are unique in their use of Pan-sunlight to nourish themselves and recover 50% STA.
Nature
Status
Pickpocket
A dirty trick from the seedier alleys of Lochburg, uses nimble fingers (or claws) to Seize the target for 2 turns.
Neutral
Physical
Piercing Wheel
Zizare's signature technique - a fast attack that terrifies enemies DEF and lifts your spirits, giving you Vigor for 2 turns.
Earth
Physical
Piezoelectric Blow
This Temtem can compress a part of its body to unleash an electric shock - fast and damaging.Oh, and you have an earthing electrode? Used in combination with an Earth ally, Piezoelectric Blow inflicts additional damage and seizes for 2 turns.
Electric
Physical
Earth
- 2 turns Seized
- +155 Damage
Plague
A nasty lurgy that damages the target and leaves it Exhausted for 1 turn.
Nature
Special
Plasma Beam
A jet of superheated matter, right where it hurts. This technique does slight damage and burns a target for 1 turn.
Digital
Special
Pollution
Noxious fumes, almost unheard-of in the unspoilt Archipelago. They Poison the whole team for 2 turns and also reduces 10% of stamina from the targets.
Toxic
Status
Psy Surge
An enhanced version of Psy that inflicts so much psychological damage that it bleeds into the somatic.
Mental
Special
Psy Wave
"Mens sana in corpore sano"... but the other way around.
Mental
Special
Psychic Collaborator
This Mental technique does a meagre 1 damage... It's all in your mind, after all.
Mental
Special
Mental
- +170 Damage
Psychosis
Never take a shower before checking you're really alone... It dooms the target for 4 turns.
Mental
Status
Purgation
Out with the bad, in with the good! This technique increases ATK and eliminates doomed.
Mental
Status
Quartz Dirt
Micro-fine particles designed to inflict macro-damage to a whole team. Make sure you don't inhale them!A denser cloud. Used in combination with an Earth ally, Quartz Dirt traps the targets for 2 turns.
Crystal
Special
Earth
- 2 Turns Trapped
- +80 Damage
Quartz Shield
Temtem found defensive uses for rock crystal centuries before humans did: DEF and SPDEF .
Crystal
Status
Quetza-leño
A party trick someone showed you once, involving a Fire Temtem, a log, and a bottle of Quetzaleño Reposado...
Fire
Physical
Neutral
- +115 Damage
Quicksand
Can we all sink any lower? Every Temtem on the battlefield gets SPD .Used in combination with a Wind ally, only the enemy team gets SPD .
Earth
Status
Wind
- Only affects rival team
Rage
The red mist makes a Temtem brutal but also careless, getting ATK and DEF .
Melee
Status
Rainbow Guard
En garde! This technique makes you immune for 2 turns and makes you evade attacks for 1 turn.
Neutral
Status
Rampage
Temtem might be cute... but when they go on a Rampage, they inflict damage on the whole team.
Neutral
Physical
Melee
- +85 Damage
- 28 STA Cost
Refresh
About time you took a little breather! This technique increases SPATK and heals 6% Health.
Neutral
Status
Refreshing Breeze
A breath of fresh air to relax and heal you. This quick technique cures all statuses and decreases SPDEF .Used in combination with a Nature ally, Refreshing Breeze increases SPDEF instead of decreasing it.
Wind
Status
Nature
- SPDEF
Relax
Time for a little siesta! Everyone on the battlefield gets Asleep for 2 turns.
Neutral
Status
Rend
While this technique does only moderate damage, it nullifies the target for 4 turns, buying you some precious time...
Neutral
Special
Reset
Sometimes, you just need a reset and a fresh start - it wipes all stages and statuses from the target in the blink of an eye.
Digital
Status
Resin Trap
Like a mosquito in amber, this technique damages an enemy and leaves it trapped for 2 turns.
Nature
Special
Restore
It's always good to have a backup... This quick technique restores 40% of the target's STA.Used in combination with a Water ally, Resotre also restores 20% STA to the user.
Earth
Status
Water
- Restore 20% of user's maximum STA
Revitalize
Antiseptic and a couple of bandages. Target recovers 20% HP.Antibiotics and a proper bandage. Target recovers 20% HP and Temtem 10%.
Nature
Status
Nature
- Restore 10% of user's maximum HP
- 15 STA Cost
Roar
A mighty roar at a crucial moment, to intimidate rivals for ATK and SPATK .
Neutral
Status
Rockfall
Avalanche! The whole enemy team is bombarded with rocky debris for massive damage.Feel the burn! Used in combination with a Fire ally, the enemy team gets burns for 2 turns.
Earth
Physical
Fire
- 2 Turns Burned
Roots
Legends tell of the Omninesian tamers who would root rivals in place, inflicting SPD .
Nature
Status
Rotten Goo
Eww, what's that stink? This gross, sticky mess damages the target and seizes it for 2 turns.
Toxic
Special
Electric
Rush
Hard or weak, what really matters is striking first. This superfast technique does exactly 40 damage but overextends the user for the next turn.
Neutral
Physical
Sacrifice
A Temtem may pay the ultimate price to heal the target of all Status conditions and give them DEF and SPDEF .
Neutral
Status
Sanative Rain
Known as "the blessing rains of Kisiwa", this shamanic technique heals 15% of every Temtem on the battlefield..Used in combination with a Wind ally, Sanative Rain heals allied Temtem by 20% but enemies by only 10%.
Water
Status
Wind
- Restore 20% of allies maximum HP Restore 10% of rival's maximum HP
Sand Splatter
A fistful of humble sand becomes a face full of dirty fighting.
Earth
Physical
Sand Storm
Developed by the legendary tamer Da-Rud in ancient times, this Earth technique inflicts decent damage on the whole team.
Earth
Special
Savage Suplex
In classic Temtem wresting showbiz style, this Neutral technique damages and exhausts the target for 2 turns.
Neutral
Physical
Scratch
Almost any claw or nail can scratch the surface. Sometimes that's enough.
Neutral
Physical
Seismunch's Wreck
Seismunch has exactly the balls to deal with the whole enemy team... Earth balls, that is.
Earth
Physical
Melee
- +120 Damage
Serbatiyo's Wrath
Only Oceara can tap into the mythical power of the serbatiyo to give itself SPATK and unleash a devastating Water attack on the whole enemy team.
Water
Special
Sharp Leaf
Evolution has armed Nature Temtem with advanced defenses against herbivores.
Nature
Physical
Sharp Rain
Rather like snow, if snow was razor-sharp ice needles instead of gentle flakes.
Water
Special
Sharp Stabs
Like winter in the Kilima peaks, this blizzard of sharp shards is as fast as piercing.
Crystal
Physical
Sharpening
Sharpen those claws, it's time to tear through the opposition! This technique bestows increased ATK and SPD .
Crystal
Status
Shelter
Take cover! This slow technique gives DEF and SPDEF at the expense of leaving you Overexerted on the next turn.
Neutral
Status
Show Off
A good Melee fighter is a always a good showman: ATK .Used in combination with a Melee ally, it also bestows Vigor for 3 turns.
Melee
Status
Melee
- 3 Turns Invigorated
Shrill Voice
Widely used by Accademia teachers, this Neutral attack deafens the whole class... eh, team.
Neutral
Special
Shy Shield
Some Temtem are naturally introverted and keep to themselves, obtaining DEF .
Neutral
Status
Slime
Nothing slows you down like being swamped in sticky goo... Traps for 2 turns and gives SPD .
Neutral
Status
Slow Down
Time to chill and take it slow... The target gets SPD Used in combination with a Mental ally, Slow Down also causes the target to fall asleep for 2 turns.
Mental
Status
Mental
- 2 Turns Asleep
Sludge Gift
An extremely weak Earth technique... but you don't look a sludge gift in the rock, right?
Earth
Special
Smoldering Kiss
Ah, the crazy Fire of passion! The target gets just a little scorched, but the kisser is invigorated for 2 turns.
Fire
Physical
Soil Steam
Feels just like walking barefoot through the Tasa Desert at noon! It inflicts massive damage on the enemy!
Earth
Special
Soul Shout
A mighty scream, powered by the Temtem's very soul, inflicting considerable damage on an enemy.
Melee
Special
Sparkling Bullet
All flash and no bang - this sparkly Electric technique does little damage.
Electric
Physical
Neutral
- +105 Damage
Sparks
Nothing perks you up like a spark-up! SPATK .
Electric
Status
Spores
One of the most basic Nature attacks, based on allergenic spores.
Nature
Special
Stampede
A stampede worth of the Kisiwan savanna. Damages the whole team.Used in combination with an Earth ally, inflicts extra damage and seizes for 3 turns.
Neutral
Physical
Earth
- 3 Turns Seized
- +125 Damage
Stare
This intimidating stare gives the Temtem Alert for 2 turns, and makes rivals feel more vulnerable: DEF .
Mental
Status
Sting
A tiny prick only hurts a little... until they notice they're Poisoned for 2 turns.
Toxic
Physical
Stone Ball
The bane of exploring archaeologists, this is a mighty Earth technique.Used in combination with a Fire ally, that flaming ball Burns for 2 turns.
Earth
Physical
Fire
- 2 Turns Burned
Stone Trench
Get to cover! This technique inflicts medium damage on the target team and you get evading for 2 turns.
Earth
Physical
Stone Wall
The best way to stonewall a Temtem, giving DEF and SPDEF .
Earth
Status
Strangle
Strangler and strangled, united in a deadly embrace. Both attacker and target get overextended next turn.
Neutral
Physical
Swarm Aid
Every little sting stings and each of them sucks a little blood... It steals 10% health from the enemy team and leaves them exhausted for 1 turn.Used in combination with an Earth ally, Swarm Aid is faster and steals 15% of health.
Nature
Status
Earth
- Targets lose 15% of maximum HP Restore 15% of users maximum HP
Tail Strike
Sweep the board at one fell swoop.
Neutral
Physical
Telekinetic Shrapnel
Reportedly feels "like combing your brain with concertina wire."
Mental
Physical
Tenderness
Really? Are you going to attack something *this* cute? Inflicts ATK .
Neutral
Status
Tentacle Whip
Tentacles. Why did it have to be tentacles?
Neutral
Physical
Tesla Prison
An electromagnetic trap that does light damage and slows down the target: SPD .
Electric
Special
Thunder Strike
Hear it roar! The sound and fury of this technique inflict heavy damage but Exhaust the attacker for 2 turns.
Electric
Special
Time Split
Twist the fabric of time-space to your advantage, gaining SPD and giving the enemy SPD .
Mental
Special
Token
Launch token attacks, get token results. This technique does little damage.
Digital
Special
Tornado
A powerful wind technique, illegal to use near all airship terminals of the Archipelago.
Wind
Special
Tortenite's Garden
Lil' Tort just wanted to play in its garden... but it won't suffer intruders! You heal 10% while the target is Doomed for 4 turns.Used in combination with a Crystal ally, Tortenite's Garden heals 20% and inflicts Doomed for 3 turns instead of 4.
Toxic
Status
Crystal
- Restore 20% of user's maximum HP 3 Turns Doomed
Toughen
When the going gets tough, the tough get going - and DEF !
Earth
Status
Toxic Fang
A quick nibble that doesn't look like much... until you notice the Poison for 1 turn.
Toxic
Physical
Toxic Gas
Hold your nose when you unleash this Toxic attack on the whole team.
Toxic
Special
Toxic Ink
The victim will have time to regret getting this tattoo... While it's Poisoned for 2 turns.
Toxic
Physical
Toxic Plume
Like a faulty airship engine, this Temtem can leave a trail of toxic gas that gives Poison to the whole team for 1 turn.Used in combination with a Crystal ally, Toxic Plume saves you STA and the target gets ATK .
Toxic
Special
Crystal
- ATK
- 18 STA Cost
Toxic Slime
This takes the form of a repulsive wave of slime that hurts the body... and your self-esteem.
Toxic
Physical
Toxic Spores
Toxin-carrying spores that inoculate with Poisoned for 3 turns.
Toxic
Status
Toxic Stream
Condensing waterborne toxins, Koish can use a stream of Toxic fluid that inflicts moderate damage.
Toxic
Physical
Toxic Torrent
"Chromeon, show me your Toxic side!" This technique inflicts moderate damage.
Toxic
Special
Toxin Shower
Soak everyone in nasty toxins - but don't splash yourself! Inflicts moderate damage on everyone but you, and lets you evade for 2 turns.
Toxic
Special
Tsunami
Summon a rarely seen tidal wave that damages a whole team.Uses in combination with a Wind ally, damage boost and Cold for 3 Turns.
Water
Special
Wind
- 3 Turns Cold
- +80 Damage
Turbine
Swift as the wind and as harsh and razor sharp as a wintery gale. This technique is fast and inflicts decent damage.
Wind
Physical
Turbo Attack
Time to supercharge your attack - like nitro, but for Temtem!
Digital
Physical
Turbo Charge
Turn it to eleven! Decreases the Hold level of our whole team.
Electric
Status
Turbo Choreography
The ancestral dance of Deniz is a powerful ritual that bestows protection, SPD to the whole team.Wind allies boost the effect of Turbo Choreography to the whole team SPD .
Wind
Status
Wind
- SPD
Ultrasound
If you can hear it, you've already been hit. This hyper-fast technique exhausts the whole target team for 1 turn.
Mental
Status
Undermine
Leave your opponent heavily damaged and treading on very thin ice, giving it SPATK .
Neutral
Special
Unseen Blow
Nothing hurts like the blow you didn't see coming! This technique inflicts heavy damage.
Neutral
Special
Untangle
With a few swift movement, this techniques Untraps the target from any tangle. If trapped is removed successfully, the target gets DEF and SPDEF .
Neutral
Status
Uppercut
Melee Temtem are all about raw strength. This technique is its sincerest expression.
Melee
Physical
Urushiol
The substance known as Urushiol is a virulent toxic agent.Urushiol's synergy with a Toxic ally Poisons the enemy for 4 turns.
Toxic
Physical
Toxic
- 4 Turns Poisoned
Venom Spread
This technique only works on already poisoned enemies - but in that case, the toxin rush inflicts 150 damage.
Toxic
Special
Venomous Claws
When the look of your claws doesn't prevent the fight, the poison finishes it.
Toxic
Physical
Virulent Gust
Don't you know that you're toxic? This technique does moderate damage.Can you feel me now? Used in combination with a Water ally, Virulent Gust inflcits damage on the whole enemy team.
Toxic
Special
Water
- Other Team or Ally
Voltopuncture
Sometimes a little shock is all you need to gain an edge. This fast technique inflicts slight damage but seizes the target for 1 turn.
Electric
Physical
Wake Up
Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.
Neutral
Physical
Warm Cuddle
Some Temtem are so warm and cuddly that they can weaponize that love as a Fire technique.
Fire
Physical
Wastewater
Like raw sewage raining on you, without the "like". It inflicts moderate Toxic damage and poisons for 1 turn.
Toxic
Physical
Water Blade
Whipping seawater, like the stormy Sillaro whipping the rocks.
Water
Special
Water Cannon
The strongest Sillaro current has nothing on this unstoppable jet.Used in combination with a Toxic ally, it produces a stream of Poison for 2 turns.
Water
Special
Toxic
- 2 Turns Poisoned
- +100 Damage
Water Cutting Lily
As pretty than Denizan Water lilies... but much deadlier.
Nature
Physical
Water
- +134 Damage
Water Stream
Like many Water Temtem, Koish can use jets of water to inflict moderate damage.
Water
Physical
Water Torrent
"Chromeon, it's time to hose 'em down!" This technique inflicts moderate damage.
Water
Special
Waterjet
About time your enemies took a shower! This pressurized jet inflicts considerable damage and leaves the target Cold for 2 turns.
Water
Physical
Willpower Drain
Sapping the very will to fight from an enemy's mind, this quick Neutral technique steals 23 Stamina points.
Neutral
Status
Wind Blade
Lashing gales, like the frozen tramontane wind howling over the Loch.
Wind
Special
Wind Burst
A terrifying gust of wind, capable of throwing a small airship off course.
Wind
Special
Wind Stream
This Koish variety, probably from Deniz, can inflict moderate Wind damage.
Wind
Physical
Wind Torrent
"Chromeon, make sure they are well ventilated!" This technique inflicts moderate damage.
Wind
Special
Winter Call
A wintry sonata that leaves all Temtem in the battlefield as Cold as the Kilima snows.
Neutral
Status
Wrenching Massage
The masseurs of Onsenshima don't usually want to hurt you. This technique is the exception - slow, moderate-damage technique.Now, this really pummels your deep tissues. Used in combination with a Electric ally, damage is increased and the enemy is exhausted for 2 turns.
Melee
Physical
Electric
- 2 Turn Exhausted
- +116 Damage
Zen Meditation
Focus on your breathing. Remember, no effort, no resistance... The technique consumes 0 Stamina and boosts your ATK and SPATK .
Melee
Status