Temtem Techniques List - Search & Compare
5PPEH
By striking the five vital points, the Miyako priests teach advanced tamers how to doom and immunize a target for 5 turns.
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Acid Reflux
Toxolotl draws from the Toxic essence of Xolot, moderately damaging and Poisoning the whole team for 2 turns.
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Allergic Spread
A burst of allergen spores that inflicts damage on the whole team.
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Ampere Outburst
Volgon's Heavenly Might unleashes a wave of power that sweeps the battleground, affecting everyone except the user, overextending them and vigorizing you for 2 turns.
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Antitoxins
Advanced antitoxins that cure poison on the inoculated target and invigorate them for 2 turns.
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Aqua Bullet Hell
A devastating Water technique developed by legendary tamer Dan Maku.
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Aqua Stone
"An ingenious application of hydraulic pressure for ballistic purposes" - Sophia d'Arissola.
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- +104 Damage
Aquatic Whirlwind
This Water technique is faster than an angry Kalabyss.
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Autodestruction
Let's press the big red button with the danger signs! The Digital attacker inflicts massive damage and self-destructs in the process.
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Awful Song
Ninety-nine Temesseeeence viaaaals! This horrible Tucmani drinking song does considerable damage... especially to reputations, inflicting isolation for 3 turns.Used in combination with a Neutral ally, the Awful Song inflicts damage on the whole team.
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- Other Team or Ally
Bamboozle
Give'em the old razzle dazzle! The target evades for 2 turns.
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Bark
This Tem's bark is much worse than its bite - it gives the enemy DEF and SPDEF .
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Bark Shield
Omninenesian Temtem use pieces of Banyan bark as shields, giving the whole team DEF .
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Base Jump
It's not the jump that hurts, it's the landing - and it hurts the target A LOT.
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Bestial Charge
A primal charge, like the stampede on the Kisiwa plains! It inflicts damage on the whole team.
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Beta Burst
A mighty beta-wave surge that bombards the target with a subatomic barrage.
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Binary Flood
It's either 1 or 0. And it's not 0... This technique inflicts moderate damage on the whole team.
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Blackhole
Gravity in the Middle Sphere is capricious and mild - but this technique still causes a great deal of damage and wipes all statuses from the target.Used in combination with an Earth ally, Blackhole also wipes all stage changes.
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- Removes the target'sStat Stage Changes.
Blizzard
Cold and furious like the mistral winds in the Thalassian Cliffs.
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Block
Thou shall not pass! A Melee technique that confers DEF .
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Blue Screen
Feel that shiver down your spine when you see that screen? It inflicts 2 turns of frozen... and considerable frustration.
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Boomerang
Originated as an Omninesian technique to reach hanging fruit in the jungle canopy.
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Brace
Survival is often the greatest of victories. Only effective if the Temtem is already alerted; removes it, gives evading for 2 turns and heals 10%.
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Bright Beam
Beam me up! This technique makes you alert and able to evade for 2 turns.
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- +45 Damage
Bubbles
Bubbles! <3 This weakens the target by means of extreme cuteness.
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Burrow
"In a hole in the ground there lived a Temtem..." which allowed it to evade for 4 turns.
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Bush
When in doubt, run and shout! This fast Nature technique helps your Temtem regenerate and evade for 1 turn.No more beating around the bush! Used in combination with a Earth ally, this technique gives SPDEF .
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- SPDEF
Cage
In you go, Nick! Everyone on the battlefield gets Trapped for 2 turns.
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Chain Heal
Healing is a collective process - in clockwise order, 3 Temtem recover 20% health.
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Chain Lightning
This miracle of Electric manipulation bounces 3 times clockwise for as long as it deals damage, dealing decreasing damage with each hit.
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Chains Hit
A fire technique that whips the opponent with heavy chains and them for 2 turns.
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Charcoal Wall
The blackest of barriers, blunts even the fiercest of attacks. It increases the user's SPDEF .
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Charge
There's a time for cunning strategy, and there's a time for charging head-on. This one is for the latter case.
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Charged Iron Filings
Do NOT let your 'Tem eat these. This technique inflicts moderate damage on the whole team and nullifies it for 2 turns.
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Cheer Up
Lifts the spirits of the target and gives -1 Hold.
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Clay Ball
Mudslinging to see what sticks? It won't do much damage, but it slows them down... Inflicts moderate damage and SPD
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Clinch
Give me a hug, bro! Ouch... but... not... like... thaaat...
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Cold Breeze
A shivery draft that deals light damage and chills the target with Cold for 3 turns.
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Cold Geyser
A icy stream from the depths, this soaker inflicts moderate Water damage and leaves you cold for 2 turns.
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Confiscate
Gimme all your stuff! The target is Seized for 3 turns.
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Cooperation
Team equality! This equalizes all team members' STA with the team average and the whole team recovers 7% HP.
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Cozy Net
Arachnyte are adept weavers, and their webs look so temptingly soft... This technique traps a target and makes it fall asleep for 3 turns.Used in combination with a Nature ally, Cozy net also regenerates the user for 3 turns.
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- 3 Turns Regenerated to User
Crystal Bite
What do Crystal Temtem eat? Surely not other Temtem... but they can still take a vicious bite.
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Crystal Deluge
It's raining 'Tems, hallelujah! This special Crystal technique inflicts moderate damage and isolates it for 3 turns.Used in combination with a Mental ally, Crystal Deluge makes you asleep for 2 turns and increases priority.
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- 2 Turns Asleep
Crystal Dust
A miniature version of the "star-rain" that is said to have spawned the Archipelago.
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- +80 Damage
Crystal Plume Gatling
What's more damaging than a feather gatling? Well, a * Crystal shard* gatling! Worse than a broken mirror!
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Crystal Spikes
This nano-Anak analogue tectonic effect causes crystal shards to extrude from the ground and do damage.
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Crystal Stream
Thought to have originated in unexplored submarine caves, these Koish are capable of inflicting moderate Crystal damage.
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Crystal Torrent
"Chromeon, make our victory Crystal clear!" This technique inflicts moderate damage.
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Crystallize
Inspired by the ruins of the Amethyst Barrens, this crystal crust provides protection at the expense of speed: DEF but SPD .
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Cyberclaw
You think the cyber world can't reach you here. Think again. This technique is fast and inflicts moderate damage.
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Darkness
Where is everybody!? All Temtem in the battlefield are Isolated for 2 turns, negating any synergies.
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Data Burst
Data input overflow! This sensory overload causes moderate damage.
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Data Corruption
Hacking your opponent's database takes some time, but it's worth it. This technique weakens SPDEF .
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DC Beam
Lightning, an elemental force; not extremely powerful, but always reliable.
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Debris Typhoon
A good brute-force technique if you don't mind tidying up later.
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- +95 Damage
Defibrillate
Quick, give me another shock! This technique inflicts moderate damage and isolates it for 2 turns.
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Denigrate
Sticks and stones... but this mental humiliation hurts too. It inflicts damage on the whole team.
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Depress
Aren't we all? Just take another nap. This technique inflicts exactly 120 damage without waking up the target.
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Diamond Fort
Harder than the hardest Crystal Temtem! It confers DEF and SPDEF .
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Digital Stream
It is a complete mystery how some Koish have developed Digital attacks, but this one is capable of moderate damage.
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Digital Torrent
"Chromeon, cancel all their downloads and log 'em out!" This technique inflicts moderate damage.
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Digital Whip
Like being slapped with a snippet of code - its bark is much worse than its byte! This technique does little damage.
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Digithreat
Just like trash-posting, this technique is a slow way of inflicting damage to the mind...All those trash-posts are messing with your head... Used in combination with a Mental ally. Digithreat dooms the target for 3 turns.
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- 3 turns Doomed
Dim Mak
An accurate strike at the target's main pressure point, ignoring its defenses to deal exactly 100 damage without waking it up.
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Divine Inspiration
All hail our lord and savior, Pigepic! This technique increases the team's SPDEF and heals the whole team by 15%
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DNA Extraction
The needle-prick doesn't inflict much damage, but Mimit uses the DNA sample to adapt its defense, bestowing SPD .
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Double Edge
Cuts both ways, in true Neutral fashion - inflicts moderate damage to the target, but also gives it DEF and SPDEF .
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- +1 Damage
Double Gash
"'Tis but a scratch! Or two!". This Melee Technique is nothing to write home about.
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Double Kick
An effective and cool-looking double kick inspired by Cipanki action movies.
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Drill Impact
Nothing does armor piercing damage like a drill to the head.
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Drool
Babawa leaves this sticky mucus everywhere, which reputedly has healing properties... it regenerates the target for 3 turns and grants it immunity for 4 turns.
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Drought
A bone-dry technique that leaves every Temtem on the battlefield except the user Exhausted and Seized for 2 turns, and the attacker overextended next turn.
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Dust Vortex
This technique buffets the enemy with the fury of the fiercest Kisiwan sandstorm.
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Earth Stream
This brown-water Koish subspecies has developed the skill to inflict moderate Earth damage.
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Earth Torrent
"Chromeon, run them into the ground!" This technique inflicts moderate damage.
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Earth Wave
Feel the Earth shake under your feet, rising with Anak-like force: slow, but devastating for the whole team.
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Earthbreaker
Myrisles engineers hate this odd trick! Make the Earth shake and deal massive damage to the target.Used in combination with a Electric ally, it changes the technique type to Electric and the target is Seized for 2 turns.
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- Becomes Electric 2 Turns Seized
- +150 Damage
Electric Storm
True Electric storm like the monsoon over Cipanku. Damages whole team.
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Electric Stream
This Koish subspecies can deliver a short Electric discharge to inflict moderate damage.
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Electric Torrent
"Chromeon, give them a shocking experience!" This technique inflicts moderate damage.
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Electromagnetism
Electromagnetically bound, attacker and target are trapped for 3 turns, while target gets SPD .
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Electropunch
Disco might be dead, but electro still packs A LOT of punch...
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Embers
Shower your opponent in burning embers. Fire technique that burns for 1 turn.
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Energy Manipulation
A simple yet quick Mental attack that exhausts the target for 1 turn.Used in combination with a Nature ally, Energy Manipulation does additional damage and exhausts for 2 turns.
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- 2 Turns Exhausted
- +60 Damage
Execution
"Omnes vulnerant, postuma necat". Slowly the hour creeps onwards... it does only slight damage, but if that leaves the Temtem under 35% of their total HP... it's over for them.
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Extinction
"Look up! See that cool meteorite... Extinction gives 4 turns of Doomed to everyone on the battlefield."
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Extra Energy Slam
A simple truth about Temtem fighting - the stronger you are, the harder you hit. This Neutral technique inflicts variable damage depending on the launcher's STA.
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Faraday Cage
This classic science experiment, weaponized. This technique inflicts decent damage and exiles the target for 3 turns."...and then he drank the battery liquid!" Used in combination with a Toxic ally, Faraday Cage poisons the target for 2 turns.
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- 2 Turns Poisoned
- +100 Damage
Feather Gatling
"Even the softest feather becomes a sword if the hand is true." - Miyako proverb.
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Fierce Claw
Raw as untamed Temtem and unstoppable as a Kisiwan stampede.
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Fiery Heist
Put your hands up, this 'Tem's too hot to handle! This technique seizes and burns for 2 turns.Used in combination with an ally, Fiery Heist seizes and burns for 4 turns.
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- 4 Turns Seized 4 Turns Burned
Fiery Soul
An alter ego of flames, channeled directly from the Anak spirit, which inflicts moderate damage and burns the enemy for 1 turn.
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Finbeat
Also known as "siren slap". Hurts your pride more than anything else.
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Fire Flame
Blazing like the depths of Anak, this flame geyser scorches your enemies.
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Fire Stream
Smoke on the water! Many novice tamers are surprised to see Koish use a Fire attack, with moderate effects.
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Fire Tornado
Unleash a mighty Fire storm against your opponents. Try not to wear anything flammable...
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Fire Torrent
"Chromeon, burn 'em to a crispy crisp!" This technique inflicts moderate damage.
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Firewall
Effective protection against hackers and hostile Temtem... it bestows 4 immunity for 4 turns.
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Flaming Meteorite
Some Temtem can call on Highabove forces to bring down a fiery Fire inferno on one enemy.
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Flood
Watch the opponent get all bogged down. The whole team gets SPD .A mess of Mudshire proportions. Used in combination with an Earth ally, gives the enemy team SPD .
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- SPD
- 22 STA Cost
Fluid Barrier
Real protection is not about unmovable strength, but dynamic defense. This technique gives the target immunity for 3 turns and SPDEF .
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Footwork
Advanced balance training developed by Tucmani rockhoppers: it confers SPD .
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Frond Whip
Feel the true force of Nature, unleashed as a savage lash of the whip!
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Gaia
Invoke the ancient spirit of the Omninesian jungle to recover 100% STA and 20% of the user's max HP.
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Gamma Burst
The shorter the wavelength, the higher the damage. This mighty technique costs a lot of stamina but leaves the target even more exhausted.
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Generify
Anything is better than generic. This technique nullifies you for 2 turns.Even more generic? Used in combination with a Neutral ally, Generify nullifies and lets you evade for 2 turns.
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- 2 Turns Evading
Glass Blade
Like death by a thousand cuts... but this is just one of them.
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Goring
You mess with the horns, you get the... No, wait! This fast, Neutral technique does serious damage.
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Gust
Sometimes, a single sigh is enough to topple a weakened enemy - and they'd better be, for this fast technique inflicts very minor damage.Every sigh contributes, until it's a gale storm... Used in combination with an ally, damage increases and traps the enemy for 1 turn.
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- 1 Turn Trapped
- +75 Damage
Haito Uchi
A slashing open-hand strike in the Cipanki martial arts tradition. Inflicts Physical damage and leaves them Asleep the same turn.
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Hallucination
Suggestive and Toxic visions that exhaust the mind and tire and trap the target for 2 turns.Used in combination with a Mental ally, the Hallucination does Special damage.
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- +100 Damage
Harmful Lick
Some Temtem lick you to signify affection... and some use it as a powerful attack! Eww!
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Harmful Microwaves
Make your enemies feel like reheated coffee does! This technique inflicts moderate damage.
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- 14 STA Cost
Hasty Lunge
An all-out attack, no time or thought for defense! It's fast, inflicts moderate damage but also overextends the user during their next turn.Used in combination with a ally, Hasty Lunge doesn't overextend the user.
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- User won't be overexerted
Head Charge
There are many clever uses for a large skull. This is not one of them, but it's effective.
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Head Ram
Use your head, non-metaphorically.
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Heat Up
Hey, I'm still warming up! ATK .
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Heavy Blow
Effective and unsubtle, like a Tucmani mine drill.
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Held Anger
All that suppressed rage keeps building up... until it bursts in a nova of wrath.
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Helicopter Kick
Created by the legendary sensei Shunlee Bandamme, this spectacular technique inflicts damage upon the whole enemy squad.
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Hellfire
Hell hath no fury like a tamer scorned - and this one does serious Fire damage to a whole team.Used in combination with a Fire ally, this technique inflicts extra damage and burns the rival team for 2 turns.
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- 2 Turns Burned
- +100 Damage
Hibernate
Just a little nap while it's cold outside... The target is Frozen for 3 turns but recovers 35% of health and stamina.
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High-pressure Water
An industrial-grade water jet that packs real punch.Used in combination with a Fire ally, it produced boiling water that inflicts Burn for 3 turns.
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- 3 Turns Burned
Hologram
Let them attack your digital ghost while you evade them for 1 turn.
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Hook
A quick lunge for that unprotected jaw. This technique doesn't do much damage, but gives the attacker ATK .
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Hook Kick
Very few Temtem are still kicking after receiving this kick!
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Horror
Unspeakable nightmares! Obviously, they can only hurt an asleep target, but they do massive damage to the sleeper.
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Humiliating Slap
A bruised ego hurts more than a wounded body. This is just the thing! DEF .
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Hurricane
This technique is named after a former Dojo Master who was once a contender for the title of Champion of the Archipelago... It damages the whole enemy team.Used in combination with a Digital ally, Hurricane also increases the user's SPD
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- SPD
Hyperkinetic Strike
When you gotta hit hard and fast - the faster, the harder. Inflicts extra damage depending on the Temtem's SPD.
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Hypnosis
A brain hack developed by Arburian Mind specialists that makes the target Asleep for 2 turns.
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Hypoxia
Watch your enemies choke as you turn around and... take their breath away.
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Ice Cubes
An extreme version of the ice water bucket challenge that does real damage.
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- 9 STA Cost
Ice Shuriken
An obscure technique created by the secretive Iwaba clan, deep in the Cipanki hills, which inflicts Cold for 2 turns.
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Iced Stalactite
Cold *does* bother you anyway... This giant icicle inflicts damage and also Cold for 3 turns.
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Inner Spirit
It is said this technique channels the spirit of a long-lost, draconic variety of Temtem, for massive damage.
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Intimidation
That "don't mess with me" look makes the target team exhausted for 2 turns. Also grants the user evading for 1 turn.
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Jaw Strike
Temtem with powerful jaws always know how to use them...
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Jinxed Whisper
Shh! Shut up, you're jinxing your chances! The target falls asleep for 2 turns, but the user gets overextended on the next turn.
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Kesa Gatame
One of the best-known and most useful Miyako floor techniques, it pins down a target for SPD .
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Kick
Primal and instinctive, sometimes a good kick is all you need.
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King's Roar
When the king roars, the rest run away. Decreases SPD , ATK and SPATK of the other team.
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Knockback
What goes around comes around! This mighty attack inflicts massive damage, but the user gets 30% knockback damage.
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Late Torment
The first cut is the deepest, but the last one hurts like Downbelow. This Neutral Technique only works on trapped enemies and inflicts 180 damage.
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Laundry
Look, nobody likes doing laundry, but it has to be done, OK? It cleans all statuses, naturally! (And does some damage to boot.).
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- Restore 10% of the user's maximum HP
Lava Wave
Some Temtem like a hot batch, and some like it PIPING hot. This technique inflicts moderate damage.Love me a streamin' bath! Used in combination with a Water ally, Lava Wave seizes for 3 turns and increases priority.
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- 3 Turns Seized
Leech
Normally Taifu prefer cookies... but if there's nothing else available, they'll inflict 25% damage and heal themselves 25%, without even waking up the target.
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- 20 STA Cost
Lifeful Sap
The sap of life, from the living heart of the Giant Banyan. Heals 10% HP for 5 turns.
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Look out
This Temtem has (metaphorical) eyes on the back of its head. This hyperalert state makes it alerted for 5 turns and removes the Asleep status condition.
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Lullaby
Twinkle twinkle little Tem / Whole opponent team falls Asleep for 2 turns.
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Madness Buff
There is an edge to this madness - those willing to take 30% Damage will get SPDEF and SPATK .
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Magma Cannon
Like a surge of Anak lava to the face! Fire technique that burns for 3 turns.
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Major Slash
This blow targets the enemy's weak spot for massive damage.
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Martial Strike
Many Melee Temtem are trained to perform this basic but effective technique.
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Matter Teleport
Feels like being disintegrated into molecules - not nice. This Mental technique inflicts heavy damage.
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Mechanical Heat
Every moving part generates residual heat - and this is a way to weaponize it and inflict moderate damage.
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Meditation
Sync your breathing, become more aware of the space around you, feel your body and mind get Vigorized for 3 turns...
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Melee Stream
With strong muscles developed by swimming against the current, some Koish can do moderate Melee damage.
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Melee Torrent
"Chromeon, show them your wrestling moves!" This technique inflicts moderate damage.
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Mental Stream
Related to ancient Cipanku river kami, this Koish has Mental powers that deliver moderate damage.
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Mental Torrent
"Chromeon, mess with their heads!" This technique inflicts moderate damage.
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Metabolize
This metabolic enhancement reacts to poison in the target's body by purging it and recovers 15% of health.Used in combination with a Nature ally, improved assimilation of nutrients regenerates the Temtem for 2 turns.
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- 2 Turns Regenerated
Meteor Swarm
Death from above... A barrage of flaming meteorites that inflicts Fire damage on the whole team.It's raining fire! Inflicts burns on the whole team.
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- 2 Turns Burned
- +90 Damage
Mineral Hail
Imagine a Crystal storm in the darkest depths of Mictlan... Now just watch the enemy team.
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Mirror Shell
"Mirror, mirror in my hand, who's the best tamer in the Archipelago?" "No idea, but you get SPDEF ".
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Misogi
The monks of Miyako developed this technique to eliminate all altered states on the Temtem.Using this waterfall meditation with a Water ally, you become immune for 3 turns.
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- 3 Turns Immune
Mud Shower
Some of the larger Temtem of the savannah love this Earth technique, as messy as it is fun!
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Multiple Pecks
A rapid-fire flurry of furious beaks.
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Nagaise's Fury
lä, lä! Nagaise is calling some Water friends from the deeps... The whole enemy team will regret this.Used in combination with a Mental ally, Nagaise's Fury inflicts extra damage.
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- +135 Damage
Narcoleptic Hit
A potent attack that exhausts the attacker's psyche, making it fall Asleep for 2 turns.
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Nature Stream
Koish that live in dense brackish waters can channel the power of Nature to inflict moderate damage.
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Nature Torrent
"Chromeon, hit them with the power of Nature!" This technique inflicts moderate damage.
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Neutral Stream
Cute but still fight-savvy, Koish know how to inflict moderate Neutral damage.
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Neutral Torrent
"Chromeon, shower them with torrential power!" This technique inflicts moderate damage.
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Nibble
Many Temtem have this habit of gently chewing plants and furniture. This is a little less gentle.
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Nicho Sai
This basic strike for sai delivers a powerful Melee technique.
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Nightmare Feed
Nothing creepier than feeding on a sleeping victim... Inflicts 30% damage to a sleeping enemy and heals the user by 30%.
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Nimble
Through rigorous training, Temtem can become extra fast and gain SPD .
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Ninja Jutsu
The secret arts of the Cipanku shinobi! This technique lets you backstab enemies in the blink of an eye.
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Nito Seiho
Derived from Cipanki martial traditions, this technique deals a powerful Melee strike and gives them DEF .
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Novice Punch
Just one step above a slap, but everybody's got to start somewhere.Used in combination with a Melee ally, it changes the technique type to Melee and becomes a more powerful punch.
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- Becomes Melee
- +51 Damage
Noxious Bomb
This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...
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Oshi-Dashi
Going for the ring out can be a dangerous Melee move in the smallest islands...
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Outgrowth
Behold Tyranak's complete mastery over everything that grows and thrives in their realm! Damages the whole enemy team, decreases their Stamina by 20%, and traps them for 2 turns.
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Overclock
Unrecommended for longer periods, this technique makes your 'Tems go way faster, bestowing SPD .
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Paralyzing Poison
This strong venom traps and poisons the target for 4 turns.Used in combination with a Toxic ally, the poisoning lasts for 6 turns.
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- 6 Turns Poisoned
Peck
All beaked Temtems like to playfully peck their tamers. This is the less friendly version.
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Penance
Blood magic requires blood sacrifice - will you pay the price? Loatle can inflict 20% of damage on itself to boost the ATK and SPATK of the target.
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Perfect Jab
Strike smarter, not harder. Weak, but enemy get DEF .
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Petrify
Have a heart... of stone. It doesn't hurt much, but it leaves enemies trapped for 3 turns.
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Photosynthesis
Nature Temtem are unique in their use of Pan-sunlight to nourish themselves and recover 50% STA.
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Pickpocket
A dirty trick from the seedier alleys of Lochburg, uses nimble fingers (or claws) to Seize the target for 2 turns.
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Piercing Wheel
Zizare's signature technique - a fast attack that terrifies enemies DEF and lifts your spirits, giving you Vigor for 2 turns.
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Piezoelectric Blow
This Temtem can compress a part of its body to unleash an electric shock - fast and damaging.Oh, and you have an earthing electrode? Used in combination with an Earth ally, Piezoelectric Blow inflicts additional damage and seizes for 2 turns.
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- 2 turns Seized
- +155 Damage
Plague
A nasty lurgy that damages the target and leaves it Exhausted for 1 turn.
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Plasma Beam
A jet of superheated matter, right where it hurts. This technique does slight damage and burns a target for 1 turn.
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Pollution
Noxious fumes, almost unheard-of in the unspoilt Archipelago. They Poison the whole team for 2 turns and also reduces 10% of stamina from the targets.
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Psy Surge
An enhanced version of Psy that inflicts so much psychological damage that it bleeds into the somatic.
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Psy Wave
"Mens sana in corpore sano"... but the other way around.
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Psychic Collaborator
This Mental technique does a meagre 1 damage... It's all in your mind, after all.
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- +170 Damage
Psychosis
Never take a shower before checking you're really alone... It dooms the target for 4 turns.
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Purgation
Out with the bad, in with the good! This technique increases ATK and eliminates doomed.
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Quartz Dirt
Micro-fine particles designed to inflict macro-damage to a whole team. Make sure you don't inhale them!A denser cloud. Used in combination with an Earth ally, Quartz Dirt traps the targets for 2 turns.
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- 2 Turns Trapped
- +80 Damage
Quartz Shield
Temtem found defensive uses for rock crystal centuries before humans did: DEF and SPDEF .
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Quetza-leño
A party trick someone showed you once, involving a Fire Temtem, a log, and a bottle of Quetzaleño Reposado...
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- +115 Damage
Quicksand
Can we all sink any lower? Every Temtem on the battlefield gets SPD .Used in combination with a Wind ally, only the enemy team gets SPD .
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- Only affects rival team
Rage
The red mist makes a Temtem brutal but also careless, getting ATK and DEF .
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Rainbow Guard
En garde! This technique makes you immune for 2 turns and makes you evade attacks for 1 turn.
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Rampage
Temtem might be cute... but when they go on a Rampage, they inflict damage on the whole team.
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- +85 Damage
- 28 STA Cost
Refresh
About time you took a little breather! This technique increases SPATK and heals 6% Health.
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Refreshing Breeze
A breath of fresh air to relax and heal you. This quick technique cures all statuses and decreases SPDEF .Used in combination with a Nature ally, Refreshing Breeze increases SPDEF instead of decreasing it.
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- SPDEF
Relax
Time for a little siesta! Everyone on the battlefield gets Asleep for 2 turns.
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Rend
While this technique does only moderate damage, it nullifies the target for 4 turns, buying you some precious time...
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Reset
Sometimes, you just need a reset and a fresh start - it wipes all stages and statuses from the target in the blink of an eye.
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Resin Trap
Like a mosquito in amber, this technique damages an enemy and leaves it trapped for 2 turns.
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Restore
It's always good to have a backup... This quick technique restores 40% of the target's STA.Used in combination with a Water ally, Resotre also restores 20% STA to the user.
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- Restore 20% of user's maximum STA
Revitalize
Antiseptic and a couple of bandages. Target recovers 20% HP.Antibiotics and a proper bandage. Target recovers 20% HP and Temtem 10%.
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- Restore 10% of user's maximum HP
- 15 STA Cost
Roar
A mighty roar at a crucial moment, to intimidate rivals for ATK and SPATK .
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Rockfall
Avalanche! The whole enemy team is bombarded with rocky debris for massive damage.Feel the burn! Used in combination with a Fire ally, the enemy team gets burns for 2 turns.
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- 2 Turns Burned
Roots
Legends tell of the Omninesian tamers who would root rivals in place, inflicting SPD .
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Rotten Goo
Eww, what's that stink? This gross, sticky mess damages the target and seizes it for 2 turns.
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Rush
Hard or weak, what really matters is striking first. This superfast technique does exactly 40 damage but overextends the user for the next turn.
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Sacrifice
A Temtem may pay the ultimate price to heal the target of all Status conditions and give them DEF and SPDEF .
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Sanative Rain
Known as "the blessing rains of Kisiwa", this shamanic technique heals 15% of every Temtem on the battlefield..Used in combination with a Wind ally, Sanative Rain heals allied Temtem by 20% but enemies by only 10%.
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- Restore 20% of allies maximum HP Restore 10% of rival's maximum HP
Sand Splatter
A fistful of humble sand becomes a face full of dirty fighting.
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Sand Storm
Developed by the legendary tamer Da-Rud in ancient times, this Earth technique inflicts decent damage on the whole team.
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Savage Suplex
In classic Temtem wresting showbiz style, this Neutral technique damages and exhausts the target for 2 turns.
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Scratch
Almost any claw or nail can scratch the surface. Sometimes that's enough.
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Seismunch's Wreck
Seismunch has exactly the balls to deal with the whole enemy team... Earth balls, that is.
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- +120 Damage
Serbatiyo's Wrath
Only Oceara can tap into the mythical power of the serbatiyo to give itself SPATK and unleash a devastating Water attack on the whole enemy team.
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Sharp Leaf
Evolution has armed Nature Temtem with advanced defenses against herbivores.
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Sharp Rain
Rather like snow, if snow was razor-sharp ice needles instead of gentle flakes.
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Sharp Stabs
Like winter in the Kilima peaks, this blizzard of sharp shards is as fast as piercing.
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Sharpening
Sharpen those claws, it's time to tear through the opposition! This technique bestows increased ATK and SPD .
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Shelter
Take cover! This slow technique gives DEF and SPDEF at the expense of leaving you Overexerted on the next turn.
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Show Off
A good Melee fighter is a always a good showman: ATK .Used in combination with a Melee ally, it also bestows Vigor for 3 turns.
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- 3 Turns Invigorated
Shrill Voice
Widely used by Accademia teachers, this Neutral attack deafens the whole class... eh, team.
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Shy Shield
Some Temtem are naturally introverted and keep to themselves, obtaining DEF .
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Slime
Nothing slows you down like being swamped in sticky goo... Traps for 2 turns and gives SPD .
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Slow Down
Time to chill and take it slow... The target gets SPD Used in combination with a Mental ally, Slow Down also causes the target to fall asleep for 2 turns.
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- 2 Turns Asleep
Sludge Gift
An extremely weak Earth technique... but you don't look a sludge gift in the rock, right?
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Smoldering Kiss
Ah, the crazy Fire of passion! The target gets just a little scorched, but the kisser is invigorated for 2 turns.
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Soil Steam
Feels just like walking barefoot through the Tasa Desert at noon! It inflicts massive damage on the enemy!
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Soul Shout
A mighty scream, powered by the Temtem's very soul, inflicting considerable damage on an enemy.
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Sparkling Bullet
All flash and no bang - this sparkly Electric technique does little damage.
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- +105 Damage
Sparks
Nothing perks you up like a spark-up! SPATK .
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Spores
One of the most basic Nature attacks, based on allergenic spores.
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Stampede
A stampede worth of the Kisiwan savanna. Damages the whole team.Used in combination with an Earth ally, inflicts extra damage and seizes for 3 turns.
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- 3 Turns Seized
- +125 Damage
Stare
This intimidating stare gives the Temtem Alert for 2 turns, and makes rivals feel more vulnerable: DEF .
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Sting
A tiny prick only hurts a little... until they notice they're Poisoned for 2 turns.
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Stone Ball
The bane of exploring archaeologists, this is a mighty Earth technique.Used in combination with a Fire ally, that flaming ball Burns for 2 turns.
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- 2 Turns Burned
Stone Trench
Get to cover! This technique inflicts medium damage on the target team and you get evading for 2 turns.
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Stone Wall
The best way to stonewall a Temtem, giving DEF and SPDEF .
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Strangle
Strangler and strangled, united in a deadly embrace. Both attacker and target get overextended next turn.
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Swarm Aid
Every little sting stings and each of them sucks a little blood... It steals 10% health from the enemy team and leaves them exhausted for 1 turn.Used in combination with an Earth ally, Swarm Aid is faster and steals 15% of health.
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- Targets lose 15% of maximum HP Restore 15% of users maximum HP
Tail Strike
Sweep the board at one fell swoop.
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Telekinetic Shrapnel
Reportedly feels "like combing your brain with concertina wire."
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Tenderness
Really? Are you going to attack something *this* cute? Inflicts ATK .
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Tentacle Whip
Tentacles. Why did it have to be tentacles?
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Tesla Prison
An electromagnetic trap that does light damage and slows down the target: SPD .
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Thunder Strike
Hear it roar! The sound and fury of this technique inflict heavy damage but Exhaust the attacker for 2 turns.
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Time Split
Twist the fabric of time-space to your advantage, gaining SPD and giving the enemy SPD .
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Token
Launch token attacks, get token results. This technique does little damage.
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Tornado
A powerful wind technique, illegal to use near all airship terminals of the Archipelago.
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Tortenite's Garden
Lil' Tort just wanted to play in its garden... but it won't suffer intruders! You heal 10% while the target is Doomed for 4 turns.Used in combination with a Crystal ally, Tortenite's Garden heals 20% and inflicts Doomed for 3 turns instead of 4.
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- Restore 20% of user's maximum HP 3 Turns Doomed
Toughen
When the going gets tough, the tough get going - and DEF !
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Toxic Fang
A quick nibble that doesn't look like much... until you notice the Poison for 1 turn.
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Toxic Gas
Hold your nose when you unleash this Toxic attack on the whole team.
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Toxic Ink
The victim will have time to regret getting this tattoo... While it's Poisoned for 2 turns.
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Toxic Plume
Like a faulty airship engine, this Temtem can leave a trail of toxic gas that gives Poison to the whole team for 1 turn.Used in combination with a Crystal ally, Toxic Plume saves you STA and the target gets ATK .
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- ATK
- 18 STA Cost
Toxic Slime
This takes the form of a repulsive wave of slime that hurts the body... and your self-esteem.
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Toxic Spores
Toxin-carrying spores that inoculate with Poisoned for 3 turns.
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Toxic Stream
Condensing waterborne toxins, Koish can use a stream of Toxic fluid that inflicts moderate damage.
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Toxic Torrent
"Chromeon, show me your Toxic side!" This technique inflicts moderate damage.
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Toxin Shower
Soak everyone in nasty toxins - but don't splash yourself! Inflicts moderate damage on everyone but you, and lets you evade for 2 turns.
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Tsunami
Summon a rarely seen tidal wave that damages a whole team.Uses in combination with a Wind ally, damage boost and Cold for 3 Turns.
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- 3 Turns Cold
- +80 Damage
Turbine
Swift as the wind and as harsh and razor sharp as a wintery gale. This technique is fast and inflicts decent damage.
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Turbo Attack
Time to supercharge your attack - like nitro, but for Temtem!
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Turbo Charge
Turn it to eleven! Decreases the Hold level of our whole team.
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Turbo Choreography
The ancestral dance of Deniz is a powerful ritual that bestows protection, SPD to the whole team.Wind allies boost the effect of Turbo Choreography to the whole team SPD .
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- SPD
Ultrasound
If you can hear it, you've already been hit. This hyper-fast technique exhausts the whole target team for 1 turn.
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Undermine
Leave your opponent heavily damaged and treading on very thin ice, giving it SPATK .
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Unseen Blow
Nothing hurts like the blow you didn't see coming! This technique inflicts heavy damage.
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Untangle
With a few swift movement, this techniques Untraps the target from any tangle. If trapped is removed successfully, the target gets DEF and SPDEF .
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Uppercut
Melee Temtem are all about raw strength. This technique is its sincerest expression.
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Urushiol
The substance known as Urushiol is a virulent toxic agent.Urushiol's synergy with a Toxic ally Poisons the enemy for 4 turns.
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- 4 Turns Poisoned
Venom Spread
This technique only works on already poisoned enemies - but in that case, the toxin rush inflicts 150 damage.
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Venomous Claws
When the look of your claws doesn't prevent the fight, the poison finishes it.
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Virulent Gust
Don't you know that you're toxic? This technique does moderate damage.Can you feel me now? Used in combination with a Water ally, Virulent Gust inflcits damage on the whole enemy team.
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- Other Team or Ally
Voltopuncture
Sometimes a little shock is all you need to gain an edge. This fast technique inflicts slight damage but seizes the target for 1 turn.
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Wake Up
Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.
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Warm Cuddle
Some Temtem are so warm and cuddly that they can weaponize that love as a Fire technique.
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Wastewater
Like raw sewage raining on you, without the "like". It inflicts moderate Toxic damage and poisons for 1 turn.
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Water Blade
Whipping seawater, like the stormy Sillaro whipping the rocks.
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Water Cannon
The strongest Sillaro current has nothing on this unstoppable jet.Used in combination with a Toxic ally, it produces a stream of Poison for 2 turns.
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- 2 Turns Poisoned
- +100 Damage
Water Cutting Lily
As pretty than Denizan Water lilies... but much deadlier.
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- +134 Damage
Water Stream
Like many Water Temtem, Koish can use jets of water to inflict moderate damage.
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Water Torrent
"Chromeon, it's time to hose 'em down!" This technique inflicts moderate damage.
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Waterjet
About time your enemies took a shower! This pressurized jet inflicts considerable damage and leaves the target Cold for 2 turns.
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Willpower Drain
Sapping the very will to fight from an enemy's mind, this quick Neutral technique steals 23 Stamina points.
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Wind Blade
Lashing gales, like the frozen tramontane wind howling over the Loch.
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Wind Burst
A terrifying gust of wind, capable of throwing a small airship off course.
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Wind Stream
This Koish variety, probably from Deniz, can inflict moderate Wind damage.
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Wind Torrent
"Chromeon, make sure they are well ventilated!" This technique inflicts moderate damage.
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Winter Call
A wintry sonata that leaves all Temtem in the battlefield as Cold as the Kilima snows.
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Wrenching Massage
The masseurs of Onsenshima don't usually want to hurt you. This technique is the exception - slow, moderate-damage technique.Now, this really pummels your deep tissues. Used in combination with a Electric ally, damage is increased and the enemy is exhausted for 2 turns.
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- 2 Turn Exhausted
- +116 Damage
Zen Meditation
Focus on your breathing. Remember, no effort, no resistance... The technique consumes 0 Stamina and boosts your ATK and SPATK .
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