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0b10

-

#47

Electric Digital

Base Stats

DEF
64
ATK
52
STA
76
HP
61
SPD
78
SPATK
62
SPDEF
68

BIO

Height 12cm / 4"
Weight 2kg / 4lbs
Catch rate 45
Hatch time 36min
Weight 2kg / 4lbs
Gender distribution 50% 50%
TV Yield
sta +2

Tempedia

Conventional physics can't explain why 0b10 is a two-in-one Temtem, or how their attraction/repulsion dynamics actually work. Tamers don't really care, since this 'Tem is empathetic enough to be tameable... not to mention off-the-charts cute!

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x1 x2 x1 x1 x2 x1 x0.5 x2 x1 x2 x0.5

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Techniques

Learned by Levelling

DC Beam

Lightning, an elemental force; not extremely powerful, but always reliable.

DMG
STA
35
5
Priority
Electric Special
Level 1

Plasma Beam

A jet of superheated matter, right where it hurts. This technique does slight damage and burns a target for 1 turn.

DMG
STA
64
15
Priority
Digital Special
Level 7

Nimble

Through rigorous training, Temtem can become extra fast and gain SPD .

DMG
STA
0
9
Priority
Wind Status
Level 11

Chain Lightning

This miracle of Electric manipulation bounces 3 times clockwise for as long as it deals damage, dealing decreasing damage with each hit.

DMG
STA
48
17
Priority
Electric Special
Level 17

Digithreat

Just like trash-posting, this technique is a slow way of inflicting damage to the mind...All those trash-posts are messing with your head... Used in combination with a Mental ally. Digithreat dooms the target for 3 turns.

DMG
STA
100
23
Priority
Hold: 1
Digital Special
Level 24
Synergizes with Mental
  • 3 turns  Doomed

Electromagnetism

Electromagnetically bound, attacker and target are trapped for 3 turns, while target gets SPD .

DMG
STA
0
18
Priority
Hold: 1
Electric Status
Level 33

Cooperation

Team equality! This equalizes all team members' STA with the team average and the whole team recovers 7% HP.

DMG
STA
0
0
Priority
Hold: 1
Neutral Status
Level 45

Electric Storm

True Electric storm like the monsoon over Cipanku. Damages whole team.

DMG
STA
76
29
Priority
Hold: 1
Electric Special
Level 58

Binary Flood

It's either 1 or 0. And it's not 0... This technique inflicts moderate damage on the whole team.

DMG
STA
60
28
Priority
Hold: 1
Digital Special
Level 66

Reset

Sometimes, you just need a reset and a fresh start - it wipes all stages and statuses from the target in the blink of an eye.

DMG
STA
0
26
Priority
Hold: 1
Digital Status
Level 84

Blue Screen

Feel that shiver down your spine when you see that screen? It inflicts 2 turns of frozen... and considerable frustration.

DMG
STA
0
16
Priority
Hold: 3
Digital Status
Level 95

Learned by TechniqueCourses

Double Edge

Cuts both ways, in true Neutral fashion - inflicts moderate damage to the target, but also gives it DEF and SPDEF .

DMG
STA
84
12
Priority
Neutral Special
Synergizes with Neutral
  • +1 Damage

Restore

It's always good to have a backup... This quick technique restores 40% of the target's STA.Used in combination with a Water ally, Resotre also restores 20% STA to the user.

DMG
STA
0
23
Priority
Hold: 1
Earth Status
Synergizes with Water
  • Restore 20% of user's maximum STA

Harmful Microwaves

Make your enemies feel like reheated coffee does! This technique inflicts moderate damage.

DMG
STA
86
28
Priority
Digital Special
Synergizes with Digital
  • 14 STA Cost

Data Corruption

Hacking your opponent's database takes some time, but it's worth it. This technique weakens SPDEF .

DMG
STA
0
22
Priority
Hold: 2
Digital Status

Learned by Breeding

Bush

When in doubt, run and shout! This fast Nature technique helps your Temtem regenerate and evade for 1 turn.No more beating around the bush! Used in combination with a Earth ally, this technique gives SPDEF .

DMG
STA
0
24
Priority
Hold: 2
Nature Status
Synergizes with Earth
  • SPDEF

Burrow

"In a hole in the ground there lived a Temtem..." which allowed it to evade for 4 turns.

DMG
STA
0
14
Priority
Hold: 1
Earth Status

Sparks

Nothing perks you up like a spark-up! SPATK .

DMG
STA
0
9
Priority
Electric Status

Tesla Prison

An electromagnetic trap that does light damage and slows down the target: SPD .

DMG
STA
50
14
Priority
Electric Special