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Adoroboros

-

#129

Mental Toxic

Base Stats

DEF
42
ATK
29
STA
66
HP
65
SPD
60
SPATK
70
SPDEF
110

BIO

Height 88cm / 34"
Weight 14kg / 30lbs
Catch rate 130
Hatch time 19min
Weight 14kg / 30lbs
Gender distribution 50% 50%
TV Yield
spdef +4

Tempedia

Few Temtem are as deceptive as Adoroboros - an unusual mix of cute and deadly, combining the most sophisticated Mental tricks with the basest Toxic traits. They are a fine example of the incredible natural diversity of the Archipelago.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x0.5 x1 x0.5 x0.5 x2 x1 x1 x2 x2 x0.5 x2 x0.5

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Evolutions

This temtem has no evolutions!

Locations

Island Tucma
Route Xolot Reservoir
Rarity 35%
Level 29 - 32
Pansun 81 - 87
Island Arbury
Route Braeside Castle
Rarity 20%
Level 72 - 76
Pansun 170 - 178

Techniques

Learned by Levelling

Tail Strike

Sweep the board at one fell swoop.

DMG
STA
50
5
Priority
Hold: 1
Neutral Physical
Level 1

Energy Manipulation

A simple yet quick Mental attack that exhausts the target for 1 turn.Used in combination with a Nature ally, Energy Manipulation does additional damage and exhausts for 2 turns.

DMG
STA
45
12
Priority
Mental Special
Level 5
Synergizes with Nature
  • 2 Turns  Exhausted
  • +60 Damage

Toxic Ink

The victim will have time to regret getting this tattoo... While it's Poisoned for 2 turns.

DMG
STA
65
18
Priority
Toxic Physical
Level 10

Psychic Collaborator

This Mental technique does a meagre 1 damage... It's all in your mind, after all.

DMG
STA
20
22
Priority
Hold: 1
Mental Special
Level 17
Synergizes with Mental
  • +170 Damage

Beta Burst

A mighty beta-wave surge that bombards the target with a subatomic barrage.

DMG
STA
100
27
Priority
Mental Special
Level 23

Pollution

Noxious fumes, almost unheard-of in the unspoilt Archipelago. They Poison the whole team for 2 turns and also reduces 10% of stamina from the targets.

DMG
STA
0
26
Priority
Hold: 2
Toxic Status
Level 30

Lullaby

Twinkle twinkle little Tem / Whole opponent team falls Asleep for 2 turns.

DMG
STA
0
32
Priority
Hold: 2
Mental Status
Level 39

Sacrifice

A Temtem may pay the ultimate price to heal the target of all Status conditions and give them DEF and SPDEF .

DMG
STA
0
0
Priority
Hold: 1
Neutral Status
Level 48

Toxic Gas

Hold your nose when you unleash this Toxic attack on the whole team.

DMG
STA
65
29
Priority
Hold: 1
Toxic Special
Level 58

Denigrate

Sticks and stones... but this mental humiliation hurts too. It inflicts damage on the whole team.

DMG
STA
73
33
Priority
Hold: 1
Mental Special
Level 80

Learned by TechniqueCourses

Wake Up

Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.

DMG
STA
1
0
Priority
Neutral Physical

Antitoxins

Advanced antitoxins that cure poison on the inoculated target and invigorate them for 2 turns.

DMG
STA
0
14
Priority
Toxic Status

Relax

Time for a little siesta! Everyone on the battlefield gets Asleep for 2 turns.

DMG
STA
0
12
Priority
Hold: 1
Neutral Status

Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

DMG
STA
100
20
Priority
Toxic Physical

Misogi

The monks of Miyako developed this technique to eliminate all altered states on the Temtem.Using this waterfall meditation with a Water ally, you become immune for 3 turns.

DMG
STA
0
18
Priority
Hold: 2
Water Status
Synergizes with Water
  • 3 Turns  Immune

Horror

Unspeakable nightmares! Obviously, they can only hurt an asleep target, but they do massive damage to the sleeper.

DMG
STA
175
20
Priority
Hold: 1
Mental Special

Confiscate

Gimme all your stuff! The target is Seized for 3 turns.

DMG
STA
0
7
Priority
Neutral Status

Learned by Breeding

Inner Spirit

It is said this technique channels the spirit of a long-lost, draconic variety of Temtem, for massive damage.

DMG
STA
170
27
Priority
Hold: 2
Melee Special

Hypnosis

A brain hack developed by Arburian Mind specialists that makes the target Asleep for 2 turns.

DMG
STA
0
20
Priority
Hold: 1
Mental Status

Held Anger

All that suppressed rage keeps building up... until it bursts in a nova of wrath.

DMG
STA
160
14
Priority
Hold: 3
Neutral Physical

Virulent Gust

Don't you know that you're toxic? This technique does moderate damage.Can you feel me now? Used in combination with a Water ally, Virulent Gust inflcits damage on the whole enemy team.

DMG
STA
60
17
Priority
Toxic Special
Synergizes with Water
  • Other Team or Ally