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Amphatyr

-

#20

Nature Electric

Base Stats

DEF
53
ATK
51
STA
42
HP
65
SPD
110
SPATK
62
SPDEF
64

BIO

Height 202cm / 79"
Weight 65kg / 143lbs
Catch rate 40
Hatch time 37min
Weight 65kg / 143lbs
Gender distribution 65% 35%
TV Yield
spd +4

Tempedia

Amphatyr are a prime example of 'cervus electricus', agile and majestic. Their mating habit of locking horns causes beautiful displays of electric sparks and discharge arcs that have been compared to tiny aurorae.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x2 x0.5 x0.5 x0.25 x1 x1 x0.5 x1 x1 x2 x2

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Techniques

Learned by Levelling

Voltopuncture

Sometimes a little shock is all you need to gain an edge. This fast technique inflicts slight damage but seizes the target for 1 turn.

DMG
STA
28
5
Priority
Electric Physical
Level 1

Kick

Primal and instinctive, sometimes a good kick is all you need.

DMG
STA
32
8
Priority
Neutral Physical
Level 2

Sparks

Nothing perks you up like a spark-up! SPATK .

DMG
STA
0
9
Priority
Electric Status
Level 9

Head Ram

Use your head, non-metaphorically.

DMG
STA
100
12
Priority
Neutral Physical
Level 15

Bright Beam

Beam me up! This technique makes you alert and able to evade for 2 turns.

DMG
STA
10
21
Priority
Hold: 1
Electric Special
Level 21
Synergizes with Crystal
  • +45 Damage

Intimidation

That "don't mess with me" look makes the target team exhausted for 2 turns. Also grants the user evading for 1 turn.

DMG
STA
0
18
Priority
Hold: 2
Mental Status
Level 28

Thunder Strike

Hear it roar! The sound and fury of this technique inflict heavy damage but Exhaust the attacker for 2 turns.

DMG
STA
115
26
Priority
Electric Special
Level 36

Turbo Charge

Turn it to eleven! Decreases the Hold level of our whole team.

DMG
STA
0
24
Priority
Hold: 1
Electric Status
Level 44

Plague

A nasty lurgy that damages the target and leaves it Exhausted for 1 turn.

DMG
STA
85
31
Priority
Nature Special
Level 50

Shelter

Take cover! This slow technique gives DEF and SPDEF at the expense of leaving you Overexerted on the next turn.

DMG
STA
0
14
Priority
Hold: 2
Neutral Status
Level 58

Tesla Prison

An electromagnetic trap that does light damage and slows down the target: SPD .

DMG
STA
50
14
Priority
Electric Special
Level 66

Hasty Lunge

An all-out attack, no time or thought for defense! It's fast, inflicts moderate damage but also overextends the user during their next turn.Used in combination with a ally, Hasty Lunge doesn't overextend the user.

DMG
STA
90
28
Priority
Electric Physical
Level 88
Synergizes with Nature
  • User won't be overexerted

Learned by TechniqueCourses

Refresh

About time you took a little breather! This technique increases SPATK and heals 6% Health.

DMG
STA
0
16
Priority
Hold: 1
Neutral Status

Held Anger

All that suppressed rage keeps building up... until it bursts in a nova of wrath.

DMG
STA
160
14
Priority
Hold: 3
Neutral Physical

Block

Thou shall not pass! A Melee technique that confers DEF .

DMG
STA
0
18
Priority
Hold: 1
Melee Status

Learned by Breeding

Allergic Spread

A burst of allergen spores that inflicts damage on the whole team.

DMG
STA
58
21
Priority
Hold: 1
Nature Special

Roots

Legends tell of the Omninesian tamers who would root rivals in place, inflicting SPD .

DMG
STA
0
10
Priority
Nature Status

Burrow

"In a hole in the ground there lived a Temtem..." which allowed it to evade for 4 turns.

DMG
STA
0
14
Priority
Hold: 1
Earth Status