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Gharunder

-

#13

Electric Toxic

Base Stats

DEF
45
ATK
84
STA
59
HP
71
SPD
49
SPATK
47
SPDEF
85

BIO

Height 176cm / 69"
Weight 240kg / 529lbs
Catch rate 45
Hatch time 36min
Weight 240kg / 529lbs
Gender distribution 65% 35%
TV Yield
atk +2
spdef +2

Tempedia

Popularly known as "the monster of the sewers", this species descends from proto-Temtemic lifeforms of the Xolot Reservoir. It is no surprise it has adapted to an extremely toxic ecosystem.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x1 x0.5 x0.5 x0.5 x2 x1 x1 x1 x1 x2 x0.5

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Evolutions

This temtem has no evolutions!

Locations

Island Arbury
Route Sewers of Properton
Rarity 5%
Level 65 - 70
Pansun 410 - 440

Techniques

Learned by Levelling

Scratch

Almost any claw or nail can scratch the surface. Sometimes that's enough.

DMG
STA
20
4
Priority
Neutral Physical
Level 1

Clay Ball

Mudslinging to see what sticks? It won't do much damage, but it slows them down... Inflicts moderate damage and SPD

DMG
STA
60
12
Priority
Hold: 1
Earth Physical
Level 5

Voltopuncture

Sometimes a little shock is all you need to gain an edge. This fast technique inflicts slight damage but seizes the target for 1 turn.

DMG
STA
28
5
Priority
Electric Physical
Level 10

Tesla Prison

An electromagnetic trap that does light damage and slows down the target: SPD .

DMG
STA
50
14
Priority
Electric Special
Level 15

Venomous Claws

When the look of your claws doesn't prevent the fight, the poison finishes it.

DMG
STA
40
9
Priority
Toxic Physical
Level 20

Toxic Fang

A quick nibble that doesn't look like much... until you notice the Poison for 1 turn.

DMG
STA
62
14
Priority
Hold: 1
Toxic Physical
Level 34

Metabolize

This metabolic enhancement reacts to poison in the target's body by purging it and recovers 15% of health.Used in combination with a Nature ally, improved assimilation of nutrients regenerates the Temtem for 2 turns.

DMG
STA
0
20
Priority
Hold: 1
Toxic Status
Level 44
Synergizes with Nature
  • 2 Turns  Regenerated

Piezoelectric Blow

This Temtem can compress a part of its body to unleash an electric shock - fast and damaging.Oh, and you have an earthing electrode? Used in combination with an Earth ally, Piezoelectric Blow inflicts additional damage and seizes for 2 turns.

DMG
STA
120
36
Priority
Hold: 2
Electric Physical
Level 62
Synergizes with Earth
  • 2 turns  Seized
  • +155 Damage

Paralyzing Poison

This strong venom traps and poisons the target for 4 turns.Used in combination with a Toxic ally, the poisoning lasts for 6 turns.

DMG
STA
0
23
Priority
Hold: 2
Toxic Status
Level 84
Synergizes with Toxic
  • 6 Turns  Poisoned

Wastewater

Like raw sewage raining on you, without the "like". It inflicts moderate Toxic damage and poisons for 1 turn.

DMG
STA
90
29
Priority
Toxic Physical
Level 91

Learned by TechniqueCourses

Darkness

Where is everybody!? All Temtem in the battlefield are Isolated for 2 turns, negating any synergies.

DMG
STA
0
18
Priority
Hold: 1
Neutral Status

Drought

A bone-dry technique that leaves every Temtem on the battlefield except the user Exhausted and Seized for 2 turns, and the attacker overextended next turn.

DMG
STA
0
14
Priority
Hold: 1
Earth Status

Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

DMG
STA
100
20
Priority
Toxic Physical

Purgation

Out with the bad, in with the good! This technique increases ATK and eliminates doomed.

DMG
STA
0
16
Priority
Mental Status

Learned by Breeding

Shelter

Take cover! This slow technique gives DEF and SPDEF at the expense of leaving you Overexerted on the next turn.

DMG
STA
0
14
Priority
Hold: 2
Neutral Status

Waterjet

About time your enemies took a shower! This pressurized jet inflicts considerable damage and leaves the target Cold for 2 turns.

DMG
STA
110
18
Priority
Hold: 2
Water Physical