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Granpah
-#18
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Base Stats
BIO
Height | 186cm / 73" |
Weight | 45kg / 99lbs |
Catch rate | 0 |
Hatch time | 45min |
Weight | 45kg / 99lbs |
Gender distribution |
50%
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TV Yield |
spd
+2
spatk
+2
|
Tempedia
The authoritative stare of a Granpah portrays the long time and many battles that it takes to achieve this evolutionary stage. They have earned their respect among younger Wind Temtem.
Defensive Matchup
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x1 | x1 | x1 | x1 | x2 | x0.5 | x1 | x0.5 | x1 | x1 | x1 | x1 |
Evolutions
Traits
Locations
Techniques
Learned by Levelling
Peck
All beaked Temtems like to playfully peck their tamers. This is the less friendly version.
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Stare
This intimidating stare gives the Temtem Alert for 2 turns, and makes rivals feel more vulnerable: DEF .
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Wind Blade
Lashing gales, like the frozen tramontane wind howling over the Loch.
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Wind Burst
A terrifying gust of wind, capable of throwing a small airship off course.
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Hypnosis
A brain hack developed by Arburian Mind specialists that makes the target Asleep for 2 turns.
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Cheer Up
Lifts the spirits of the target and gives -1 Hold.
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Feather Gatling
"Even the softest feather becomes a sword if the hand is true." - Miyako proverb.
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Refresh
About time you took a little breather! This technique increases SPATK and heals 6% Health.
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Willpower Drain
Sapping the very will to fight from an enemy's mind, this quick Neutral technique steals 23 Stamina points.
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Tornado
A powerful wind technique, illegal to use near all airship terminals of the Archipelago.
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Hypoxia
Watch your enemies choke as you turn around and... take their breath away.
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Gust
Sometimes, a single sigh is enough to topple a weakened enemy - and they'd better be, for this fast technique inflicts very minor damage.Every sigh contributes, until it's a gale storm... Used in combination with an ally, damage increases and traps the enemy for 1 turn.
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- 1 Turn Trapped
- +75 Damage
Hurricane
This technique is named after a former Dojo Master who was once a contender for the title of Champion of the Archipelago... It damages the whole enemy team.Used in combination with a Digital ally, Hurricane also increases the user's SPD
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- SPD
Learned by TechniqueCourses
Misogi
The monks of Miyako developed this technique to eliminate all altered states on the Temtem.Using this waterfall meditation with a Water ally, you become immune for 3 turns.
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- 3 Turns Immune
Turbo Choreography
The ancestral dance of Deniz is a powerful ritual that bestows protection, SPD to the whole team.Wind allies boost the effect of Turbo Choreography to the whole team SPD .
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- SPD
Untangle
With a few swift movement, this techniques Untraps the target from any tangle. If trapped is removed successfully, the target gets DEF and SPDEF .
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Wake Up
Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.
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Confiscate
Gimme all your stuff! The target is Seized for 3 turns.
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Brace
Survival is often the greatest of victories. Only effective if the Temtem is already alerted; removes it, gives evading for 2 turns and heals 10%.
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Learned by Breeding
Hyperkinetic Strike
When you gotta hit hard and fast - the faster, the harder. Inflicts extra damage depending on the Temtem's SPD.
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Humiliating Slap
A bruised ego hurts more than a wounded body. This is just the thing! DEF .
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