Granpah
-#18
Base Stats
BIO
Height | 186cm / 73" |
Weight | 45kg / 99lbs |
Catch rate | 0 |
Hatch time | 45min |
Weight | 45kg / 99lbs |
Gender distribution | 50% 50% |
TV Yield |
spd
+2
spatk
+2
|
Tempedia
The authoritative stare of a Granpah portrays the long time and many battles that it takes to achieve this evolutionary stage. They have earned their respect among younger Wind Temtem.
Defensive Matchup
x1 | x1 | x1 | x1 | x2 | x0.5 | x1 | x0.5 | x1 | x1 | x1 | x1 |
Evolutions
Traits
Locations
Techniques
Learned by Levelling
Peck
All beaked Temtems like to playfully peck their tamers. This is the less friendly version.
Stare
This intimidating stare gives the Temtem Alert for 2 turns, and makes rivals feel more vulnerable: DEF .
Wind Blade
Lashing gales, like the frozen tramontane wind howling over the Loch.
Wind Burst
A terrifying gust of wind, capable of throwing a small airship off course.
Hypnosis
A brain hack developed by Arburian Mind specialists that makes the target Asleep for 2 turns.
Cheer Up
Lifts the spirits of the target and gives -1 Hold.
Feather Gatling
"Even the softest feather becomes a sword if the hand is true." - Miyako proverb.
Refresh
About time you took a little breather! This technique increases SPATK and heals 6% Health.
Willpower Drain
Sapping the very will to fight from an enemy's mind, this quick Neutral technique steals 23 Stamina points.
Tornado
A powerful wind technique, illegal to use near all airship terminals of the Archipelago.
Hypoxia
Watch your enemies choke as you turn around and... take their breath away.
Gust
Sometimes, a single sigh is enough to topple a weakened enemy - and they'd better be, for this fast technique inflicts very minor damage.Every sigh contributes, until it's a gale storm... Used in combination with an ally, damage increases and traps the enemy for 1 turn.
- 1 Turn Trapped
- +75 Damage
Hurricane
This technique is named after a former Dojo Master who was once a contender for the title of Champion of the Archipelago... It damages the whole enemy team.Used in combination with a Digital ally, Hurricane also increases the user's SPD
- SPD
Learned by TechniqueCourses
Misogi
The monks of Miyako developed this technique to eliminate all altered states on the Temtem.Using this waterfall meditation with a Water ally, you become immune for 3 turns.
- 3 Turns Immune
Turbo Choreography
The ancestral dance of Deniz is a powerful ritual that bestows protection, SPD to the whole team.Wind allies boost the effect of Turbo Choreography to the whole team SPD .
- SPD
Untangle
With a few swift movement, this techniques Untraps the target from any tangle. If trapped is removed successfully, the target gets DEF and SPDEF .
Wake Up
Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.
Confiscate
Gimme all your stuff! The target is Seized for 3 turns.
Brace
Survival is often the greatest of victories. Only effective if the Temtem is already alerted; removes it, gives evading for 2 turns and heals 10%.
Learned by Breeding
Hyperkinetic Strike
When you gotta hit hard and fast - the faster, the harder. Inflicts extra damage depending on the Temtem's SPD.
Humiliating Slap
A bruised ego hurts more than a wounded body. This is just the thing! DEF .