Grumper
-#112
Electric
Earth
Base Stats
BIO
| Height | 200cm / 78" |
| Weight | 170kg / 374lbs |
| Catch rate | 95 |
| Hatch time | 26min |
| Weight | 170kg / 374lbs |
| Gender distribution |
50%
|
| TV Yield |
hp
+1
spatk
+2
|
Tempedia
Often the butt of Dojo jokes, Grumper are an evolutive mystery. While some Temtemologists claim they are just Grumvel with overdeveloped horns, some others claim it's a completely different genus.
Defensive Matchup
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| x1 | x0.5 | x2 | x2 | x0.25 | x2 | x1 | x0.5 | x1 | x2 | x1 | x0.5 |
Evolutions
Traits
Locations
| Island | Cipanku |
| Route | The Highbelow? |
| Rarity | 20% |
| Level | 55 - 65 |
| Pansun | 177 - 205 |
Techniques
Learned by Levelling
Sand Splatter
A fistful of humble sand becomes a face full of dirty fighting.
Earth
Physical
Mud Shower
Some of the larger Temtem of the savannah love this Earth technique, as messy as it is fun!
Earth
Special
Toughen
When the going gets tough, the tough get going - and DEF !
Earth
Status
Head Ram
Use your head, non-metaphorically.
Neutral
Physical
Thunder Strike
Hear it roar! The sound and fury of this technique inflict heavy damage but Exhaust the attacker for 2 turns.
Electric
Special
Petrify
Have a heart... of stone. It doesn't hurt much, but it leaves enemies trapped for 3 turns.
Earth
Special
Electric Storm
True Electric storm like the monsoon over Cipanku. Damages whole team.
Electric
Special
Earthbreaker
Myrisles engineers hate this odd trick! Make the Earth shake and deal massive damage to the target.Used in combination with a Electric ally, it changes the technique type to Electric and the target is Seized for 2 turns.
Earth
Physical
Electric
- Becomes Electric 2 Turns Seized
- +150 Damage
Chain Lightning
This miracle of Electric manipulation bounces 3 times clockwise for as long as it deals damage, dealing decreasing damage with each hit.
Electric
Special
Slow Down
Time to chill and take it slow... The target gets SPD Used in combination with a Mental ally, Slow Down also causes the target to fall asleep for 2 turns.
Mental
Status
Mental
- 2 Turns Asleep
Learned by TechniqueCourses
Drought
A bone-dry technique that leaves every Temtem on the battlefield except the user Exhausted and Seized for 2 turns, and the attacker overextended next turn.
Earth
Status
Horror
Unspeakable nightmares! Obviously, they can only hurt an asleep target, but they do massive damage to the sleeper.
Mental
Special
Double Edge
Cuts both ways, in true Neutral fashion - inflicts moderate damage to the target, but also gives it DEF and SPDEF .
Neutral
Special
Neutral
- +1 Damage
Relax
Time for a little siesta! Everyone on the battlefield gets Asleep for 2 turns.
Neutral
Status
Restore
It's always good to have a backup... This quick technique restores 40% of the target's STA.Used in combination with a Water ally, Resotre also restores 20% STA to the user.
Earth
Status
Water
- Restore 20% of user's maximum STA
Confiscate
Gimme all your stuff! The target is Seized for 3 turns.
Neutral
Status
Stone Wall
The best way to stonewall a Temtem, giving DEF and SPDEF .
Earth
Status
Learned by Breeding
Goring
You mess with the horns, you get the... No, wait! This fast, Neutral technique does serious damage.
Neutral
Physical
Sludge Gift
An extremely weak Earth technique... but you don't look a sludge gift in the rock, right?
Earth
Special