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Hazrat

-

#149

Fire Toxic

Base Stats

DEF
54
ATK
90
STA
69
HP
52
SPD
76
SPATK
57
SPDEF
51

BIO

Height 150cm / 59"
Weight 33kg / 72lbs
Catch rate 39
Hatch time 37min
Weight 33kg / 72lbs
Gender distribution 50% 50%
TV Yield
atk +4

Tempedia

If Temtem can develop in the Xolot Reservoir, why wouldn't they thrive in the sewers of Properton? WARNING: all specimens of this species are required to undergo a Dojo-approved detox process to make them safe to handle.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x0.5 x1 x0.25 x1 x2 x1 x2 x1 x1 x0.5 x0.5

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Evolutions

This temtem has no evolutions!

Locations

Island Arbury
Route Sewers of Properton
Rarity 10% - 15%
Level 60 - 65
Pansun 436 - 470
Island Arbury
Route Braeside Castle
Rarity 10% - 90%
Level 65 - 77
Pansun 470 - 554

Techniques

Learned by Levelling

Scratch

Almost any claw or nail can scratch the surface. Sometimes that's enough.

DMG
STA
20
4
Priority
Neutral Physical
Level 1

Venomous Claws

When the look of your claws doesn't prevent the fight, the poison finishes it.

DMG
STA
40
9
Priority
Toxic Physical
Level 6

Tail Strike

Sweep the board at one fell swoop.

DMG
STA
50
5
Priority
Hold: 1
Neutral Physical
Level 10

Embers

Shower your opponent in burning embers. Fire technique that burns for 1 turn.

DMG
STA
63
17
Priority
Fire Physical
Level 16

Toxin Shower

Soak everyone in nasty toxins - but don't splash yourself! Inflicts moderate damage on everyone but you, and lets you evade for 2 turns.

DMG
STA
60
17
Priority
Hold: 1
Toxic Special
Level 24

Metabolize

This metabolic enhancement reacts to poison in the target's body by purging it and recovers 15% of health.Used in combination with a Nature ally, improved assimilation of nutrients regenerates the Temtem for 2 turns.

DMG
STA
0
20
Priority
Hold: 1
Toxic Status
Level 35
Synergizes with Nature
  • 2 Turns  Regenerated

Harmful Lick

Some Temtem lick you to signify affection... and some use it as a powerful attack! Eww!

DMG
STA
150
34
Priority
Neutral Physical
Level 45

Wastewater

Like raw sewage raining on you, without the "like". It inflicts moderate Toxic damage and poisons for 1 turn.

DMG
STA
90
29
Priority
Toxic Physical
Level 64

Lava Wave

Some Temtem like a hot batch, and some like it PIPING hot. This technique inflicts moderate damage.Love me a streamin' bath! Used in combination with a Water ally, Lava Wave seizes for 3 turns and increases priority.

DMG
STA
90
31
Priority
Fire Physical
Level 80
Synergizes with Water
  • 3 Turns  Seized

Psychosis

Never take a shower before checking you're really alone... It dooms the target for 4 turns.

DMG
STA
0
18
Priority
Hold: 2
Mental Status
Level 95

Learned by TechniqueCourses

Footwork

Advanced balance training developed by Tucmani rockhoppers: it confers SPD .

DMG
STA
0
16
Priority
Hold: 1
Melee Status

Madness Buff

There is an edge to this madness - those willing to take 30% Damage will get SPDEF and SPATK .

DMG
STA
0
22
Priority
Melee Status

Purgation

Out with the bad, in with the good! This technique increases ATK and eliminates doomed.

DMG
STA
0
16
Priority
Mental Status

Rush

Hard or weak, what really matters is striking first. This superfast technique does exactly 40 damage but overextends the user for the next turn.

DMG
STA
0
21
Priority
Neutral Physical

Learned by Breeding

Heat Up

Hey, I'm still warming up! ATK .

DMG
STA
0
27
Priority
Fire Status