Logo
Games
Lantern

Innki

-

#75

Electric Crystal

Base Stats

DEF
58
ATK
65
STA
74
HP
59
SPD
73
SPATK
65
SPDEF
58

BIO

Height 138cm / 54"
Weight 46kg / 101lbs
Catch rate 40
Hatch time 37min
Weight 46kg / 101lbs
Gender distribution 50% 50%
TV Yield
sta +1
spd +1

Tempedia

Known as the most elusive Temtem in Cipanku, possession of an Innki is the ultimate marker of mastery amongst Neoedo tamers.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x2 x1 x1 x0.25 x4 x0.5 x0.5 x1 x2 x2 x0.5

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Evolutions

This temtem has no evolutions!

Locations

Island Cipanku
Route Pillars of Highabove
Rarity 5%
Level 45 - 55
Pansun 324 - 392

Techniques

Learned by Levelling

Nibble

Many Temtem have this habit of gently chewing plants and furniture. This is a little less gentle.

DMG
STA
37
7
Priority
Neutral Physical
Level 1

Novice Punch

Just one step above a slap, but everybody's got to start somewhere.Used in combination with a Melee ally, it changes the technique type to Melee and becomes a more powerful punch.

DMG
STA
30
3
Priority
Neutral Physical
Level 3
Synergizes with Melee
  • Becomes Melee
  • +51 Damage

Shy Shield

Some Temtem are naturally introverted and keep to themselves, obtaining DEF .

DMG
STA
0
8
Priority
Neutral Status
Level 6

DC Beam

Lightning, an elemental force; not extremely powerful, but always reliable.

DMG
STA
35
5
Priority
Electric Special
Level 12

Glass Blade

Like death by a thousand cuts... but this is just one of them.

DMG
STA
32
5
Priority
Crystal Physical
Level 16

Sparkling Bullet

All flash and no bang - this sparkly Electric technique does little damage.

DMG
STA
60
14
Priority
Electric Physical
Level 20
Synergizes with Neutral
  • +105 Damage

Defibrillate

Quick, give me another shock! This technique inflicts moderate damage and isolates it for 2 turns.

DMG
STA
80
14
Priority
Hold: 1
Electric Physical
Level 29

Bright Beam

Beam me up! This technique makes you alert and able to evade for 2 turns.

DMG
STA
10
21
Priority
Hold: 1
Electric Special
Level 36
Synergizes with Crystal
  • +45 Damage

Sharp Stabs

Like winter in the Kilima peaks, this blizzard of sharp shards is as fast as piercing.

DMG
STA
76
17
Priority
Hold: 1
Crystal Physical
Level 44

Diamond Fort

Harder than the hardest Crystal Temtem! It confers DEF and SPDEF .

DMG
STA
0
25
Priority
Hold: 2
Crystal Status
Level 54

Piezoelectric Blow

This Temtem can compress a part of its body to unleash an electric shock - fast and damaging.Oh, and you have an earthing electrode? Used in combination with an Earth ally, Piezoelectric Blow inflicts additional damage and seizes for 2 turns.

DMG
STA
120
36
Priority
Hold: 2
Electric Physical
Level 66
Synergizes with Earth
  • 2 turns  Seized
  • +155 Damage

Mineral Hail

Imagine a Crystal storm in the darkest depths of Mictlan... Now just watch the enemy team.

DMG
STA
100
34
Priority
Hold: 2
Crystal Physical
Level 84

Sparks

Nothing perks you up like a spark-up! SPATK .

DMG
STA
0
9
Priority
Electric Status
Level 91

Learned by TechniqueCourses

Zen Meditation

Focus on your breathing. Remember, no effort, no resistance... The technique consumes 0 Stamina and boosts your ATK and SPATK .

DMG
STA
0
0
Priority
Hold: 2
Melee Status

Refresh

About time you took a little breather! This technique increases SPATK and heals 6% Health.

DMG
STA
0
16
Priority
Hold: 1
Neutral Status

Quartz Dirt

Micro-fine particles designed to inflict macro-damage to a whole team. Make sure you don't inhale them!A denser cloud. Used in combination with an Earth ally, Quartz Dirt traps the targets for 2 turns.

DMG
STA
70
20
Priority
Hold: 1
Crystal Special
Synergizes with Earth
  • 2 Turns  Trapped
  • +80 Damage

Learned by Breeding

Pickpocket

A dirty trick from the seedier alleys of Lochburg, uses nimble fingers (or claws) to Seize the target for 2 turns.

DMG
STA
35
20
Priority
Hold: 1
Neutral Physical

Tesla Prison

An electromagnetic trap that does light damage and slows down the target: SPD .

DMG
STA
50
14
Priority
Electric Special

Thunder Strike

Hear it roar! The sound and fury of this technique inflict heavy damage but Exhaust the attacker for 2 turns.

DMG
STA
115
26
Priority
Electric Special

Chain Heal

Healing is a collective process - in clockwise order, 3 Temtem recover 20% health.

DMG
STA
0
23
Priority
Hold: 2
Neutral Status