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Kauren

-

#101

Earth

Base Stats

DEF
74
ATK
81
STA
45
HP
81
SPD
65
SPATK
52
SPDEF
51

BIO

Height 170cm / 66"
Weight 105kg / 231lbs
Catch rate 100
Hatch time 25min
Weight 105kg / 231lbs
Gender distribution 50% 50%
TV Yield
hp +2
atk +2

Tempedia

Not to be confused with their previous evolution stage, Kauren develops stone-hard horns and skull extensions - used for digging out roots, defense and status-signalling within the herd.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x0.5 x2 x2 x0.5 x1 x1 x1 x1 x2 x0.5 x0.5

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Techniques

Learned by Levelling

Nibble

Many Temtem have this habit of gently chewing plants and furniture. This is a little less gentle.

DMG
STA
37
7
Priority
Neutral Physical
Level 1

Stare

This intimidating stare gives the Temtem Alert for 2 turns, and makes rivals feel more vulnerable: DEF .

DMG
STA
0
9
Priority
Mental Status
Level 5

Burrow

"In a hole in the ground there lived a Temtem..." which allowed it to evade for 4 turns.

DMG
STA
0
14
Priority
Hold: 1
Earth Status
Level 13

Sand Storm

Developed by the legendary tamer Da-Rud in ancient times, this Earth technique inflicts decent damage on the whole team.

DMG
STA
69
27
Priority
Hold: 1
Earth Special
Level 22

Stone Ball

The bane of exploring archaeologists, this is a mighty Earth technique.Used in combination with a Fire ally, that flaming ball Burns for 2 turns.

DMG
STA
120
34
Priority
Earth Physical
Level 30
Synergizes with Fire
  • 2 Turns  Burned

Stampede

A stampede worth of the Kisiwan savanna. Damages the whole team.Used in combination with an Earth ally, inflicts extra damage and seizes for 3 turns.

DMG
STA
100
33
Priority
Hold: 2
Neutral Physical
Level 39
Synergizes with Earth
  • 3 Turns  Seized
  • +125 Damage

Earth Wave

Feel the Earth shake under your feet, rising with Anak-like force: slow, but devastating for the whole team.

DMG
STA
100
33
Priority
Hold: 2
Earth Physical
Level 49

Willpower Drain

Sapping the very will to fight from an enemy's mind, this quick Neutral technique steals 23 Stamina points.

DMG
STA
0
17
Priority
Hold: 1
Neutral Status
Level 58

Goring

You mess with the horns, you get the... No, wait! This fast, Neutral technique does serious damage.

DMG
STA
120
18
Priority
Hold: 1
Neutral Physical
Level 66

Psychosis

Never take a shower before checking you're really alone... It dooms the target for 4 turns.

DMG
STA
0
18
Priority
Hold: 2
Mental Status
Level 80

Learned by TechniqueCourses

Rush

Hard or weak, what really matters is striking first. This superfast technique does exactly 40 damage but overextends the user for the next turn.

DMG
STA
0
21
Priority
Neutral Physical

Stone Wall

The best way to stonewall a Temtem, giving DEF and SPDEF .

DMG
STA
0
25
Priority
Hold: 1
Earth Status

Soil Steam

Feels just like walking barefoot through the Tasa Desert at noon! It inflicts massive damage on the enemy!

DMG
STA
115
25
Priority
Earth Special

Base Jump

It's not the jump that hurts, it's the landing - and it hurts the target A LOT.

DMG
STA
100
22
Priority
Neutral Physical

Footwork

Advanced balance training developed by Tucmani rockhoppers: it confers SPD .

DMG
STA
0
16
Priority
Hold: 1
Melee Status

Block

Thou shall not pass! A Melee technique that confers DEF .

DMG
STA
0
18
Priority
Hold: 1
Melee Status

Learned by Breeding

Earthbreaker

Myrisles engineers hate this odd trick! Make the Earth shake and deal massive damage to the target.Used in combination with a Electric ally, it changes the technique type to Electric and the target is Seized for 2 turns.

DMG
STA
120
33
Priority
Hold: 2
Earth Physical
Synergizes with Electric
  • Becomes Electric 2 Turns  Seized
  • +150 Damage

Toughen

When the going gets tough, the tough get going - and DEF !

DMG
STA
0
17
Priority
Hold: 1
Earth Status