Kauren
-#101
Base Stats
BIO
Height | 170cm / 66" |
Weight | 105kg / 231lbs |
Catch rate | 100 |
Hatch time | 25min |
Weight | 105kg / 231lbs |
Gender distribution | 50% 50% |
TV Yield |
hp
+2
atk
+2
|
Tempedia
Not to be confused with their previous evolution stage, Kauren develops stone-hard horns and skull extensions - used for digging out roots, defense and status-signalling within the herd.
Defensive Matchup
x1 | x0.5 | x2 | x2 | x0.5 | x1 | x1 | x1 | x1 | x2 | x0.5 | x0.5 |
Evolutions
Traits
Locations
Techniques
Learned by Levelling
Nibble
Many Temtem have this habit of gently chewing plants and furniture. This is a little less gentle.
Stare
This intimidating stare gives the Temtem Alert for 2 turns, and makes rivals feel more vulnerable: DEF .
Burrow
"In a hole in the ground there lived a Temtem..." which allowed it to evade for 4 turns.
Sand Storm
Developed by the legendary tamer Da-Rud in ancient times, this Earth technique inflicts decent damage on the whole team.
Stone Ball
The bane of exploring archaeologists, this is a mighty Earth technique.Used in combination with a Fire ally, that flaming ball Burns for 2 turns.
- 2 Turns Burned
Stampede
A stampede worth of the Kisiwan savanna. Damages the whole team.Used in combination with an Earth ally, inflicts extra damage and seizes for 3 turns.
- 3 Turns Seized
- +125 Damage
Earth Wave
Feel the Earth shake under your feet, rising with Anak-like force: slow, but devastating for the whole team.
Willpower Drain
Sapping the very will to fight from an enemy's mind, this quick Neutral technique steals 23 Stamina points.
Goring
You mess with the horns, you get the... No, wait! This fast, Neutral technique does serious damage.
Psychosis
Never take a shower before checking you're really alone... It dooms the target for 4 turns.
Learned by TechniqueCourses
Rush
Hard or weak, what really matters is striking first. This superfast technique does exactly 40 damage but overextends the user for the next turn.
Stone Wall
The best way to stonewall a Temtem, giving DEF and SPDEF .
Soil Steam
Feels just like walking barefoot through the Tasa Desert at noon! It inflicts massive damage on the enemy!
Base Jump
It's not the jump that hurts, it's the landing - and it hurts the target A LOT.
Footwork
Advanced balance training developed by Tucmani rockhoppers: it confers SPD .
Block
Thou shall not pass! A Melee technique that confers DEF .
Learned by Breeding
Earthbreaker
Myrisles engineers hate this odd trick! Make the Earth shake and deal massive damage to the target.Used in combination with a Electric ally, it changes the technique type to Electric and the target is Seized for 2 turns.
- Becomes Electric 2 Turns Seized
- +150 Damage
Toughen
When the going gets tough, the tough get going - and DEF !