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Kauren
-#101
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Base Stats
BIO
Height | 170cm / 66" |
Weight | 105kg / 231lbs |
Catch rate | 100 |
Hatch time | 25min |
Weight | 105kg / 231lbs |
Gender distribution |
50%
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TV Yield |
hp
+2
atk
+2
|
Tempedia
Not to be confused with their previous evolution stage, Kauren develops stone-hard horns and skull extensions - used for digging out roots, defense and status-signalling within the herd.
Defensive Matchup
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x1 | x0.5 | x2 | x2 | x0.5 | x1 | x1 | x1 | x1 | x2 | x0.5 | x0.5 |
Evolutions
Traits
Locations
Techniques
Learned by Levelling
Nibble
Many Temtem have this habit of gently chewing plants and furniture. This is a little less gentle.
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Stare
This intimidating stare gives the Temtem Alert for 2 turns, and makes rivals feel more vulnerable: DEF .
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Burrow
"In a hole in the ground there lived a Temtem..." which allowed it to evade for 4 turns.
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Sand Storm
Developed by the legendary tamer Da-Rud in ancient times, this Earth technique inflicts decent damage on the whole team.
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Stone Ball
The bane of exploring archaeologists, this is a mighty Earth technique.Used in combination with a Fire ally, that flaming ball Burns for 2 turns.
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- 2 Turns Burned
Stampede
A stampede worth of the Kisiwan savanna. Damages the whole team.Used in combination with an Earth ally, inflicts extra damage and seizes for 3 turns.
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- 3 Turns Seized
- +125 Damage
Earth Wave
Feel the Earth shake under your feet, rising with Anak-like force: slow, but devastating for the whole team.
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Willpower Drain
Sapping the very will to fight from an enemy's mind, this quick Neutral technique steals 23 Stamina points.
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Goring
You mess with the horns, you get the... No, wait! This fast, Neutral technique does serious damage.
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Psychosis
Never take a shower before checking you're really alone... It dooms the target for 4 turns.
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Learned by TechniqueCourses
Rush
Hard or weak, what really matters is striking first. This superfast technique does exactly 40 damage but overextends the user for the next turn.
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Stone Wall
The best way to stonewall a Temtem, giving DEF and SPDEF .
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Soil Steam
Feels just like walking barefoot through the Tasa Desert at noon! It inflicts massive damage on the enemy!
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Base Jump
It's not the jump that hurts, it's the landing - and it hurts the target A LOT.
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Footwork
Advanced balance training developed by Tucmani rockhoppers: it confers SPD .
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Block
Thou shall not pass! A Melee technique that confers DEF .
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Learned by Breeding
Earthbreaker
Myrisles engineers hate this odd trick! Make the Earth shake and deal massive damage to the target.Used in combination with a Electric ally, it changes the technique type to Electric and the target is Seized for 2 turns.
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- Becomes Electric 2 Turns Seized
- +150 Damage
Toughen
When the going gets tough, the tough get going - and DEF !
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