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Koish

-

#143

Water

Base Stats

DEF
68
ATK
83
STA
55
HP
51
SPD
66
SPATK
70
SPDEF
54

BIO

Height 110cm / 43"
Weight 63kg / 138lbs
Catch rate 100
Hatch time 25min
Weight 63kg / 138lbs
Gender distribution 50% 50%
TV Yield
atk +2

Tempedia

Unique amongst all Temtem, Koish sub-species are known to span all Temtem types. This extreme range of diversity is attributed to early mutations in the Xolotic-Moyoan-Sillarin ocean of prehistoric Paninsula.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x0.5 x0.5 x2 x2 x0.5 x1 x1 x1 x1 x1 x2

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Evolutions

This temtem has no evolutions!

Locations

Island Deniz
Route Sillaro River
Rarity 20%
Level 13 - 14
Pansun 56 - 58
Island Deniz
Route Sea-Queen's Aquarium
Rarity 10%
Level 15 - 20
Pansun 61 - 74
Island Deniz
Route Thalassian Cliffs
Rarity 30%
Level 18 - 20
Pansun 69 - 74
Island Omninesia
Route The Flywalk
Rarity 15%
Level 19 - 21
Pansun 72 - 77
Island Omninesia
Route The Hangroad
Rarity 15%
Level 18 - 21
Pansun 69 - 77
Island Tucma
Route Corrupted Badlands
Rarity 20%
Level 27 - 30
Pansun 93 - 101
Island Tucma
Route Xolot Reservoir
Rarity 10%
Level 29 - 33
Pansun 99 - 110
Island Tucma
Route Mines of Mictlan
Rarity 15%
Level 33 - 39
Pansun 110 - 126
Island Tucma
Route Gardens of Aztlan
Rarity 20%
Level 28 - 35
Pansun 96 - 115
Island Kisiwa
Route Mawingu Islets
Rarity 20%
Level 32 - 39
Pansun 107 - 126
Island Kisiwa
Route Nuru Lodge
Rarity 100%
Level 44 - 50
Pansun 139 - 155
Island Kisiwa
Route Moyo Lake
Rarity 25%
Level 44 - 48
Pansun 139 - 150
Island Cipanku
Route Sacred Lake
Rarity 15%
Level 55 - 65
Pansun 169 - 196
Island Arbury
Route Loch Aduar
Rarity 20%
Level 58 - 62
Pansun 177 - 188
Island Arbury
Route Meadowdale
Rarity 20%
Level 57 - 62
Pansun 174 - 188
Island Arbury
Route Greenglen Forest
Rarity 20%
Level 62 - 70
Pansun 188 - 209

Techniques

Learned by Levelling

Bubbles

Bubbles! <3 This weakens the target by means of extreme cuteness.

DMG
STA
27
5
Priority
Water Special
Level 1

Finbeat

Also known as "siren slap". Hurts your pride more than anything else.

DMG
STA
32
4
Priority
Neutral Physical
Level 5

Ice Cubes

An extreme version of the ice water bucket challenge that does real damage.

DMG
STA
54
15
Priority
Water Physical
Level 10
Synergizes with Water
  • 9 STA Cost

Water Cannon

The strongest Sillaro current has nothing on this unstoppable jet.Used in combination with a Toxic ally, it produces a stream of Poison for 2 turns.

DMG
STA
95
24
Priority
Water Special
Level 16
Synergizes with Toxic
  • 2 Turns  Poisoned
  • +100 Damage

Hypnosis

A brain hack developed by Arburian Mind specialists that makes the target Asleep for 2 turns.

DMG
STA
0
20
Priority
Hold: 1
Mental Status
Level 22

Rainbow Guard

En garde! This technique makes you immune for 2 turns and makes you evade attacks for 1 turn.

DMG
STA
0
23
Priority
Hold: 1
Neutral Status
Level 34

Toxic Stream

Condensing waterborne toxins, Koish can use a stream of Toxic fluid that inflicts moderate damage.

DMG
STA
85
23
Priority
Toxic Physical
Level 42

Mental Stream

Related to ancient Cipanku river kami, this Koish has Mental powers that deliver moderate damage.

DMG
STA
85
23
Priority
Mental Physical
Level 42

Melee Stream

With strong muscles developed by swimming against the current, some Koish can do moderate Melee damage.

DMG
STA
85
23
Priority
Melee Physical
Level 42

Nature Stream

Koish that live in dense brackish waters can channel the power of Nature to inflict moderate damage.

DMG
STA
85
23
Priority
Nature Physical
Level 42

Neutral Stream

Cute but still fight-savvy, Koish know how to inflict moderate Neutral damage.

DMG
STA
105
23
Priority
Neutral Physical
Level 42

Fire Stream

Smoke on the water! Many novice tamers are surprised to see Koish use a Fire attack, with moderate effects.

DMG
STA
85
23
Priority
Fire Physical
Level 42

Electric Stream

This Koish subspecies can deliver a short Electric discharge to inflict moderate damage.

DMG
STA
85
23
Priority
Electric Physical
Level 42

Earth Stream

This brown-water Koish subspecies has developed the skill to inflict moderate Earth damage.

DMG
STA
95
23
Priority
Earth Physical
Level 42

Digital Stream

It is a complete mystery how some Koish have developed Digital attacks, but this one is capable of moderate damage.

DMG
STA
85
23
Priority
Digital Physical
Level 42

Crystal Stream

Thought to have originated in unexplored submarine caves, these Koish are capable of inflicting moderate Crystal damage.

DMG
STA
85
23
Priority
Crystal Physical
Level 42

Water Stream

Like many Water Temtem, Koish can use jets of water to inflict moderate damage.

DMG
STA
85
23
Priority
Water Physical
Level 42

Wind Stream

This Koish variety, probably from Deniz, can inflict moderate Wind damage.

DMG
STA
85
23
Priority
Wind Physical
Level 42

Boomerang

Originated as an Omninesian technique to reach hanging fruit in the jungle canopy.

DMG
STA
85
22
Priority
Wind Physical
Level 52

Stone Ball

The bane of exploring archaeologists, this is a mighty Earth technique.Used in combination with a Fire ally, that flaming ball Burns for 2 turns.

DMG
STA
120
34
Priority
Earth Physical
Level 52
Synergizes with Fire
  • 2 Turns  Burned

Wastewater

Like raw sewage raining on you, without the "like". It inflicts moderate Toxic damage and poisons for 1 turn.

DMG
STA
90
29
Priority
Toxic Physical
Level 52

Nito Seiho

Derived from Cipanki martial traditions, this technique deals a powerful Melee strike and gives them DEF .

DMG
STA
105
22
Priority
Hold: 1
Melee Physical
Level 52

Water Cutting Lily

As pretty than Denizan Water lilies... but much deadlier.

DMG
STA
115
34
Priority
Nature Physical
Level 52
Synergizes with Water
  • +134 Damage

Mineral Hail

Imagine a Crystal storm in the darkest depths of Mictlan... Now just watch the enemy team.

DMG
STA
100
34
Priority
Hold: 2
Crystal Physical
Level 52

Matter Teleport

Feels like being disintegrated into molecules - not nice. This Mental technique inflicts heavy damage.

DMG
STA
115
33
Priority
Mental Physical
Level 52

Lava Wave

Some Temtem like a hot batch, and some like it PIPING hot. This technique inflicts moderate damage.Love me a streamin' bath! Used in combination with a Water ally, Lava Wave seizes for 3 turns and increases priority.

DMG
STA
90
31
Priority
Fire Physical
Level 52
Synergizes with Water
  • 3 Turns  Seized

Harmful Lick

Some Temtem lick you to signify affection... and some use it as a powerful attack! Eww!

DMG
STA
150
34
Priority
Neutral Physical
Level 52

Electropunch

Disco might be dead, but electro still packs A LOT of punch...

DMG
STA
110
22
Priority
Electric Physical
Level 52
Synergizes with Digital

Cold Geyser

A icy stream from the depths, this soaker inflicts moderate Water damage and leaves you cold for 2 turns.

DMG
STA
105
29
Priority
Water Physical
Level 52

Autodestruction

Let's press the big red button with the danger signs! The Digital attacker inflicts massive damage and self-destructs in the process.

DMG
STA
125
0
Priority
Hold: 3
Digital Physical
Level 52

Late Torment

The first cut is the deepest, but the last one hurts like Downbelow. This Neutral Technique only works on trapped enemies and inflicts 180 damage.

DMG
STA
180
23
Priority
Neutral Physical
Level 80

Haito Uchi

A slashing open-hand strike in the Cipanki martial arts tradition. Inflicts Physical damage and leaves them Asleep the same turn.

DMG
STA
85
24
Priority
Hold: 1
Melee Physical
Level 80

Toxic Ink

The victim will have time to regret getting this tattoo... While it's Poisoned for 2 turns.

DMG
STA
65
18
Priority
Toxic Physical
Level 80

Earth Wave

Feel the Earth shake under your feet, rising with Anak-like force: slow, but devastating for the whole team.

DMG
STA
100
33
Priority
Hold: 2
Earth Physical
Level 80

Debris Typhoon

A good brute-force technique if you don't mind tidying up later.

DMG
STA
73
11
Priority
Wind Physical
Level 80
Synergizes with Wind
  • +95 Damage

Crystallize

Inspired by the ruins of the Amethyst Barrens, this crystal crust provides protection at the expense of speed: DEF but SPD .

DMG
STA
0
21
Priority
Hold: 1
Crystal Status
Level 80

Waterjet

About time your enemies took a shower! This pressurized jet inflicts considerable damage and leaves the target Cold for 2 turns.

DMG
STA
110
18
Priority
Hold: 2
Water Physical
Level 80

Learned by TechniqueCourses

Misogi

The monks of Miyako developed this technique to eliminate all altered states on the Temtem.Using this waterfall meditation with a Water ally, you become immune for 3 turns.

DMG
STA
0
18
Priority
Hold: 2
Water Status
Synergizes with Water
  • 3 Turns  Immune

Zen Meditation

Focus on your breathing. Remember, no effort, no resistance... The technique consumes 0 Stamina and boosts your ATK and SPATK .

DMG
STA
0
0
Priority
Hold: 2
Melee Status