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Maoala

-

#153

Mental Melee

Base Stats

DEF
61
ATK
80
STA
70
HP
65
SPD
57
SPATK
57
SPDEF
58

BIO

Height 160cm / 62"
Weight 73kg / 160lbs
Catch rate 115
Hatch time 22min
Weight 73kg / 160lbs
Gender distribution 50% 50%
TV Yield
sta +1
atk +3

Tempedia

A favorite of Lochburgian tamers, Maoala are companionable Temtem, always up for a fun party or a hearty battle, equally at home in the dojo and in the pub.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x0.5 x1 x1 x1 x2 x1 x2 x1 x4 x0.25 x2 x1

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Evolutions

This temtem has no evolutions!

Locations

Island Arbury
Route Meadowdale
Rarity 60% - 75%
Level 60 - 65
Pansun 161 - 173

Techniques

Learned by Levelling

Novice Punch

Just one step above a slap, but everybody's got to start somewhere.Used in combination with a Melee ally, it changes the technique type to Melee and becomes a more powerful punch.

DMG
STA
30
3
Priority
Neutral Physical
Level 1
Synergizes with Melee
  • Becomes Melee
  • +51 Damage

Meditation

Sync your breathing, become more aware of the space around you, feel your body and mind get Vigorized for 3 turns...

DMG
STA
0
6
Priority
Mental Status
Level 8

Paralyzing Poison

This strong venom traps and poisons the target for 4 turns.Used in combination with a Toxic ally, the poisoning lasts for 6 turns.

DMG
STA
0
23
Priority
Hold: 2
Toxic Status
Level 15
Synergizes with Toxic
  • 6 Turns  Poisoned

Jinxed Whisper

Shh! Shut up, you're jinxing your chances! The target falls asleep for 2 turns, but the user gets overextended on the next turn.

DMG
STA
0
18
Priority
Neutral Status
Level 27

Hypnosis

A brain hack developed by Arburian Mind specialists that makes the target Asleep for 2 turns.

DMG
STA
0
20
Priority
Hold: 1
Mental Status
Level 34

Telekinetic Shrapnel

Reportedly feels "like combing your brain with concertina wire."

DMG
STA
80
14
Priority
Mental Physical
Level 45

Double Gash

"'Tis but a scratch! Or two!". This Melee Technique is nothing to write home about.

DMG
STA
49
7
Priority
Melee Physical
Level 60

Nito Seiho

Derived from Cipanki martial traditions, this technique deals a powerful Melee strike and gives them DEF .

DMG
STA
105
22
Priority
Hold: 1
Melee Physical
Level 75

Blackhole

Gravity in the Middle Sphere is capricious and mild - but this technique still causes a great deal of damage and wipes all statuses from the target.Used in combination with an Earth ally, Blackhole also wipes all stage changes.

DMG
STA
100
26
Priority
Hold: 1
Mental Physical
Level 80
Synergizes with Earth
  • Removes the target'sStat Stage Changes.

Depress

Aren't we all? Just take another nap. This technique inflicts exactly 120 damage without waking up the target.

DMG
STA
0
23
Priority
Hold: 1
Mental Special
Level 90

Learned by TechniqueCourses

Rush

Hard or weak, what really matters is striking first. This superfast technique does exactly 40 damage but overextends the user for the next turn.

DMG
STA
0
21
Priority
Neutral Physical

Wake Up

Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.

DMG
STA
1
0
Priority
Neutral Physical

Zen Meditation

Focus on your breathing. Remember, no effort, no resistance... The technique consumes 0 Stamina and boosts your ATK and SPATK .

DMG
STA
0
0
Priority
Hold: 2
Melee Status

Learned by Breeding

Haito Uchi

A slashing open-hand strike in the Cipanki martial arts tradition. Inflicts Physical damage and leaves them Asleep the same turn.

DMG
STA
85
24
Priority
Hold: 1
Melee Physical