Mawmense
-#148
Base Stats
BIO
Height | 189cm / 74" |
Weight | 208kg / 458lbs |
Catch rate | 68 |
Hatch time | 31min |
Weight | 208kg / 458lbs |
Gender distribution | 50% 50% |
TV Yield |
hp
+3
spdef
+1
|
Tempedia
Visesia herself rides a Mawmense into battle in "Endaira II", making it extremely cool and sought-after. Temtemologists argue it's an anachronism, since this is a very recent variety... but who listens to Temtemologists anyway?
Defensive Matchup
x1 | x2 | x1 | x0.5 | x1 | x0.5 | x1 | x1 | x2 | x1 | x1 | x1 |
Traits
Locations
Techniques
Learned by Levelling
Kick
Primal and instinctive, sometimes a good kick is all you need.
Sharp Leaf
Evolution has armed Nature Temtem with advanced defenses against herbivores.
Data Burst
Data input overflow! This sensory overload causes moderate damage.
Spores
One of the most basic Nature attacks, based on allergenic spores.
Revitalize
Antiseptic and a couple of bandages. Target recovers 20% HP.Antibiotics and a proper bandage. Target recovers 20% HP and Temtem 10%.
- Restore 10% of user's maximum HP
- 15 STA Cost
Binary Flood
It's either 1 or 0. And it's not 0... This technique inflicts moderate damage on the whole team.
Resin Trap
Like a mosquito in amber, this technique damages an enemy and leaves it trapped for 2 turns.
Roots
Legends tell of the Omninesian tamers who would root rivals in place, inflicting SPD .
Firewall
Effective protection against hackers and hostile Temtem... it bestows 4 immunity for 4 turns.
Stampede
A stampede worth of the Kisiwan savanna. Damages the whole team.Used in combination with an Earth ally, inflicts extra damage and seizes for 3 turns.
- 3 Turns Seized
- +125 Damage
Plasma Beam
A jet of superheated matter, right where it hurts. This technique does slight damage and burns a target for 1 turn.
Learned by TechniqueCourses
Harmful Microwaves
Make your enemies feel like reheated coffee does! This technique inflicts moderate damage.
- 14 STA Cost
Sanative Rain
Known as "the blessing rains of Kisiwa", this shamanic technique heals 15% of every Temtem on the battlefield..Used in combination with a Wind ally, Sanative Rain heals allied Temtem by 20% but enemies by only 10%.
- Restore 20% of allies maximum HP Restore 10% of rival's maximum HP
Darkness
Where is everybody!? All Temtem in the battlefield are Isolated for 2 turns, negating any synergies.
Block
Thou shall not pass! A Melee technique that confers DEF .
Learned by Breeding
Fiery Heist
Put your hands up, this 'Tem's too hot to handle! This technique seizes and burns for 2 turns.Used in combination with an ally, Fiery Heist seizes and burns for 4 turns.
- 4 Turns Seized 4 Turns Burned
Digithreat
Just like trash-posting, this technique is a slow way of inflicting damage to the mind...All those trash-posts are messing with your head... Used in combination with a Mental ally. Digithreat dooms the target for 3 turns.
- 3 turns Doomed
Shy Shield
Some Temtem are naturally introverted and keep to themselves, obtaining DEF .