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Nessla

-

#123

Water Electric

Base Stats

DEF
50
ATK
76
STA
58
HP
58
SPD
66
SPATK
76
SPDEF
72

BIO

Height 190cm / 74"
Weight 65kg / 144lbs
Catch rate 65
Hatch time 32min
Weight 65kg / 144lbs
Gender distribution 70% 30%
TV Yield
spdef +2

Tempedia

Water and electricity are always a dangerous mix - and it's never as true as in the case of Nessla. These undulating, majestic creatures are at home in open waters, where their powerful electric discharges are most effective.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x0.5 x0.5 x2 x1 x1 x1 x0.5 x1 x1 x2 x2

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Evolutions

This temtem has no evolutions!

Locations

Island Deniz
Route Thalassian Cliffs
Rarity 10%
Level 17 - 18
Pansun 91 - 95
Island Deniz
Route Sillaro River
Rarity 10%
Level 14 - 16
Pansun 79 - 87
Island Deniz
Route Sea-Queen's Aquarium
Rarity 10%
Level 15 - 20
Pansun 83 - 104
Island Tucma
Route Mines of Mictlan
Rarity Gift
Level 39 - 39
Pansun 182 - 182
Island Cipanku
Route Rice Fields
Rarity 20%
Level 46 - 55
Pansun 212 - 249
Island Cipanku
Route Sacred Lake
Rarity 40%
Level 55 - 65
Pansun 249 - 290

Techniques

Learned by Levelling

Bubbles

Bubbles! <3 This weakens the target by means of extreme cuteness.

DMG
STA
27
5
Priority
Water Special
Level 1

Water Blade

Whipping seawater, like the stormy Sillaro whipping the rocks.

DMG
STA
64
17
Priority
Water Special
Level 4

Chain Lightning

This miracle of Electric manipulation bounces 3 times clockwise for as long as it deals damage, dealing decreasing damage with each hit.

DMG
STA
48
17
Priority
Electric Special
Level 6

Sparks

Nothing perks you up like a spark-up! SPATK .

DMG
STA
0
9
Priority
Electric Status
Level 9

Strangle

Strangler and strangled, united in a deadly embrace. Both attacker and target get overextended next turn.

DMG
STA
35
12
Priority
Neutral Physical
Level 13

Tesla Prison

An electromagnetic trap that does light damage and slows down the target: SPD .

DMG
STA
50
14
Priority
Electric Special
Level 16

Stare

This intimidating stare gives the Temtem Alert for 2 turns, and makes rivals feel more vulnerable: DEF .

DMG
STA
0
9
Priority
Mental Status
Level 24

Iced Stalactite

Cold *does* bother you anyway... This giant icicle inflicts damage and also Cold for 3 turns.

DMG
STA
82
26
Priority
Hold: 1
Water Physical
Level 30

Electric Storm

True Electric storm like the monsoon over Cipanku. Damages whole team.

DMG
STA
76
29
Priority
Hold: 1
Electric Special
Level 44

Thunder Strike

Hear it roar! The sound and fury of this technique inflict heavy damage but Exhaust the attacker for 2 turns.

DMG
STA
115
26
Priority
Electric Special
Level 57

Defibrillate

Quick, give me another shock! This technique inflicts moderate damage and isolates it for 2 turns.

DMG
STA
80
14
Priority
Hold: 1
Electric Physical
Level 66

Piezoelectric Blow

This Temtem can compress a part of its body to unleash an electric shock - fast and damaging.Oh, and you have an earthing electrode? Used in combination with an Earth ally, Piezoelectric Blow inflicts additional damage and seizes for 2 turns.

DMG
STA
120
36
Priority
Hold: 2
Electric Physical
Level 85
Synergizes with Earth
  • 2 turns  Seized
  • +155 Damage

Learned by TechniqueCourses

Rend

While this technique does only moderate damage, it nullifies the target for 4 turns, buying you some precious time...

DMG
STA
50
26
Priority
Hold: 2
Neutral Special

Laundry

Look, nobody likes doing laundry, but it has to be done, OK? It cleans all statuses, naturally! (And does some damage to boot.).

DMG
STA
100
17
Priority
Hold: 2
Water Physical
Synergizes with Electric
  • Restore 10% of the user's maximum HP

Wake Up

Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.

DMG
STA
1
0
Priority
Neutral Physical

Learned by Breeding

Aquatic Whirlwind

This Water technique is faster than an angry Kalabyss.

DMG
STA
130
34
Priority
Hold: 1
Water Special

Bright Beam

Beam me up! This technique makes you alert and able to evade for 2 turns.

DMG
STA
10
21
Priority
Hold: 1
Electric Special
Synergizes with Crystal
  • +45 Damage