![](/images/sites/temtem/attributes_bg.png)
![](/storage/sites/temtem/portraits/68_medium.png)
![](/images/sites/temtem/attributes_border.png)
![](/images/sites/temtem/attributes_border_light.png)
![](/images/sites/temtem/attributes_border.png)
Osukai
-#68
![](/storage/sites/temtem/types/Earth.png)
![](/storage/sites/temtem/types/Melee.png)
Base Stats
BIO
Height | 235cm / 92" |
Weight | 195kg / 429lbs |
Catch rate | 0 |
Hatch time | 45min |
Weight | 195kg / 429lbs |
Gender distribution |
50%
![]() ![]() |
TV Yield |
atk
+4
|
Tempedia
Massive, four-armed Osukai are as hard as granite. They are credited with much of the boring heavy-lifting during the construction of the tunnels under the Kilima Range.
Defensive Matchup
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|---|---|---|---|---|---|---|
x1 | x0.5 | x2 | x2 | x0.5 | x1 | x2 | x1 | x2 | x1 | x0.5 | x0.5 |
Traits
Locations
Island | Kisiwa |
Route | Aisha's Hearth |
Rarity | 95% |
Level | 67 - 67 |
Techniques
Learned by Levelling
Novice Punch
Just one step above a slap, but everybody's got to start somewhere.Used in combination with a Melee ally, it changes the technique type to Melee and becomes a more powerful punch.
![](/storage/sites/temtem/priorities/normal.png)
![](/storage/sites/temtem/types/Neutral.png)
![](/storage/sites/temtem/classes/Physical.png)
![](/storage/sites/temtem/types/Melee.png)
- Becomes Melee
- +51 Damage
Meditation
Sync your breathing, become more aware of the space around you, feel your body and mind get Vigorized for 3 turns...
![](/storage/sites/temtem/priorities/normal.png)
![](/storage/sites/temtem/types/Mental.png)
![](/storage/sites/temtem/classes/Status.png)
Clay Ball
Mudslinging to see what sticks? It won't do much damage, but it slows them down... Inflicts moderate damage and SPD
![](/storage/sites/temtem/priorities/normal.png)
![](/storage/sites/temtem/types/Earth.png)
![](/storage/sites/temtem/classes/Physical.png)
Toughen
When the going gets tough, the tough get going - and DEF !
![](/storage/sites/temtem/priorities/normal.png)
![](/storage/sites/temtem/types/Earth.png)
![](/storage/sites/temtem/classes/Status.png)
Nito Seiho
Derived from Cipanki martial traditions, this technique deals a powerful Melee strike and gives them DEF .
![](/storage/sites/temtem/priorities/normal.png)
![](/storage/sites/temtem/types/Melee.png)
![](/storage/sites/temtem/classes/Physical.png)
Uppercut
Melee Temtem are all about raw strength. This technique is its sincerest expression.
![](/storage/sites/temtem/priorities/normal.png)
![](/storage/sites/temtem/types/Melee.png)
![](/storage/sites/temtem/classes/Physical.png)
Petrify
Have a heart... of stone. It doesn't hurt much, but it leaves enemies trapped for 3 turns.
![](/storage/sites/temtem/priorities/low.png)
![](/storage/sites/temtem/types/Earth.png)
![](/storage/sites/temtem/classes/Special.png)
Rockfall
Avalanche! The whole enemy team is bombarded with rocky debris for massive damage.Feel the burn! Used in combination with a Fire ally, the enemy team gets burns for 2 turns.
![](/storage/sites/temtem/priorities/normal.png)
![](/storage/sites/temtem/types/Earth.png)
![](/storage/sites/temtem/classes/Physical.png)
![](/storage/sites/temtem/types/Fire.png)
- 2 Turns Burned
Dim Mak
An accurate strike at the target's main pressure point, ignoring its defenses to deal exactly 100 damage without waking it up.
![](/storage/sites/temtem/priorities/high.png)
![](/storage/sites/temtem/types/Melee.png)
![](/storage/sites/temtem/classes/Special.png)
Hook
A quick lunge for that unprotected jaw. This technique doesn't do much damage, but gives the attacker ATK .
![](/storage/sites/temtem/priorities/high.png)
![](/storage/sites/temtem/types/Melee.png)
![](/storage/sites/temtem/classes/Special.png)
Wrenching Massage
The masseurs of Onsenshima don't usually want to hurt you. This technique is the exception - slow, moderate-damage technique.Now, this really pummels your deep tissues. Used in combination with a Electric ally, damage is increased and the enemy is exhausted for 2 turns.
![](/storage/sites/temtem/priorities/low.png)
![](/storage/sites/temtem/types/Melee.png)
![](/storage/sites/temtem/classes/Physical.png)
![](/storage/sites/temtem/types/Electric.png)
- 2 Turn Exhausted
- +116 Damage
Earthbreaker
Myrisles engineers hate this odd trick! Make the Earth shake and deal massive damage to the target.Used in combination with a Electric ally, it changes the technique type to Electric and the target is Seized for 2 turns.
![](/storage/sites/temtem/priorities/normal.png)
![](/storage/sites/temtem/types/Earth.png)
![](/storage/sites/temtem/classes/Physical.png)
![](/storage/sites/temtem/types/Electric.png)
- Becomes Electric 2 Turns Seized
- +150 Damage
Learned by TechniqueCourses
Base Jump
It's not the jump that hurts, it's the landing - and it hurts the target A LOT.
![](/storage/sites/temtem/priorities/normal.png)
![](/storage/sites/temtem/types/Neutral.png)
![](/storage/sites/temtem/classes/Physical.png)
Rend
While this technique does only moderate damage, it nullifies the target for 4 turns, buying you some precious time...
![](/storage/sites/temtem/priorities/normal.png)
![](/storage/sites/temtem/types/Neutral.png)
![](/storage/sites/temtem/classes/Special.png)
Quicksand
Can we all sink any lower? Every Temtem on the battlefield gets SPD .Used in combination with a Wind ally, only the enemy team gets SPD .
![](/storage/sites/temtem/priorities/high.png)
![](/storage/sites/temtem/types/Earth.png)
![](/storage/sites/temtem/classes/Status.png)
![](/storage/sites/temtem/types/Wind.png)
- Only affects rival team
Misogi
The monks of Miyako developed this technique to eliminate all altered states on the Temtem.Using this waterfall meditation with a Water ally, you become immune for 3 turns.
![](/storage/sites/temtem/priorities/normal.png)
![](/storage/sites/temtem/types/Water.png)
![](/storage/sites/temtem/classes/Status.png)
![](/storage/sites/temtem/types/Water.png)
- 3 Turns Immune
Kesa Gatame
One of the best-known and most useful Miyako floor techniques, it pins down a target for SPD .
![](/storage/sites/temtem/priorities/low.png)
![](/storage/sites/temtem/types/Melee.png)
![](/storage/sites/temtem/classes/Status.png)
Darkness
Where is everybody!? All Temtem in the battlefield are Isolated for 2 turns, negating any synergies.
![](/storage/sites/temtem/priorities/ultra.png)
![](/storage/sites/temtem/types/Neutral.png)
![](/storage/sites/temtem/classes/Status.png)
5PPEH
By striking the five vital points, the Miyako priests teach advanced tamers how to doom and immunize a target for 5 turns.
![](/storage/sites/temtem/priorities/verylow.png)
![](/storage/sites/temtem/types/Melee.png)
![](/storage/sites/temtem/classes/Status.png)
Learned by Breeding
Martial Strike
Many Melee Temtem are trained to perform this basic but effective technique.
![](/storage/sites/temtem/priorities/normal.png)
![](/storage/sites/temtem/types/Melee.png)
![](/storage/sites/temtem/classes/Special.png)
Jinxed Whisper
Shh! Shut up, you're jinxing your chances! The target falls asleep for 2 turns, but the user gets overextended on the next turn.
![](/storage/sites/temtem/priorities/normal.png)
![](/storage/sites/temtem/types/Neutral.png)
![](/storage/sites/temtem/classes/Status.png)
Footwork
Advanced balance training developed by Tucmani rockhoppers: it confers SPD .
![](/storage/sites/temtem/priorities/high.png)
![](/storage/sites/temtem/types/Melee.png)
![](/storage/sites/temtem/classes/Status.png)
Dust Vortex
This technique buffets the enemy with the fury of the fiercest Kisiwan sandstorm.
![](/storage/sites/temtem/priorities/normal.png)
![](/storage/sites/temtem/types/Earth.png)
![](/storage/sites/temtem/classes/Special.png)