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Osukai

-

#68

Earth Melee

Base Stats

DEF
85
ATK
95
STA
48
HP
71
SPD
68
SPATK
31
SPDEF
46

BIO

Height 235cm / 92"
Weight 195kg / 429lbs
Catch rate 0
Hatch time 45min
Weight 195kg / 429lbs
Gender distribution 50% 50%
TV Yield
atk +4

Tempedia

Massive, four-armed Osukai are as hard as granite. They are credited with much of the boring heavy-lifting during the construction of the tunnels under the Kilima Range.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x0.5 x2 x2 x0.5 x1 x2 x1 x2 x1 x0.5 x0.5

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Island Kisiwa
Route Aisha's Hearth
Rarity 95%
Level 67 - 67

Techniques

Learned by Levelling

Novice Punch

Just one step above a slap, but everybody's got to start somewhere.Used in combination with a Melee ally, it changes the technique type to Melee and becomes a more powerful punch.

DMG
STA
30
3
Priority
Neutral Physical
Level 1
Synergizes with Melee
  • Becomes Melee
  • +51 Damage

Meditation

Sync your breathing, become more aware of the space around you, feel your body and mind get Vigorized for 3 turns...

DMG
STA
0
6
Priority
Mental Status
Level 5

Clay Ball

Mudslinging to see what sticks? It won't do much damage, but it slows them down... Inflicts moderate damage and SPD

DMG
STA
60
12
Priority
Hold: 1
Earth Physical
Level 9

Toughen

When the going gets tough, the tough get going - and DEF !

DMG
STA
0
17
Priority
Hold: 1
Earth Status
Level 14

Nito Seiho

Derived from Cipanki martial traditions, this technique deals a powerful Melee strike and gives them DEF .

DMG
STA
105
22
Priority
Hold: 1
Melee Physical
Level 23

Uppercut

Melee Temtem are all about raw strength. This technique is its sincerest expression.

DMG
STA
80
14
Priority
Melee Physical
Level 31

Petrify

Have a heart... of stone. It doesn't hurt much, but it leaves enemies trapped for 3 turns.

DMG
STA
50
17
Priority
Hold: 1
Earth Special
Level 40

Rockfall

Avalanche! The whole enemy team is bombarded with rocky debris for massive damage.Feel the burn! Used in combination with a Fire ally, the enemy team gets burns for 2 turns.

DMG
STA
75
28
Priority
Hold: 1
Earth Physical
Level 51
Synergizes with Fire
  • 2 Turns  Burned

Dim Mak

An accurate strike at the target's main pressure point, ignoring its defenses to deal exactly 100 damage without waking it up.

DMG
STA
0
23
Priority
Hold: 2
Melee Special
Level 58

Hook

A quick lunge for that unprotected jaw. This technique doesn't do much damage, but gives the attacker ATK .

DMG
STA
46
21
Priority
Melee Special
Level 66

Wrenching Massage

The masseurs of Onsenshima don't usually want to hurt you. This technique is the exception - slow, moderate-damage technique.Now, this really pummels your deep tissues. Used in combination with a Electric ally, damage is increased and the enemy is exhausted for 2 turns.

DMG
STA
89
27
Priority
Melee Physical
Level 80
Synergizes with Electric
  • 2 Turn  Exhausted
  • +116 Damage

Earthbreaker

Myrisles engineers hate this odd trick! Make the Earth shake and deal massive damage to the target.Used in combination with a Electric ally, it changes the technique type to Electric and the target is Seized for 2 turns.

DMG
STA
120
33
Priority
Hold: 2
Earth Physical
Level 95
Synergizes with Electric
  • Becomes Electric 2 Turns  Seized
  • +150 Damage

Learned by TechniqueCourses

Base Jump

It's not the jump that hurts, it's the landing - and it hurts the target A LOT.

DMG
STA
100
22
Priority
Neutral Physical

Rend

While this technique does only moderate damage, it nullifies the target for 4 turns, buying you some precious time...

DMG
STA
50
26
Priority
Hold: 2
Neutral Special

Quicksand

Can we all sink any lower? Every Temtem on the battlefield gets SPD .Used in combination with a Wind ally, only the enemy team gets SPD .

DMG
STA
0
16
Priority
Hold: 1
Earth Status
Synergizes with Wind
  • Only affects rival team

Misogi

The monks of Miyako developed this technique to eliminate all altered states on the Temtem.Using this waterfall meditation with a Water ally, you become immune for 3 turns.

DMG
STA
0
18
Priority
Hold: 2
Water Status
Synergizes with Water
  • 3 Turns  Immune

Kesa Gatame

One of the best-known and most useful Miyako floor techniques, it pins down a target for SPD .

DMG
STA
0
15
Priority
Hold: 2
Melee Status

Darkness

Where is everybody!? All Temtem in the battlefield are Isolated for 2 turns, negating any synergies.

DMG
STA
0
18
Priority
Hold: 1
Neutral Status

5PPEH

By striking the five vital points, the Miyako priests teach advanced tamers how to doom and immunize a target for 5 turns.

DMG
STA
0
18
Priority
Hold: 2
Melee Status

Learned by Breeding

Martial Strike

Many Melee Temtem are trained to perform this basic but effective technique.

DMG
STA
50
5
Priority
Hold: 1
Melee Special

Jinxed Whisper

Shh! Shut up, you're jinxing your chances! The target falls asleep for 2 turns, but the user gets overextended on the next turn.

DMG
STA
0
18
Priority
Neutral Status

Footwork

Advanced balance training developed by Tucmani rockhoppers: it confers SPD .

DMG
STA
0
16
Priority
Hold: 1
Melee Status

Dust Vortex

This technique buffets the enemy with the fury of the fiercest Kisiwan sandstorm.

DMG
STA
131
28
Priority
Hold: 1
Earth Special