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Paharo

-

#16

Wind

Base Stats

DEF
40
ATK
40
STA
18
HP
48
SPD
60
SPATK
50
SPDEF
50

BIO

Height 75cm / 29"
Weight 8kg / 17lbs
Catch rate 190
Hatch time 7min
Weight 8kg / 17lbs
Gender distribution 50% 50%
TV Yield
hp +1

Tempedia

Paharo tend to hide in treetops and lurk, their green "mask" allowing them to blend in with the foliage. Often the only way to locate them is to look for the telltale gleam of their eyes.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x1 x1 x1 x2 x0.5 x1 x0.5 x1 x1 x1 x1

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Island Deniz
Route Prasine Coast
Rarity 20% - 90%
Level 2 - 7
Pansun 23 - 30
Island Deniz
Route Thalassian Cliffs
Rarity 90%
Level 4 - 6
Pansun 26 - 29
Island Deniz
Route Gifted Bridges
Rarity 30% - 95%
Level 7 - 10
Pansun 30 - 35

Techniques

Learned by Levelling

Peck

All beaked Temtems like to playfully peck their tamers. This is the less friendly version.

DMG
STA
24
5
Priority
Neutral Physical
Level 1

Stare

This intimidating stare gives the Temtem Alert for 2 turns, and makes rivals feel more vulnerable: DEF .

DMG
STA
0
9
Priority
Mental Status
Level 2

Wind Blade

Lashing gales, like the frozen tramontane wind howling over the Loch.

DMG
STA
40
9
Priority
Wind Special
Level 5

Wind Burst

A terrifying gust of wind, capable of throwing a small airship off course.

DMG
STA
90
14
Priority
Wind Special
Level 7

Hypnosis

A brain hack developed by Arburian Mind specialists that makes the target Asleep for 2 turns.

DMG
STA
0
20
Priority
Hold: 1
Mental Status
Level 12

Cheer Up

Lifts the spirits of the target and gives -1 Hold.

DMG
STA
0
10
Priority
Neutral Status
Level 14

Feather Gatling

"Even the softest feather becomes a sword if the hand is true." - Miyako proverb.

DMG
STA
100
21
Priority
Wind Physical
Level 19

Learned by TechniqueCourses

Misogi

The monks of Miyako developed this technique to eliminate all altered states on the Temtem.Using this waterfall meditation with a Water ally, you become immune for 3 turns.

DMG
STA
0
18
Priority
Hold: 2
Water Status
Synergizes with Water
  • 3 Turns  Immune

Turbo Choreography

The ancestral dance of Deniz is a powerful ritual that bestows protection, SPD to the whole team.Wind allies boost the effect of Turbo Choreography to the whole team SPD .

DMG
STA
0
23
Priority
Hold: 1
Wind Status
Synergizes with Wind
  • SPD

Wake Up

Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.

DMG
STA
1
0
Priority
Neutral Physical

Learned by Breeding

Humiliating Slap

A bruised ego hurts more than a wounded body. This is just the thing! DEF .

DMG
STA
90
23
Priority
Neutral Physical

Hyperkinetic Strike

When you gotta hit hard and fast - the faster, the harder. Inflicts extra damage depending on the Temtem's SPD.

DMG
STA
65
28
Priority
Hold: 1
Wind Special