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Pigepic

-

#141

Wind

Base Stats

DEF
72
ATK
60
STA
72
HP
54
SPD
58
SPATK
45
SPDEF
72

BIO

Height 69cm / 27"
Weight 64kg / 141lbs
Catch rate 135
Hatch time 18min
Weight 64kg / 141lbs
Gender distribution 50% 50%
TV Yield
sta +1
spdef +1

Tempedia

The absolute favourites of toddlers all around the Archipelago, Pigepic are fluffy, soft and absolutely adorable. Voluminous and cumbersome, they normally float low over the ground, making them ideal playmates for small children.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x1 x1 x1 x2 x0.5 x1 x0.5 x1 x1 x1 x1

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Evolutions

This temtem has no evolutions!

Locations

Island Deniz
Route Prasine Coast
Rarity 5%
Level 4 - 6
Pansun 28 - 32
Island Deniz
Route Thalassian Cliffs
Rarity 50% - 100%
Level 5 - 11
Pansun 30 - 42
Island Deniz
Route Gifted Bridges
Rarity 85%
Level 8 - 10
Pansun 36 - 40
Island Deniz
Route Saipark
Rarity 50%
Level 38 - 41
Pansun 96 - 102

Techniques

Learned by Levelling

Bamboozle

Give'em the old razzle dazzle! The target evades for 2 turns.

DMG
STA
0
21
Priority
Mental Status
Level 1

Scratch

Almost any claw or nail can scratch the surface. Sometimes that's enough.

DMG
STA
20
4
Priority
Neutral Physical
Level 1

Nibble

Many Temtem have this habit of gently chewing plants and furniture. This is a little less gentle.

DMG
STA
37
7
Priority
Neutral Physical
Level 3

Nimble

Through rigorous training, Temtem can become extra fast and gain SPD .

DMG
STA
0
9
Priority
Wind Status
Level 6

Heavy Blow

Effective and unsubtle, like a Tucmani mine drill.

DMG
STA
58
12
Priority
Neutral Physical
Level 12

Wind Burst

A terrifying gust of wind, capable of throwing a small airship off course.

DMG
STA
90
14
Priority
Wind Special
Level 20

Oshi-Dashi

Going for the ring out can be a dangerous Melee move in the smallest islands...

DMG
STA
150
33
Priority
Hold: 1
Melee Physical
Level 31

Tornado

A powerful wind technique, illegal to use near all airship terminals of the Archipelago.

DMG
STA
135
36
Priority
Hold: 1
Wind Special
Level 41

Chain Heal

Healing is a collective process - in clockwise order, 3 Temtem recover 20% health.

DMG
STA
0
23
Priority
Hold: 2
Neutral Status
Level 56

Turbine

Swift as the wind and as harsh and razor sharp as a wintery gale. This technique is fast and inflicts decent damage.

DMG
STA
100
23
Priority
Hold: 1
Wind Physical
Level 81

Divine Inspiration

All hail our lord and savior, Pigepic! This technique increases the team's SPDEF and heals the whole team by 15%

DMG
STA
0
21
Priority
Hold: 2
Earth Status
Level 92

Learned by TechniqueCourses

Major Slash

This blow targets the enemy's weak spot for massive damage.

DMG
STA
150
29
Priority
Hold: 1
Neutral Physical

Misogi

The monks of Miyako developed this technique to eliminate all altered states on the Temtem.Using this waterfall meditation with a Water ally, you become immune for 3 turns.

DMG
STA
0
18
Priority
Hold: 2
Water Status
Synergizes with Water
  • 3 Turns  Immune

Relax

Time for a little siesta! Everyone on the battlefield gets Asleep for 2 turns.

DMG
STA
0
12
Priority
Hold: 1
Neutral Status

Confiscate

Gimme all your stuff! The target is Seized for 3 turns.

DMG
STA
0
7
Priority
Neutral Status

Stone Wall

The best way to stonewall a Temtem, giving DEF and SPDEF .

DMG
STA
0
25
Priority
Hold: 1
Earth Status

Turbo Choreography

The ancestral dance of Deniz is a powerful ritual that bestows protection, SPD to the whole team.Wind allies boost the effect of Turbo Choreography to the whole team SPD .

DMG
STA
0
23
Priority
Hold: 1
Wind Status
Synergizes with Wind
  • SPD

Wake Up

Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.

DMG
STA
1
0
Priority
Neutral Physical

Learned by Breeding

Hurricane

This technique is named after a former Dojo Master who was once a contender for the title of Champion of the Archipelago... It damages the whole enemy team.Used in combination with a Digital ally, Hurricane also increases the user's SPD

DMG
STA
67
29
Priority
Hold: 1
Wind Special
Synergizes with Digital
  • SPD

Head Charge

There are many clever uses for a large skull. This is not one of them, but it's effective.

DMG
STA
80
10
Priority
Hold: 1
Melee Physical

Sharp Rain

Rather like snow, if snow was razor-sharp ice needles instead of gentle flakes.

DMG
STA
130
23
Priority
Hold: 2
Water Special