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Pocus

-

#80

Mental

Base Stats

DEF
40
ATK
61
STA
73
HP
70
SPD
78
SPATK
87
SPDEF
51

BIO

Height 190cm / 74"
Weight 82kg / 180lbs
Catch rate 40
Hatch time 37min
Weight 82kg / 180lbs
Gender distribution 20% 80%
TV Yield
spd +2
spatk +1

Tempedia

Pocus was considered blue-blooded among the blue bloods, and was traditionally given only to the male heirs of the House of Braeside. When the lineage fell, they mostly went extinct... until recently.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x0.5 x1 x1 x1 x2 x1 x1 x1 x2 x0.5 x2 x1

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Techniques

Learned by Levelling

Hypnosis

A brain hack developed by Arburian Mind specialists that makes the target Asleep for 2 turns.

DMG
STA
0
20
Priority
Hold: 1
Mental Status
Level 1

Stare

This intimidating stare gives the Temtem Alert for 2 turns, and makes rivals feel more vulnerable: DEF .

DMG
STA
0
9
Priority
Mental Status
Level 4

Beta Burst

A mighty beta-wave surge that bombards the target with a subatomic barrage.

DMG
STA
100
27
Priority
Mental Special
Level 8

Psychosis

Never take a shower before checking you're really alone... It dooms the target for 4 turns.

DMG
STA
0
18
Priority
Hold: 2
Mental Status
Level 12

Telekinetic Shrapnel

Reportedly feels "like combing your brain with concertina wire."

DMG
STA
80
14
Priority
Mental Physical
Level 16

Gamma Burst

The shorter the wavelength, the higher the damage. This mighty technique costs a lot of stamina but leaves the target even more exhausted.

DMG
STA
150
36
Priority
Hold: 1
Mental Special
Level 35

Ninja Jutsu

The secret arts of the Cipanku shinobi! This technique lets you backstab enemies in the blink of an eye.

DMG
STA
130
32
Priority
Hold: 2
Neutral Physical
Level 48

Time Split

Twist the fabric of time-space to your advantage, gaining SPD and giving the enemy SPD .

DMG
STA
30
23
Priority
Hold: 1
Mental Special
Level 58

Slow Down

Time to chill and take it slow... The target gets SPD Used in combination with a Mental ally, Slow Down also causes the target to fall asleep for 2 turns.

DMG
STA
0
12
Priority
Mental Status
Level 65
Synergizes with Mental
  • 2 Turns  Asleep

Denigrate

Sticks and stones... but this mental humiliation hurts too. It inflicts damage on the whole team.

DMG
STA
73
33
Priority
Hold: 1
Mental Special
Level 76

Depress

Aren't we all? Just take another nap. This technique inflicts exactly 120 damage without waking up the target.

DMG
STA
0
23
Priority
Hold: 1
Mental Special
Level 90

Learned by TechniqueCourses

Darkness

Where is everybody!? All Temtem in the battlefield are Isolated for 2 turns, negating any synergies.

DMG
STA
0
18
Priority
Hold: 1
Neutral Status

Horror

Unspeakable nightmares! Obviously, they can only hurt an asleep target, but they do massive damage to the sleeper.

DMG
STA
175
20
Priority
Hold: 1
Mental Special

Purgation

Out with the bad, in with the good! This technique increases ATK and eliminates doomed.

DMG
STA
0
16
Priority
Mental Status

Learned by Breeding

Extra Energy Slam

A simple truth about Temtem fighting - the stronger you are, the harder you hit. This Neutral technique inflicts variable damage depending on the launcher's STA.

DMG
STA
90
31
Priority
Neutral Physical

Pickpocket

A dirty trick from the seedier alleys of Lochburg, uses nimble fingers (or claws) to Seize the target for 2 turns.

DMG
STA
35
20
Priority
Hold: 1
Neutral Physical