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Rhoulder

-

#31

Neutral Earth

Base Stats

DEF
91
ATK
79
STA
51
HP
90
SPD
42
SPATK
22
SPDEF
65

BIO

Height 180cm / 70"
Weight 380kg / 837lbs
Catch rate 80
Hatch time 29min
Weight 380kg / 837lbs
Gender distribution 50% 50%
TV Yield
hp +2
atk +1

Tempedia

Once king of the Kisiwan savannah, this species boasts incredibly hard lamellar plates. Before the time of Chacha Turay, they were used in tribal warfare as armored cavalry.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x0.5 x2 x2 x0.5 x1 x2 x1 x1 x2 x0.5 x0.5

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Evolutions

This temtem has no evolutions!

Locations

Island Kisiwa
Route Tasa Desert
Rarity 5%
Level 45 - 50
Pansun 172 - 189

Techniques

Learned by Levelling

Charge

There's a time for cunning strategy, and there's a time for charging head-on. This one is for the latter case.

DMG
STA
50
4
Priority
Hold: 1
Neutral Physical
Level 1

Sand Splatter

A fistful of humble sand becomes a face full of dirty fighting.

DMG
STA
35
7
Priority
Earth Physical
Level 5

Goring

You mess with the horns, you get the... No, wait! This fast, Neutral technique does serious damage.

DMG
STA
120
18
Priority
Hold: 1
Neutral Physical
Level 10

Execution

"Omnes vulnerant, postuma necat". Slowly the hour creeps onwards... it does only slight damage, but if that leaves the Temtem under 35% of their total HP... it's over for them.

DMG
STA
50
23
Priority
Hold: 3
Neutral Physical
Level 16

Bestial Charge

A primal charge, like the stampede on the Kisiwa plains! It inflicts damage on the whole team.

DMG
STA
55
23
Priority
Hold: 1
Neutral Physical
Level 24

Shelter

Take cover! This slow technique gives DEF and SPDEF at the expense of leaving you Overexerted on the next turn.

DMG
STA
0
14
Priority
Hold: 2
Neutral Status
Level 28

Stampede

A stampede worth of the Kisiwan savanna. Damages the whole team.Used in combination with an Earth ally, inflicts extra damage and seizes for 3 turns.

DMG
STA
100
33
Priority
Hold: 2
Neutral Physical
Level 47
Synergizes with Earth
  • 3 Turns  Seized
  • +125 Damage

Stone Ball

The bane of exploring archaeologists, this is a mighty Earth technique.Used in combination with a Fire ally, that flaming ball Burns for 2 turns.

DMG
STA
120
34
Priority
Earth Physical
Level 50
Synergizes with Fire
  • 2 Turns  Burned

Earthbreaker

Myrisles engineers hate this odd trick! Make the Earth shake and deal massive damage to the target.Used in combination with a Electric ally, it changes the technique type to Electric and the target is Seized for 2 turns.

DMG
STA
120
33
Priority
Hold: 2
Earth Physical
Level 58
Synergizes with Electric
  • Becomes Electric 2 Turns  Seized
  • +150 Damage

Drill Impact

Nothing does armor piercing damage like a drill to the head.

DMG
STA
100
23
Priority
Neutral Physical
Level 76

Rockfall

Avalanche! The whole enemy team is bombarded with rocky debris for massive damage.Feel the burn! Used in combination with a Fire ally, the enemy team gets burns for 2 turns.

DMG
STA
75
28
Priority
Hold: 1
Earth Physical
Level 94
Synergizes with Fire
  • 2 Turns  Burned

Learned by TechniqueCourses

Drought

A bone-dry technique that leaves every Temtem on the battlefield except the user Exhausted and Seized for 2 turns, and the attacker overextended next turn.

DMG
STA
0
14
Priority
Hold: 1
Earth Status

Cage

In you go, Nick! Everyone on the battlefield gets Trapped for 2 turns.

DMG
STA
0
27
Priority
Hold: 1
Neutral Status

Held Anger

All that suppressed rage keeps building up... until it bursts in a nova of wrath.

DMG
STA
160
14
Priority
Hold: 3
Neutral Physical

Rush

Hard or weak, what really matters is striking first. This superfast technique does exactly 40 damage but overextends the user for the next turn.

DMG
STA
0
21
Priority
Neutral Physical

Stone Wall

The best way to stonewall a Temtem, giving DEF and SPDEF .

DMG
STA
0
25
Priority
Hold: 1
Earth Status

Learned by Breeding

Toughen

When the going gets tough, the tough get going - and DEF !

DMG
STA
0
17
Priority
Hold: 1
Earth Status

Burrow

"In a hole in the ground there lived a Temtem..." which allowed it to evade for 4 turns.

DMG
STA
0
14
Priority
Hold: 1
Earth Status