Rhoulder
-#31
Base Stats
BIO
Height | 180cm / 70" |
Weight | 380kg / 837lbs |
Catch rate | 80 |
Hatch time | 29min |
Weight | 380kg / 837lbs |
Gender distribution | 50% 50% |
TV Yield |
hp
+2
atk
+1
|
Tempedia
Once king of the Kisiwan savannah, this species boasts incredibly hard lamellar plates. Before the time of Chacha Turay, they were used in tribal warfare as armored cavalry.
Defensive Matchup
x1 | x0.5 | x2 | x2 | x0.5 | x1 | x2 | x1 | x1 | x2 | x0.5 | x0.5 |
Evolutions
This temtem has no evolutions!
Traits
Locations
Island | Kisiwa |
Route | Tasa Desert |
Rarity | 5% |
Level | 45 - 50 |
Pansun | 172 - 189 |
Techniques
Learned by Levelling
Charge
There's a time for cunning strategy, and there's a time for charging head-on. This one is for the latter case.
Sand Splatter
A fistful of humble sand becomes a face full of dirty fighting.
Goring
You mess with the horns, you get the... No, wait! This fast, Neutral technique does serious damage.
Execution
"Omnes vulnerant, postuma necat". Slowly the hour creeps onwards... it does only slight damage, but if that leaves the Temtem under 35% of their total HP... it's over for them.
Bestial Charge
A primal charge, like the stampede on the Kisiwa plains! It inflicts damage on the whole team.
Shelter
Take cover! This slow technique gives DEF and SPDEF at the expense of leaving you Overexerted on the next turn.
Stampede
A stampede worth of the Kisiwan savanna. Damages the whole team.Used in combination with an Earth ally, inflicts extra damage and seizes for 3 turns.
- 3 Turns Seized
- +125 Damage
Stone Ball
The bane of exploring archaeologists, this is a mighty Earth technique.Used in combination with a Fire ally, that flaming ball Burns for 2 turns.
- 2 Turns Burned
Earthbreaker
Myrisles engineers hate this odd trick! Make the Earth shake and deal massive damage to the target.Used in combination with a Electric ally, it changes the technique type to Electric and the target is Seized for 2 turns.
- Becomes Electric 2 Turns Seized
- +150 Damage
Drill Impact
Nothing does armor piercing damage like a drill to the head.
Rockfall
Avalanche! The whole enemy team is bombarded with rocky debris for massive damage.Feel the burn! Used in combination with a Fire ally, the enemy team gets burns for 2 turns.
- 2 Turns Burned
Learned by TechniqueCourses
Drought
A bone-dry technique that leaves every Temtem on the battlefield except the user Exhausted and Seized for 2 turns, and the attacker overextended next turn.
Cage
In you go, Nick! Everyone on the battlefield gets Trapped for 2 turns.
Held Anger
All that suppressed rage keeps building up... until it bursts in a nova of wrath.
Rush
Hard or weak, what really matters is striking first. This superfast technique does exactly 40 damage but overextends the user for the next turn.
Stone Wall
The best way to stonewall a Temtem, giving DEF and SPDEF .
Learned by Breeding
Toughen
When the going gets tough, the tough get going - and DEF !
Burrow
"In a hole in the ground there lived a Temtem..." which allowed it to evade for 4 turns.