Rhoulder
-#31
Neutral
Earth
Base Stats
BIO
| Height | 180cm / 70" |
| Weight | 380kg / 837lbs |
| Catch rate | 80 |
| Hatch time | 29min |
| Weight | 380kg / 837lbs |
| Gender distribution |
50%
|
| TV Yield |
hp
+2
atk
+1
|
Tempedia
Once king of the Kisiwan savannah, this species boasts incredibly hard lamellar plates. Before the time of Chacha Turay, they were used in tribal warfare as armored cavalry.
Defensive Matchup
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| x1 | x0.5 | x2 | x2 | x0.5 | x1 | x2 | x1 | x1 | x2 | x0.5 | x0.5 |
Evolutions
This temtem has no evolutions!
Traits
Locations
| Island | Kisiwa |
| Route | Tasa Desert |
| Rarity | 5% |
| Level | 45 - 50 |
| Pansun | 172 - 189 |
Techniques
Learned by Levelling
Charge
There's a time for cunning strategy, and there's a time for charging head-on. This one is for the latter case.
Neutral
Physical
Sand Splatter
A fistful of humble sand becomes a face full of dirty fighting.
Earth
Physical
Goring
You mess with the horns, you get the... No, wait! This fast, Neutral technique does serious damage.
Neutral
Physical
Execution
"Omnes vulnerant, postuma necat". Slowly the hour creeps onwards... it does only slight damage, but if that leaves the Temtem under 35% of their total HP... it's over for them.
Neutral
Physical
Bestial Charge
A primal charge, like the stampede on the Kisiwa plains! It inflicts damage on the whole team.
Neutral
Physical
Shelter
Take cover! This slow technique gives DEF and SPDEF at the expense of leaving you Overexerted on the next turn.
Neutral
Status
Stampede
A stampede worth of the Kisiwan savanna. Damages the whole team.Used in combination with an Earth ally, inflicts extra damage and seizes for 3 turns.
Neutral
Physical
Earth
- 3 Turns Seized
- +125 Damage
Stone Ball
The bane of exploring archaeologists, this is a mighty Earth technique.Used in combination with a Fire ally, that flaming ball Burns for 2 turns.
Earth
Physical
Fire
- 2 Turns Burned
Earthbreaker
Myrisles engineers hate this odd trick! Make the Earth shake and deal massive damage to the target.Used in combination with a Electric ally, it changes the technique type to Electric and the target is Seized for 2 turns.
Earth
Physical
Electric
- Becomes Electric 2 Turns Seized
- +150 Damage
Drill Impact
Nothing does armor piercing damage like a drill to the head.
Neutral
Physical
Rockfall
Avalanche! The whole enemy team is bombarded with rocky debris for massive damage.Feel the burn! Used in combination with a Fire ally, the enemy team gets burns for 2 turns.
Earth
Physical
Fire
- 2 Turns Burned
Learned by TechniqueCourses
Drought
A bone-dry technique that leaves every Temtem on the battlefield except the user Exhausted and Seized for 2 turns, and the attacker overextended next turn.
Earth
Status
Cage
In you go, Nick! Everyone on the battlefield gets Trapped for 2 turns.
Neutral
Status
Held Anger
All that suppressed rage keeps building up... until it bursts in a nova of wrath.
Neutral
Physical
Rush
Hard or weak, what really matters is striking first. This superfast technique does exactly 40 damage but overextends the user for the next turn.
Neutral
Physical
Stone Wall
The best way to stonewall a Temtem, giving DEF and SPDEF .
Earth
Status
Learned by Breeding
Toughen
When the going gets tough, the tough get going - and DEF !
Earth
Status
Burrow
"In a hole in the ground there lived a Temtem..." which allowed it to evade for 4 turns.
Earth
Status