Logo
Games
Lantern

Saipat

-

#69

Water Melee

Base Stats

DEF
55
ATK
80
STA
42
HP
92
SPD
70
SPATK
70
SPDEF
50

BIO

Height 100cm / 39"
Weight 50kg / 110lbs
Catch rate 140
Hatch time 17min
Weight 50kg / 110lbs
Gender distribution 50% 50%
TV Yield
hp +3

Tempedia

Nothing says 'amateur' like making fun of Saipat. Sure, they might look comical at first sight, but nobody who has faced a totally focused Saipat, sturdy coral sai in hand, takes them anything but seriously.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x0.5 x0.5 x2 x2 x0.5 x2 x1 x2 x0.5 x1 x2

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Evolutions

This temtem has no evolutions!

Locations

Island Deniz
Route Prasine Coast
Rarity 20% - 50%
Level 2 - 5
Pansun 24 - 30
Island Deniz
Route Thalassian Cliffs
Rarity 5%
Level 6 - 8
Pansun 32 - 36
Island Deniz
Route Gifted Bridges
Rarity 15% - 100%
Level 8 - 14
Pansun 36 - 47
Island Deniz
Route Windward Fort
Rarity 20% - 50%
Level 9 - 15
Pansun 38 - 49
Island Deniz
Route Arissola Dojo
Rarity 35%
Level 15 - 17
Pansun 49 - 53
Island Deniz
Route Sillaro River
Rarity 45% - 100%
Level 13 - 16
Pansun 46 - 51
Island Deniz
Route Sea-Queen's Aquarium
Rarity 10%
Level 15 - 20
Pansun 49 - 59
Island Deniz
Route Aguamarina Caves
Rarity 20% - 40%
Level 15 - 20
Pansun 49 - 59
Island Deniz
Route Saipark
Rarity 50%
Level 38 - 41
Pansun 94 - 100
Island Tucma
Route Xolot Reservoir
Rarity 30% - 40%
Level 30 - 33
Pansun 78 - 84
Island Cipanku
Route Rice Fields
Rarity 35%
Level 48 - 52
Pansun 113 - 121
Island Arbury
Route Loch Aduar
Rarity 60%
Level 58 - 62
Pansun 132 - 140
Island Arbury
Route Meadowdale
Rarity 20% - 50%
Level 55 - 65
Pansun 127 - 146

Techniques

Learned by Levelling

Water Blade

Whipping seawater, like the stormy Sillaro whipping the rocks.

DMG
STA
64
17
Priority
Water Special
Level 1

Martial Strike

Many Melee Temtem are trained to perform this basic but effective technique.

DMG
STA
50
5
Priority
Hold: 1
Melee Special
Level 4

Rage

The red mist makes a Temtem brutal but also careless, getting ATK and DEF .

DMG
STA
0
11
Priority
Melee Status
Level 6

Stare

This intimidating stare gives the Temtem Alert for 2 turns, and makes rivals feel more vulnerable: DEF .

DMG
STA
0
9
Priority
Mental Status
Level 10

Venomous Claws

When the look of your claws doesn't prevent the fight, the poison finishes it.

DMG
STA
40
9
Priority
Toxic Physical
Level 14

High-pressure Water

An industrial-grade water jet that packs real punch.Used in combination with a Fire ally, it produced boiling water that inflicts Burn for 3 turns.

DMG
STA
60
17
Priority
Hold: 1
Water Special
Level 19
Synergizes with Fire
  • 3 Turns  Burned

Held Anger

All that suppressed rage keeps building up... until it bursts in a nova of wrath.

DMG
STA
160
14
Priority
Hold: 3
Neutral Physical
Level 25

Iced Stalactite

Cold *does* bother you anyway... This giant icicle inflicts damage and also Cold for 3 turns.

DMG
STA
82
26
Priority
Hold: 1
Water Physical
Level 31

Nicho Sai

This basic strike for sai delivers a powerful Melee technique.

DMG
STA
135
34
Priority
Hold: 1
Melee Physical
Level 38

Waterjet

About time your enemies took a shower! This pressurized jet inflicts considerable damage and leaves the target Cold for 2 turns.

DMG
STA
110
18
Priority
Hold: 2
Water Physical
Level 44

Ninja Jutsu

The secret arts of the Cipanku shinobi! This technique lets you backstab enemies in the blink of an eye.

DMG
STA
130
32
Priority
Hold: 2
Neutral Physical
Level 58

Clinch

Give me a hug, bro! Ouch... but... not... like... thaaat...

DMG
STA
85
16
Priority
Neutral Physical
Level 69

Wrenching Massage

The masseurs of Onsenshima don't usually want to hurt you. This technique is the exception - slow, moderate-damage technique.Now, this really pummels your deep tissues. Used in combination with a Electric ally, damage is increased and the enemy is exhausted for 2 turns.

DMG
STA
89
27
Priority
Melee Physical
Level 84
Synergizes with Electric
  • 2 Turn  Exhausted
  • +116 Damage

Learned by TechniqueCourses

Misogi

The monks of Miyako developed this technique to eliminate all altered states on the Temtem.Using this waterfall meditation with a Water ally, you become immune for 3 turns.

DMG
STA
0
18
Priority
Hold: 2
Water Status
Synergizes with Water
  • 3 Turns  Immune

Laundry

Look, nobody likes doing laundry, but it has to be done, OK? It cleans all statuses, naturally! (And does some damage to boot.).

DMG
STA
100
17
Priority
Hold: 2
Water Physical
Synergizes with Electric
  • Restore 10% of the user's maximum HP

Tsunami

Summon a rarely seen tidal wave that damages a whole team.Uses in combination with a Wind ally, damage boost and Cold for 3 Turns.

DMG
STA
70
29
Priority
Hold: 1
Water Special
Synergizes with Wind
  • 3 Turns  Cold
  • +80 Damage

Kesa Gatame

One of the best-known and most useful Miyako floor techniques, it pins down a target for SPD .

DMG
STA
0
15
Priority
Hold: 2
Melee Status

5PPEH

By striking the five vital points, the Miyako priests teach advanced tamers how to doom and immunize a target for 5 turns.

DMG
STA
0
18
Priority
Hold: 2
Melee Status

Learned by Breeding

Toxic Ink

The victim will have time to regret getting this tattoo... While it's Poisoned for 2 turns.

DMG
STA
65
18
Priority
Toxic Physical

Ice Shuriken

An obscure technique created by the secretive Iwaba clan, deep in the Cipanki hills, which inflicts Cold for 2 turns.

DMG
STA
60
16
Priority
Water Physical

Ice Cubes

An extreme version of the ice water bucket challenge that does real damage.

DMG
STA
54
15
Priority
Water Physical
Synergizes with Water
  • 9 STA Cost