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Saku

-

#49

Nature Wind

Base Stats

DEF
62
ATK
66
STA
68
HP
82
SPD
40
SPATK
40
SPDEF
70

BIO

Height 92cm / 36"
Weight 44kg / 97lbs
Catch rate 140
Hatch time 17min
Weight 44kg / 97lbs
Gender distribution 50% 50%
TV Yield
hp +2

Tempedia

Some say the first airship designs were inspired by this Temtem's ability to inflate air pockets within its body, allowing it to float and drift with the prevailing winds.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x2 x0.5 x0.5 x1 x0.25 x1 x0.5 x1 x1 x1 x2

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Island Omninesia
Route The Canopath
Rarity 5%
Level 16 - 18
Pansun 51 - 55
Island Omninesia
Route The Glassyway
Rarity 25%
Level 19 - 22
Pansun 57 - 63
Island Tucma
Route Kupeleleza
Rarity 40%
Level 35 - 38
Pansun 88 - 94

Techniques

Learned by Levelling

Shy Shield

Some Temtem are naturally introverted and keep to themselves, obtaining DEF .

DMG
STA
0
8
Priority
Neutral Status
Level 1

Toxic Spores

Toxin-carrying spores that inoculate with Poisoned for 3 turns.

DMG
STA
0
9
Priority
Toxic Status
Level 3

Nimble

Through rigorous training, Temtem can become extra fast and gain SPD .

DMG
STA
0
9
Priority
Wind Status
Level 6

Urushiol

The substance known as Urushiol is a virulent toxic agent.Urushiol's synergy with a Toxic ally Poisons the enemy for 4 turns.

DMG
STA
41
8
Priority
Toxic Physical
Level 8
Synergizes with Toxic
  • 4 Turns  Poisoned

Sharp Leaf

Evolution has armed Nature Temtem with advanced defenses against herbivores.

DMG
STA
50
7
Priority
Nature Physical
Level 11

Debris Typhoon

A good brute-force technique if you don't mind tidying up later.

DMG
STA
73
11
Priority
Wind Physical
Level 14
Synergizes with Wind
  • +95 Damage

Narcoleptic Hit

A potent attack that exhausts the attacker's psyche, making it fall Asleep for 2 turns.

DMG
STA
150
17
Priority
Hold: 1
Mental Physical
Level 18

Boomerang

Originated as an Omninesian technique to reach hanging fruit in the jungle canopy.

DMG
STA
85
22
Priority
Wind Physical
Level 25

Allergic Spread

A burst of allergen spores that inflicts damage on the whole team.

DMG
STA
58
21
Priority
Hold: 1
Nature Special
Level 30

Humiliating Slap

A bruised ego hurts more than a wounded body. This is just the thing! DEF .

DMG
STA
90
23
Priority
Neutral Physical
Level 39

Turbine

Swift as the wind and as harsh and razor sharp as a wintery gale. This technique is fast and inflicts decent damage.

DMG
STA
100
23
Priority
Hold: 1
Wind Physical
Level 51

Frond Whip

Feel the true force of Nature, unleashed as a savage lash of the whip!

DMG
STA
146
33
Priority
Hold: 1
Nature Physical
Level 65

Refreshing Breeze

A breath of fresh air to relax and heal you. This quick technique cures all statuses and decreases SPDEF .Used in combination with a Nature ally, Refreshing Breeze increases SPDEF instead of decreasing it.

DMG
STA
0
22
Priority
Hold: 2
Wind Status
Level 80
Synergizes with Nature
  • SPDEF

Gaia

Invoke the ancient spirit of the Omninesian jungle to recover 100% STA and 20% of the user's max HP.

DMG
STA
0
17
Priority
Hold: 3
Nature Status
Level 96

Learned by TechniqueCourses

Wake Up

Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.

DMG
STA
1
0
Priority
Neutral Physical

Sanative Rain

Known as "the blessing rains of Kisiwa", this shamanic technique heals 15% of every Temtem on the battlefield..Used in combination with a Wind ally, Sanative Rain heals allied Temtem by 20% but enemies by only 10%.

DMG
STA
0
20
Priority
Hold: 1
Water Status
Synergizes with Wind
  • Restore 20% of allies maximum HP Restore 10% of rival's maximum HP

Relax

Time for a little siesta! Everyone on the battlefield gets Asleep for 2 turns.

DMG
STA
0
12
Priority
Hold: 1
Neutral Status

Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

DMG
STA
100
20
Priority
Toxic Physical

Held Anger

All that suppressed rage keeps building up... until it bursts in a nova of wrath.

DMG
STA
160
14
Priority
Hold: 3
Neutral Physical

Learned by Breeding

Lifeful Sap

The sap of life, from the living heart of the Giant Banyan. Heals 10% HP for 5 turns.

DMG
STA
0
23
Priority
Nature Status

Bark Shield

Omninenesian Temtem use pieces of Banyan bark as shields, giving the whole team DEF .

DMG
STA
0
36
Priority
Hold: 2
Nature Status