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Sanbi

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#98

Mental

Base Stats

DEF
79
ATK
89
STA
51
HP
71
SPD
64
SPATK
42
SPDEF
61

BIO

Height 160cm / 62"
Weight 30kg / 66lbs
Catch rate 90
Hatch time 27min
Weight 30kg / 66lbs
Gender distribution 50% 50%
TV Yield
atk +3
def +1

Tempedia

Capable of communicating moods and intentions via complex patterns of its triple tail, these Temtem are aloof creatures who prefer the solitudes of the Arbury highlands. Although they mostly keep to themselves, their mindpower is formidable.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x0.5 x1 x1 x1 x2 x1 x1 x1 x2 x0.5 x2 x1

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Techniques

Learned by Levelling

Nibble

Many Temtem have this habit of gently chewing plants and furniture. This is a little less gentle.

DMG
STA
37
7
Priority
Neutral Physical
Level 1

Heavy Blow

Effective and unsubtle, like a Tucmani mine drill.

DMG
STA
58
12
Priority
Neutral Physical
Level 5

Telekinetic Shrapnel

Reportedly feels "like combing your brain with concertina wire."

DMG
STA
80
14
Priority
Mental Physical
Level 10

Bamboozle

Give'em the old razzle dazzle! The target evades for 2 turns.

DMG
STA
0
21
Priority
Mental Status
Level 16

Head Ram

Use your head, non-metaphorically.

DMG
STA
100
12
Priority
Neutral Physical
Level 26

Hypnosis

A brain hack developed by Arburian Mind specialists that makes the target Asleep for 2 turns.

DMG
STA
0
20
Priority
Hold: 1
Mental Status
Level 38

Nightmare Feed

Nothing creepier than feeding on a sleeping victim... Inflicts 30% damage to a sleeping enemy and heals the user by 30%.

DMG
STA
0
11
Priority
Hold: 2
Mental Status
Level 49

Blackhole

Gravity in the Middle Sphere is capricious and mild - but this technique still causes a great deal of damage and wipes all statuses from the target.Used in combination with an Earth ally, Blackhole also wipes all stage changes.

DMG
STA
100
26
Priority
Hold: 1
Mental Physical
Level 59
Synergizes with Earth
  • Removes the target'sStat Stage Changes.

Lullaby

Twinkle twinkle little Tem / Whole opponent team falls Asleep for 2 turns.

DMG
STA
0
32
Priority
Hold: 2
Mental Status
Level 72

Matter Teleport

Feels like being disintegrated into molecules - not nice. This Mental technique inflicts heavy damage.

DMG
STA
115
33
Priority
Mental Physical
Level 94

Learned by TechniqueCourses

Cage

In you go, Nick! Everyone on the battlefield gets Trapped for 2 turns.

DMG
STA
0
27
Priority
Hold: 1
Neutral Status

Purgation

Out with the bad, in with the good! This technique increases ATK and eliminates doomed.

DMG
STA
0
16
Priority
Mental Status

Rush

Hard or weak, what really matters is striking first. This superfast technique does exactly 40 damage but overextends the user for the next turn.

DMG
STA
0
21
Priority
Neutral Physical

Awful Song

Ninety-nine Temesseeeence viaaaals! This horrible Tucmani drinking song does considerable damage... especially to reputations, inflicting isolation for 3 turns.Used in combination with a Neutral ally, the Awful Song inflicts damage on the whole team.

DMG
STA
96
20
Priority
Hold: 1
Neutral Special
Synergizes with Neutral
  • Other Team or Ally

Untangle

With a few swift movement, this techniques Untraps the target from any tangle. If trapped is removed successfully, the target gets DEF and SPDEF .

DMG
STA
0
13
Priority
Hold: 1
Neutral Status

Learned by Breeding

Paralyzing Poison

This strong venom traps and poisons the target for 4 turns.Used in combination with a Toxic ally, the poisoning lasts for 6 turns.

DMG
STA
0
23
Priority
Hold: 2
Toxic Status
Synergizes with Toxic
  • 6 Turns  Poisoned

Strangle

Strangler and strangled, united in a deadly embrace. Both attacker and target get overextended next turn.

DMG
STA
35
12
Priority
Neutral Physical

Time Split

Twist the fabric of time-space to your advantage, gaining SPD and giving the enemy SPD .

DMG
STA
30
23
Priority
Hold: 1
Mental Special