Sanbi
-#98
Mental
Base Stats
BIO
| Height | 160cm / 62" |
| Weight | 30kg / 66lbs |
| Catch rate | 90 |
| Hatch time | 27min |
| Weight | 30kg / 66lbs |
| Gender distribution |
50%
|
| TV Yield |
atk
+3
def
+1
|
Tempedia
Capable of communicating moods and intentions via complex patterns of its triple tail, these Temtem are aloof creatures who prefer the solitudes of the Arbury highlands. Although they mostly keep to themselves, their mindpower is formidable.
Defensive Matchup
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| x0.5 | x1 | x1 | x1 | x2 | x1 | x1 | x1 | x2 | x0.5 | x2 | x1 |
Evolutions
Traits
Locations
Techniques
Learned by Levelling
Nibble
Many Temtem have this habit of gently chewing plants and furniture. This is a little less gentle.
Neutral
Physical
Heavy Blow
Effective and unsubtle, like a Tucmani mine drill.
Neutral
Physical
Telekinetic Shrapnel
Reportedly feels "like combing your brain with concertina wire."
Mental
Physical
Bamboozle
Give'em the old razzle dazzle! The target evades for 2 turns.
Mental
Status
Head Ram
Use your head, non-metaphorically.
Neutral
Physical
Hypnosis
A brain hack developed by Arburian Mind specialists that makes the target Asleep for 2 turns.
Mental
Status
Nightmare Feed
Nothing creepier than feeding on a sleeping victim... Inflicts 30% damage to a sleeping enemy and heals the user by 30%.
Mental
Status
Blackhole
Gravity in the Middle Sphere is capricious and mild - but this technique still causes a great deal of damage and wipes all statuses from the target.Used in combination with an Earth ally, Blackhole also wipes all stage changes.
Mental
Physical
Earth
- Removes the target'sStat Stage Changes.
Lullaby
Twinkle twinkle little Tem / Whole opponent team falls Asleep for 2 turns.
Mental
Status
Matter Teleport
Feels like being disintegrated into molecules - not nice. This Mental technique inflicts heavy damage.
Mental
Physical
Learned by TechniqueCourses
Cage
In you go, Nick! Everyone on the battlefield gets Trapped for 2 turns.
Neutral
Status
Purgation
Out with the bad, in with the good! This technique increases ATK and eliminates doomed.
Mental
Status
Rush
Hard or weak, what really matters is striking first. This superfast technique does exactly 40 damage but overextends the user for the next turn.
Neutral
Physical
Awful Song
Ninety-nine Temesseeeence viaaaals! This horrible Tucmani drinking song does considerable damage... especially to reputations, inflicting isolation for 3 turns.Used in combination with a Neutral ally, the Awful Song inflicts damage on the whole team.
Neutral
Special
Neutral
- Other Team or Ally
Untangle
With a few swift movement, this techniques Untraps the target from any tangle. If trapped is removed successfully, the target gets DEF and SPDEF .
Neutral
Status
Learned by Breeding
Paralyzing Poison
This strong venom traps and poisons the target for 4 turns.Used in combination with a Toxic ally, the poisoning lasts for 6 turns.
Toxic
Status
Toxic
- 6 Turns Poisoned
Strangle
Strangler and strangled, united in a deadly embrace. Both attacker and target get overextended next turn.
Neutral
Physical
Time Split
Twist the fabric of time-space to your advantage, gaining SPD and giving the enemy SPD .
Mental
Special