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Scaravolt
-#63
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Base Stats
BIO
Height | 150cm / 59" |
Weight | 390kg / 859lbs |
Catch rate | 100 |
Hatch time | 25min |
Weight | 390kg / 859lbs |
Gender distribution |
75%
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TV Yield |
hp
+3
|
Tempedia
Initially mistaken as a minor mutation of Scarawatt, Scaravolt is strongly associated with Miyako and the bonfires the yamabushi would light on the mountaintops on cold nights. On such an occasion, a sighting of this Temtem was considered a good omen.
Defensive Matchup
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x1 | x0.5 | x2 | x0.5 | x0.5 | x4 | x1 | x0.5 | x1 | x1 | x1 | x1 |
Evolutions
Traits
Locations
Techniques
Learned by Levelling
DC Beam
Lightning, an elemental force; not extremely powerful, but always reliable.
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Voltopuncture
Sometimes a little shock is all you need to gain an edge. This fast technique inflicts slight damage but seizes the target for 1 turn.
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Burrow
"In a hole in the ground there lived a Temtem..." which allowed it to evade for 4 turns.
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Cheer Up
Lifts the spirits of the target and gives -1 Hold.
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Charge
There's a time for cunning strategy, and there's a time for charging head-on. This one is for the latter case.
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Thunder Strike
Hear it roar! The sound and fury of this technique inflict heavy damage but Exhaust the attacker for 2 turns.
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Fiery Heist
Put your hands up, this 'Tem's too hot to handle! This technique seizes and burns for 2 turns.Used in combination with an ally, Fiery Heist seizes and burns for 4 turns.
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- 4 Turns Seized 4 Turns Burned
Earthbreaker
Myrisles engineers hate this odd trick! Make the Earth shake and deal massive damage to the target.Used in combination with a Electric ally, it changes the technique type to Electric and the target is Seized for 2 turns.
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- Becomes Electric 2 Turns Seized
- +150 Damage
Fire Tornado
Unleash a mighty Fire storm against your opponents. Try not to wear anything flammable...
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Electric Storm
True Electric storm like the monsoon over Cipanku. Damages whole team.
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Meteor Swarm
Death from above... A barrage of flaming meteorites that inflicts Fire damage on the whole team.It's raining fire! Inflicts burns on the whole team.
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- 2 Turns Burned
- +90 Damage
Learned by TechniqueCourses
Drought
A bone-dry technique that leaves every Temtem on the battlefield except the user Exhausted and Seized for 2 turns, and the attacker overextended next turn.
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Magma Cannon
Like a surge of Anak lava to the face! Fire technique that burns for 3 turns.
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Untangle
With a few swift movement, this techniques Untraps the target from any tangle. If trapped is removed successfully, the target gets DEF and SPDEF .
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Learned by Breeding
Shelter
Take cover! This slow technique gives DEF and SPDEF at the expense of leaving you Overexerted on the next turn.
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Toughen
When the going gets tough, the tough get going - and DEF !
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