Scaravolt
-#63
Base Stats
BIO
Height | 150cm / 59" |
Weight | 390kg / 859lbs |
Catch rate | 100 |
Hatch time | 25min |
Weight | 390kg / 859lbs |
Gender distribution | 75% 25% |
TV Yield |
hp
+3
|
Tempedia
Initially mistaken as a minor mutation of Scarawatt, Scaravolt is strongly associated with Miyako and the bonfires the yamabushi would light on the mountaintops on cold nights. On such an occasion, a sighting of this Temtem was considered a good omen.
Defensive Matchup
x1 | x0.5 | x2 | x0.5 | x0.5 | x4 | x1 | x0.5 | x1 | x1 | x1 | x1 |
Evolutions
Traits
Locations
Techniques
Learned by Levelling
DC Beam
Lightning, an elemental force; not extremely powerful, but always reliable.
Voltopuncture
Sometimes a little shock is all you need to gain an edge. This fast technique inflicts slight damage but seizes the target for 1 turn.
Burrow
"In a hole in the ground there lived a Temtem..." which allowed it to evade for 4 turns.
Cheer Up
Lifts the spirits of the target and gives -1 Hold.
Charge
There's a time for cunning strategy, and there's a time for charging head-on. This one is for the latter case.
Thunder Strike
Hear it roar! The sound and fury of this technique inflict heavy damage but Exhaust the attacker for 2 turns.
Fiery Heist
Put your hands up, this 'Tem's too hot to handle! This technique seizes and burns for 2 turns.Used in combination with an ally, Fiery Heist seizes and burns for 4 turns.
- 4 Turns Seized 4 Turns Burned
Earthbreaker
Myrisles engineers hate this odd trick! Make the Earth shake and deal massive damage to the target.Used in combination with a Electric ally, it changes the technique type to Electric and the target is Seized for 2 turns.
- Becomes Electric 2 Turns Seized
- +150 Damage
Fire Tornado
Unleash a mighty Fire storm against your opponents. Try not to wear anything flammable...
Electric Storm
True Electric storm like the monsoon over Cipanku. Damages whole team.
Meteor Swarm
Death from above... A barrage of flaming meteorites that inflicts Fire damage on the whole team.It's raining fire! Inflicts burns on the whole team.
- 2 Turns Burned
- +90 Damage
Learned by TechniqueCourses
Drought
A bone-dry technique that leaves every Temtem on the battlefield except the user Exhausted and Seized for 2 turns, and the attacker overextended next turn.
Magma Cannon
Like a surge of Anak lava to the face! Fire technique that burns for 3 turns.
Untangle
With a few swift movement, this techniques Untraps the target from any tangle. If trapped is removed successfully, the target gets DEF and SPDEF .
Learned by Breeding
Shelter
Take cover! This slow technique gives DEF and SPDEF at the expense of leaving you Overexerted on the next turn.
Toughen
When the going gets tough, the tough get going - and DEF !