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Scaravolt

-

#63

Fire Electric

Base Stats

DEF
65
ATK
57
STA
52
HP
89
SPD
44
SPATK
62
SPDEF
77

BIO

Height 150cm / 59"
Weight 390kg / 859lbs
Catch rate 100
Hatch time 25min
Weight 390kg / 859lbs
Gender distribution 75% 25%
TV Yield
hp +3

Tempedia

Initially mistaken as a minor mutation of Scarawatt, Scaravolt is strongly associated with Miyako and the bonfires the yamabushi would light on the mountaintops on cold nights. On such an occasion, a sighting of this Temtem was considered a good omen.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x0.5 x2 x0.5 x0.5 x4 x1 x0.5 x1 x1 x1 x1

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Techniques

Learned by Levelling

DC Beam

Lightning, an elemental force; not extremely powerful, but always reliable.

DMG
STA
35
5
Priority
Electric Special
Level 1

Voltopuncture

Sometimes a little shock is all you need to gain an edge. This fast technique inflicts slight damage but seizes the target for 1 turn.

DMG
STA
28
5
Priority
Electric Physical
Level 5

Burrow

"In a hole in the ground there lived a Temtem..." which allowed it to evade for 4 turns.

DMG
STA
0
14
Priority
Hold: 1
Earth Status
Level 8

Cheer Up

Lifts the spirits of the target and gives -1 Hold.

DMG
STA
0
10
Priority
Neutral Status
Level 15

Charge

There's a time for cunning strategy, and there's a time for charging head-on. This one is for the latter case.

DMG
STA
50
4
Priority
Hold: 1
Neutral Physical
Level 21

Thunder Strike

Hear it roar! The sound and fury of this technique inflict heavy damage but Exhaust the attacker for 2 turns.

DMG
STA
115
26
Priority
Electric Special
Level 30

Fiery Heist

Put your hands up, this 'Tem's too hot to handle! This technique seizes and burns for 2 turns.Used in combination with an ally, Fiery Heist seizes and burns for 4 turns.

DMG
STA
0
21
Priority
Hold: 1
Fire Status
Level 38
Synergizes with Earth
  • 4 Turns  Seized 4 Turns  Burned

Earthbreaker

Myrisles engineers hate this odd trick! Make the Earth shake and deal massive damage to the target.Used in combination with a Electric ally, it changes the technique type to Electric and the target is Seized for 2 turns.

DMG
STA
120
33
Priority
Hold: 2
Earth Physical
Level 48
Synergizes with Electric
  • Becomes Electric 2 Turns  Seized
  • +150 Damage

Fire Tornado

Unleash a mighty Fire storm against your opponents. Try not to wear anything flammable...

DMG
STA
145
26
Priority
Hold: 2
Fire Special
Level 54

Electric Storm

True Electric storm like the monsoon over Cipanku. Damages whole team.

DMG
STA
76
29
Priority
Hold: 1
Electric Special
Level 66

Meteor Swarm

Death from above... A barrage of flaming meteorites that inflicts Fire damage on the whole team.It's raining fire! Inflicts burns on the whole team.

DMG
STA
80
29
Priority
Hold: 1
Fire Physical
Level 90
Synergizes with Fire
  • 2 Turns  Burned
  • +90 Damage

Learned by TechniqueCourses

Drought

A bone-dry technique that leaves every Temtem on the battlefield except the user Exhausted and Seized for 2 turns, and the attacker overextended next turn.

DMG
STA
0
14
Priority
Hold: 1
Earth Status

Magma Cannon

Like a surge of Anak lava to the face! Fire technique that burns for 3 turns.

DMG
STA
92
25
Priority
Hold: 2
Fire Special

Untangle

With a few swift movement, this techniques Untraps the target from any tangle. If trapped is removed successfully, the target gets DEF and SPDEF .

DMG
STA
0
13
Priority
Hold: 1
Neutral Status

Learned by Breeding

Shelter

Take cover! This slow technique gives DEF and SPDEF at the expense of leaving you Overexerted on the next turn.

DMG
STA
0
14
Priority
Hold: 2
Neutral Status

Toughen

When the going gets tough, the tough get going - and DEF !

DMG
STA
0
17
Priority
Hold: 1
Earth Status