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Seismunch

-

#94

Earth Melee

Base Stats

DEF
54
ATK
89
STA
65
HP
70
SPD
85
SPATK
43
SPDEF
43

BIO

Height 195cm / 76"
Weight 90kg / 198lbs
Catch rate 0
Hatch time 45min
Weight 90kg / 198lbs
Gender distribution 65% 35%
TV Yield
spd +2
atk +3

Tempedia

Seismunch are great apes, genetically close to humans and much more sophisticated than their lesser brethren. Highly imitative of human behavior, some are said to be nearing proto-human cognition.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x0.5 x2 x2 x0.5 x1 x2 x1 x2 x1 x0.5 x0.5

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Techniques

Learned by Levelling

Kick

Primal and instinctive, sometimes a good kick is all you need.

DMG
STA
32
8
Priority
Neutral Physical
Level 1

Martial Strike

Many Melee Temtem are trained to perform this basic but effective technique.

DMG
STA
50
5
Priority
Hold: 1
Melee Special
Level 4

Tail Strike

Sweep the board at one fell swoop.

DMG
STA
50
5
Priority
Hold: 1
Neutral Physical
Level 8

Sand Splatter

A fistful of humble sand becomes a face full of dirty fighting.

DMG
STA
35
7
Priority
Earth Physical
Level 10

Show Off

A good Melee fighter is a always a good showman: ATK .Used in combination with a Melee ally, it also bestows Vigor for 3 turns.

DMG
STA
0
12
Priority
Melee Status
Level 12
Synergizes with Melee
  • 3 Turns  Invigorated

Uppercut

Melee Temtem are all about raw strength. This technique is its sincerest expression.

DMG
STA
80
14
Priority
Melee Physical
Level 16

Intimidation

That "don't mess with me" look makes the target team exhausted for 2 turns. Also grants the user evading for 1 turn.

DMG
STA
0
18
Priority
Hold: 2
Mental Status
Level 19

Perfect Jab

Strike smarter, not harder. Weak, but enemy get DEF .

DMG
STA
30
23
Priority
Melee Physical
Level 26

Heat Up

Hey, I'm still warming up! ATK .

DMG
STA
0
27
Priority
Fire Status
Level 30

Inner Spirit

It is said this technique channels the spirit of a long-lost, draconic variety of Temtem, for massive damage.

DMG
STA
170
27
Priority
Hold: 2
Melee Special
Level 40

Footwork

Advanced balance training developed by Tucmani rockhoppers: it confers SPD .

DMG
STA
0
16
Priority
Hold: 1
Melee Status
Level 48

Seismunch's Wreck

Seismunch has exactly the balls to deal with the whole enemy team... Earth balls, that is.

DMG
STA
105
39
Priority
Hold: 1
Earth Physical
Level 58
Synergizes with Melee
  • +120 Damage

Helicopter Kick

Created by the legendary sensei Shunlee Bandamme, this spectacular technique inflicts damage upon the whole enemy squad.

DMG
STA
63
18
Priority
Melee Physical
Level 73

Wrenching Massage

The masseurs of Onsenshima don't usually want to hurt you. This technique is the exception - slow, moderate-damage technique.Now, this really pummels your deep tissues. Used in combination with a Electric ally, damage is increased and the enemy is exhausted for 2 turns.

DMG
STA
89
27
Priority
Melee Physical
Level 89
Synergizes with Electric
  • 2 Turn  Exhausted
  • +116 Damage

Learned by TechniqueCourses

Quicksand

Can we all sink any lower? Every Temtem on the battlefield gets SPD .Used in combination with a Wind ally, only the enemy team gets SPD .

DMG
STA
0
16
Priority
Hold: 1
Earth Status
Synergizes with Wind
  • Only affects rival team

Misogi

The monks of Miyako developed this technique to eliminate all altered states on the Temtem.Using this waterfall meditation with a Water ally, you become immune for 3 turns.

DMG
STA
0
18
Priority
Hold: 2
Water Status
Synergizes with Water
  • 3 Turns  Immune

Stone Wall

The best way to stonewall a Temtem, giving DEF and SPDEF .

DMG
STA
0
25
Priority
Hold: 1
Earth Status

5PPEH

By striking the five vital points, the Miyako priests teach advanced tamers how to doom and immunize a target for 5 turns.

DMG
STA
0
18
Priority
Hold: 2
Melee Status

Learned by Breeding

Hook

A quick lunge for that unprotected jaw. This technique doesn't do much damage, but gives the attacker ATK .

DMG
STA
46
21
Priority
Melee Special

Earth Wave

Feel the Earth shake under your feet, rising with Anak-like force: slow, but devastating for the whole team.

DMG
STA
100
33
Priority
Hold: 2
Earth Physical

Dim Mak

An accurate strike at the target's main pressure point, ignoring its defenses to deal exactly 100 damage without waking it up.

DMG
STA
0
23
Priority
Hold: 2
Melee Special