Seismunch
-#94
Earth
Melee
Base Stats
BIO
| Height | 195cm / 76" |
| Weight | 90kg / 198lbs |
| Catch rate | 0 |
| Hatch time | 45min |
| Weight | 90kg / 198lbs |
| Gender distribution |
65%
|
| TV Yield |
spd
+2
atk
+3
|
Tempedia
Seismunch are great apes, genetically close to humans and much more sophisticated than their lesser brethren. Highly imitative of human behavior, some are said to be nearing proto-human cognition.
Defensive Matchup
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| x1 | x0.5 | x2 | x2 | x0.5 | x1 | x2 | x1 | x2 | x1 | x0.5 | x0.5 |
Evolutions
Traits
Locations
Techniques
Learned by Levelling
Kick
Primal and instinctive, sometimes a good kick is all you need.
Neutral
Physical
Martial Strike
Many Melee Temtem are trained to perform this basic but effective technique.
Melee
Special
Tail Strike
Sweep the board at one fell swoop.
Neutral
Physical
Sand Splatter
A fistful of humble sand becomes a face full of dirty fighting.
Earth
Physical
Show Off
A good Melee fighter is a always a good showman: ATK .Used in combination with a Melee ally, it also bestows Vigor for 3 turns.
Melee
Status
Melee
- 3 Turns Invigorated
Uppercut
Melee Temtem are all about raw strength. This technique is its sincerest expression.
Melee
Physical
Intimidation
That "don't mess with me" look makes the target team exhausted for 2 turns. Also grants the user evading for 1 turn.
Mental
Status
Perfect Jab
Strike smarter, not harder. Weak, but enemy get DEF .
Melee
Physical
Heat Up
Hey, I'm still warming up! ATK .
Fire
Status
Inner Spirit
It is said this technique channels the spirit of a long-lost, draconic variety of Temtem, for massive damage.
Melee
Special
Footwork
Advanced balance training developed by Tucmani rockhoppers: it confers SPD .
Melee
Status
Seismunch's Wreck
Seismunch has exactly the balls to deal with the whole enemy team... Earth balls, that is.
Earth
Physical
Melee
- +120 Damage
Helicopter Kick
Created by the legendary sensei Shunlee Bandamme, this spectacular technique inflicts damage upon the whole enemy squad.
Melee
Physical
Wrenching Massage
The masseurs of Onsenshima don't usually want to hurt you. This technique is the exception - slow, moderate-damage technique.Now, this really pummels your deep tissues. Used in combination with a Electric ally, damage is increased and the enemy is exhausted for 2 turns.
Melee
Physical
Electric
- 2 Turn Exhausted
- +116 Damage
Learned by TechniqueCourses
Quicksand
Can we all sink any lower? Every Temtem on the battlefield gets SPD .Used in combination with a Wind ally, only the enemy team gets SPD .
Earth
Status
Wind
- Only affects rival team
Misogi
The monks of Miyako developed this technique to eliminate all altered states on the Temtem.Using this waterfall meditation with a Water ally, you become immune for 3 turns.
Water
Status
Water
- 3 Turns Immune
Stone Wall
The best way to stonewall a Temtem, giving DEF and SPDEF .
Earth
Status
5PPEH
By striking the five vital points, the Miyako priests teach advanced tamers how to doom and immunize a target for 5 turns.
Melee
Status
Learned by Breeding
Hook
A quick lunge for that unprotected jaw. This technique doesn't do much damage, but gives the attacker ATK .
Melee
Special
Earth Wave
Feel the Earth shake under your feet, rising with Anak-like force: slow, but devastating for the whole team.
Earth
Physical
Dim Mak
An accurate strike at the target's main pressure point, ignoring its defenses to deal exactly 100 damage without waking it up.
Melee
Special