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Skunch

-

#28

Neutral Melee

Base Stats

DEF
70
ATK
70
STA
62
HP
72
SPD
75
SPATK
45
SPDEF
60

BIO

Height 150cm / 59"
Weight 36kg / 79lbs
Catch rate 90
Hatch time 27min
Weight 36kg / 79lbs
Gender distribution 50% 50%
TV Yield
hp +1
spd +1

Tempedia

Unlike their lesser brethren, Skunch are capable of bipedalism and can even stand on their muscular tails. This evolution allows them to pummel enemies with their massive fists... but it's done nothing to ameliorate their aggressive mood.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x1 x1 x1 x1 x1 x4 x1 x2 x0.5 x1 x1

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Island Deniz
Route Aguamarina Caves
Rarity 5%
Level 14 - 20
Pansun 62 - 80
Island Tucma
Route Corrupted Badlands
Rarity 20%
Level 26 - 30
Pansun 98 - 110
Island Tucma
Route Xolot Reservoir
Rarity 50%
Level 27 - 30
Pansun 101 - 110
Island Kisiwa
Route Mawingu Islets
Rarity 30%
Level 30 - 34
Pansun 110 - 122
Island Kisiwa
Route Chini Grotto
Rarity 20%
Level 43 - 48
Pansun 149 - 164
Island Kisiwa
Route Kilima Peaks
Rarity 20% - 70%
Level 42 - 48
Pansun 146 - 164
Island Kisiwa
Route Barafu Glacier
Rarity 65%
Level 42 - 47
Pansun 146 - 161

Techniques

Learned by Levelling

Martial Strike

Many Melee Temtem are trained to perform this basic but effective technique.

DMG
STA
50
5
Priority
Hold: 1
Melee Special
Level 1

Tail Strike

Sweep the board at one fell swoop.

DMG
STA
50
5
Priority
Hold: 1
Neutral Physical
Level 1

Scratch

Almost any claw or nail can scratch the surface. Sometimes that's enough.

DMG
STA
20
4
Priority
Neutral Physical
Level 1

Sand Splatter

A fistful of humble sand becomes a face full of dirty fighting.

DMG
STA
35
7
Priority
Earth Physical
Level 5

Held Anger

All that suppressed rage keeps building up... until it bursts in a nova of wrath.

DMG
STA
160
14
Priority
Hold: 3
Neutral Physical
Level 9

Fierce Claw

Raw as untamed Temtem and unstoppable as a Kisiwan stampede.

DMG
STA
71
15
Priority
Neutral Physical
Level 18

Haito Uchi

A slashing open-hand strike in the Cipanki martial arts tradition. Inflicts Physical damage and leaves them Asleep the same turn.

DMG
STA
85
24
Priority
Hold: 1
Melee Physical
Level 24

Inner Spirit

It is said this technique channels the spirit of a long-lost, draconic variety of Temtem, for massive damage.

DMG
STA
170
27
Priority
Hold: 2
Melee Special
Level 32

Ninja Jutsu

The secret arts of the Cipanku shinobi! This technique lets you backstab enemies in the blink of an eye.

DMG
STA
130
32
Priority
Hold: 2
Neutral Physical
Level 42

Savage Suplex

In classic Temtem wresting showbiz style, this Neutral technique damages and exhausts the target for 2 turns.

DMG
STA
130
28
Priority
Hold: 1
Neutral Physical
Level 56

Wrenching Massage

The masseurs of Onsenshima don't usually want to hurt you. This technique is the exception - slow, moderate-damage technique.Now, this really pummels your deep tissues. Used in combination with a Electric ally, damage is increased and the enemy is exhausted for 2 turns.

DMG
STA
89
27
Priority
Melee Physical
Level 80
Synergizes with Electric
  • 2 Turn  Exhausted
  • +116 Damage

Learned by TechniqueCourses

Cage

In you go, Nick! Everyone on the battlefield gets Trapped for 2 turns.

DMG
STA
0
27
Priority
Hold: 1
Neutral Status

Wake Up

Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.

DMG
STA
1
0
Priority
Neutral Physical

Stone Wall

The best way to stonewall a Temtem, giving DEF and SPDEF .

DMG
STA
0
25
Priority
Hold: 1
Earth Status

Misogi

The monks of Miyako developed this technique to eliminate all altered states on the Temtem.Using this waterfall meditation with a Water ally, you become immune for 3 turns.

DMG
STA
0
18
Priority
Hold: 2
Water Status
Synergizes with Water
  • 3 Turns  Immune

5PPEH

By striking the five vital points, the Miyako priests teach advanced tamers how to doom and immunize a target for 5 turns.

DMG
STA
0
18
Priority
Hold: 2
Melee Status

Learned by Breeding

Perfect Jab

Strike smarter, not harder. Weak, but enemy get DEF .

DMG
STA
30
23
Priority
Melee Physical

Oshi-Dashi

Going for the ring out can be a dangerous Melee move in the smallest islands...

DMG
STA
150
33
Priority
Hold: 1
Melee Physical