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Tateru

-

#12

Neutral

Base Stats

DEF
66
ATK
78
STA
85
HP
79
SPD
60
SPATK
54
SPDEF
66

BIO

Height 145cm / 57"
Weight 61kg / 134lbs
Catch rate 165
Hatch time 12min
Weight 61kg / 134lbs
Gender distribution 60% 40%
TV Yield
sta +2

Tempedia

Despite their impressive height, Tateru are quite shy and not naturally aggressive. That's why they need proper training before battle. Wild Tateru are recognized for their upright position and sensitive antennae, always alert.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x1 x1 x1 x1 x1 x2 x1 x1 x1 x1 x1

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Evolutions

This temtem has no evolutions!

Locations

Island Deniz
Route Prasine Coast
Rarity 30% - 50%
Level 2 - 6
Pansun 24 - 30
Island Deniz
Route Saipark
Rarity 50%
Level 37 - 40
Pansun 81 - 86
Island Deniz
Route Thalassian Cliffs
Rarity 70%
Level 4 - 6
Pansun 27 - 30
Island Deniz
Route Gifted Bridges
Rarity 40%
Level 8 - 10
Pansun 34 - 37
Island Deniz
Route Windward Fort
Rarity 20%
Level 12 - 13
Pansun 40 - 42
Island Deniz
Route Aguamarina Caves
Rarity 20% - 30%
Level 14 - 20
Pansun 43 - 53
Island Kisiwa
Route Jino Gap
Rarity 80%
Level 32 - 37
Pansun 73 - 81
Island Kisiwa
Route Kilima Peaks
Rarity 20%
Level 42 - 44
Pansun 89 - 92

Techniques

Learned by Levelling

Tenderness

Really? Are you going to attack something *this* cute? Inflicts ATK .

DMG
STA
0
8
Priority
Neutral Status
Level 1

Scratch

Almost any claw or nail can scratch the surface. Sometimes that's enough.

DMG
STA
20
4
Priority
Neutral Physical
Level 3

Nibble

Many Temtem have this habit of gently chewing plants and furniture. This is a little less gentle.

DMG
STA
37
7
Priority
Neutral Physical
Level 6

Heavy Blow

Effective and unsubtle, like a Tucmani mine drill.

DMG
STA
58
12
Priority
Neutral Physical
Level 10

Sand Splatter

A fistful of humble sand becomes a face full of dirty fighting.

DMG
STA
35
7
Priority
Earth Physical
Level 13

Rage

The red mist makes a Temtem brutal but also careless, getting ATK and DEF .

DMG
STA
0
11
Priority
Melee Status
Level 17

Fierce Claw

Raw as untamed Temtem and unstoppable as a Kisiwan stampede.

DMG
STA
71
15
Priority
Neutral Physical
Level 25

Lullaby

Twinkle twinkle little Tem / Whole opponent team falls Asleep for 2 turns.

DMG
STA
0
32
Priority
Hold: 2
Mental Status
Level 33

Stone Ball

The bane of exploring archaeologists, this is a mighty Earth technique.Used in combination with a Fire ally, that flaming ball Burns for 2 turns.

DMG
STA
120
34
Priority
Earth Physical
Level 44
Synergizes with Fire
  • 2 Turns  Burned

Sacrifice

A Temtem may pay the ultimate price to heal the target of all Status conditions and give them DEF and SPDEF .

DMG
STA
0
0
Priority
Hold: 1
Neutral Status
Level 50

Bestial Charge

A primal charge, like the stampede on the Kisiwa plains! It inflicts damage on the whole team.

DMG
STA
55
23
Priority
Hold: 1
Neutral Physical
Level 58

Cooperation

Team equality! This equalizes all team members' STA with the team average and the whole team recovers 7% HP.

DMG
STA
0
0
Priority
Hold: 1
Neutral Status
Level 66

Extra Energy Slam

A simple truth about Temtem fighting - the stronger you are, the harder you hit. This Neutral technique inflicts variable damage depending on the launcher's STA.

DMG
STA
90
31
Priority
Neutral Physical
Level 84

Learned by TechniqueCourses

Wake Up

Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.

DMG
STA
1
0
Priority
Neutral Physical

Turbo Choreography

The ancestral dance of Deniz is a powerful ritual that bestows protection, SPD to the whole team.Wind allies boost the effect of Turbo Choreography to the whole team SPD .

DMG
STA
0
23
Priority
Hold: 1
Wind Status
Synergizes with Wind
  • SPD

Rush

Hard or weak, what really matters is striking first. This superfast technique does exactly 40 damage but overextends the user for the next turn.

DMG
STA
0
21
Priority
Neutral Physical

Rend

While this technique does only moderate damage, it nullifies the target for 4 turns, buying you some precious time...

DMG
STA
50
26
Priority
Hold: 2
Neutral Special

Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

DMG
STA
100
20
Priority
Toxic Physical

Major Slash

This blow targets the enemy's weak spot for massive damage.

DMG
STA
150
29
Priority
Hold: 1
Neutral Physical

Confiscate

Gimme all your stuff! The target is Seized for 3 turns.

DMG
STA
0
7
Priority
Neutral Status

Cage

In you go, Nick! Everyone on the battlefield gets Trapped for 2 turns.

DMG
STA
0
27
Priority
Hold: 1
Neutral Status

Learned by Breeding

Perfect Jab

Strike smarter, not harder. Weak, but enemy get DEF .

DMG
STA
30
23
Priority
Melee Physical

Knockback

What goes around comes around! This mighty attack inflicts massive damage, but the user gets 30% knockback damage.

DMG
STA
160
23
Priority
Hold: 1
Neutral Special

Inner Spirit

It is said this technique channels the spirit of a long-lost, draconic variety of Temtem, for massive damage.

DMG
STA
170
27
Priority
Hold: 2
Melee Special

Held Anger

All that suppressed rage keeps building up... until it bursts in a nova of wrath.

DMG
STA
160
14
Priority
Hold: 3
Neutral Physical