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Tental

-

#33

Mental

Base Stats

DEF
50
ATK
42
STA
51
HP
41
SPD
76
SPATK
81
SPDEF
62

BIO

Height 160cm / 62"
Weight 58kg / 127lbs
Catch rate 70
Hatch time 31min
Weight 58kg / 127lbs
Gender distribution 50% 50%
TV Yield
spatk +2

Tempedia

Houchic eventually evolves into the more mature Tental - shrewder creatures, whose writhing tentacles serve as apt metaphors for their ever-twisting, sibylline minds.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x0.5 x1 x1 x1 x2 x1 x1 x1 x2 x0.5 x2 x1

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Techniques

Learned by Levelling

Psy Wave

"Mens sana in corpore sano"... but the other way around.

DMG
STA
65
10
Priority
Hold: 1
Mental Special
Level 1

Hypnosis

A brain hack developed by Arburian Mind specialists that makes the target Asleep for 2 turns.

DMG
STA
0
20
Priority
Hold: 1
Mental Status
Level 3

Kick

Primal and instinctive, sometimes a good kick is all you need.

DMG
STA
32
8
Priority
Neutral Physical
Level 4

Tenderness

Really? Are you going to attack something *this* cute? Inflicts ATK .

DMG
STA
0
8
Priority
Neutral Status
Level 8

Energy Manipulation

A simple yet quick Mental attack that exhausts the target for 1 turn.Used in combination with a Nature ally, Energy Manipulation does additional damage and exhausts for 2 turns.

DMG
STA
45
12
Priority
Mental Special
Level 11
Synergizes with Nature
  • 2 Turns  Exhausted
  • +60 Damage

Telekinetic Shrapnel

Reportedly feels "like combing your brain with concertina wire."

DMG
STA
80
14
Priority
Mental Physical
Level 14

Beta Burst

A mighty beta-wave surge that bombards the target with a subatomic barrage.

DMG
STA
100
27
Priority
Mental Special
Level 20

Psy Surge

An enhanced version of Psy that inflicts so much psychological damage that it bleeds into the somatic.

DMG
STA
100
17
Priority
Hold: 1
Mental Special
Level 28

Humiliating Slap

A bruised ego hurts more than a wounded body. This is just the thing! DEF .

DMG
STA
90
23
Priority
Neutral Physical
Level 34

High-pressure Water

An industrial-grade water jet that packs real punch.Used in combination with a Fire ally, it produced boiling water that inflicts Burn for 3 turns.

DMG
STA
60
17
Priority
Hold: 1
Water Special
Level 41
Synergizes with Fire
  • 3 Turns  Burned

Lullaby

Twinkle twinkle little Tem / Whole opponent team falls Asleep for 2 turns.

DMG
STA
0
32
Priority
Hold: 2
Mental Status
Level 42

Ninja Jutsu

The secret arts of the Cipanku shinobi! This technique lets you backstab enemies in the blink of an eye.

DMG
STA
130
32
Priority
Hold: 2
Neutral Physical
Level 46

Learned by TechniqueCourses

Confiscate

Gimme all your stuff! The target is Seized for 3 turns.

DMG
STA
0
7
Priority
Neutral Status

Block

Thou shall not pass! A Melee technique that confers DEF .

DMG
STA
0
18
Priority
Hold: 1
Melee Status

Madness Buff

There is an edge to this madness - those willing to take 30% Damage will get SPDEF and SPATK .

DMG
STA
0
22
Priority
Melee Status

Awful Song

Ninety-nine Temesseeeence viaaaals! This horrible Tucmani drinking song does considerable damage... especially to reputations, inflicting isolation for 3 turns.Used in combination with a Neutral ally, the Awful Song inflicts damage on the whole team.

DMG
STA
96
20
Priority
Hold: 1
Neutral Special
Synergizes with Neutral
  • Other Team or Ally

Learned by Breeding

Strangle

Strangler and strangled, united in a deadly embrace. Both attacker and target get overextended next turn.

DMG
STA
35
12
Priority
Neutral Physical