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Tukai

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#131

Water Wind

Base Stats

DEF
49
ATK
53
STA
68
HP
75
SPD
65
SPATK
74
SPDEF
78

BIO

Height 170cm / 66"
Weight 79kg / 174lbs
Catch rate 0
Hatch time 45min
Weight 79kg / 174lbs
Gender distribution 50% 50%
TV Yield
spdef +3

Tempedia

It is unclear whether Professor Konstantinos ever discovered this evolution, with its flaming aquamarine wings - a true feat of meta-mimetic evolution, unseen elsewhere in the whole Archipelago.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x0.5 x0.5 x2 x4 x0.25 x1 x0.5 x1 x1 x1 x2

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Techniques

Learned by Levelling

Peck

All beaked Temtems like to playfully peck their tamers. This is the less friendly version.

DMG
STA
24
5
Priority
Neutral Physical
Level 1

Wind Blade

Lashing gales, like the frozen tramontane wind howling over the Loch.

DMG
STA
40
9
Priority
Wind Special
Level 4

Shrill Voice

Widely used by Accademia teachers, this Neutral attack deafens the whole class... eh, team.

DMG
STA
42
14
Priority
Hold: 1
Neutral Special
Level 6

Feather Gatling

"Even the softest feather becomes a sword if the hand is true." - Miyako proverb.

DMG
STA
100
21
Priority
Wind Physical
Level 10

Wind Burst

A terrifying gust of wind, capable of throwing a small airship off course.

DMG
STA
90
14
Priority
Wind Special
Level 14

Humiliating Slap

A bruised ego hurts more than a wounded body. This is just the thing! DEF .

DMG
STA
90
23
Priority
Neutral Physical
Level 19

Multiple Pecks

A rapid-fire flurry of furious beaks.

DMG
STA
110
26
Priority
Neutral Physical
Level 23

Tornado

A powerful wind technique, illegal to use near all airship terminals of the Archipelago.

DMG
STA
135
36
Priority
Hold: 1
Wind Special
Level 40

Sharp Rain

Rather like snow, if snow was razor-sharp ice needles instead of gentle flakes.

DMG
STA
130
23
Priority
Hold: 2
Water Special
Level 49

Waterjet

About time your enemies took a shower! This pressurized jet inflicts considerable damage and leaves the target Cold for 2 turns.

DMG
STA
110
18
Priority
Hold: 2
Water Physical
Level 56

Refreshing Breeze

A breath of fresh air to relax and heal you. This quick technique cures all statuses and decreases SPDEF .Used in combination with a Nature ally, Refreshing Breeze increases SPDEF instead of decreasing it.

DMG
STA
0
22
Priority
Hold: 2
Wind Status
Level 80
Synergizes with Nature
  • SPDEF

Learned by TechniqueCourses

Brace

Survival is often the greatest of victories. Only effective if the Temtem is already alerted; removes it, gives evading for 2 turns and heals 10%.

DMG
STA
0
13
Priority
Neutral Status

Look out

This Temtem has (metaphorical) eyes on the back of its head. This hyperalert state makes it alerted for 5 turns and removes the Asleep status condition.

DMG
STA
0
12
Priority
Hold: 1
Neutral Status

Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

DMG
STA
100
20
Priority
Toxic Physical

Tsunami

Summon a rarely seen tidal wave that damages a whole team.Uses in combination with a Wind ally, damage boost and Cold for 3 Turns.

DMG
STA
70
29
Priority
Hold: 1
Water Special
Synergizes with Wind
  • 3 Turns  Cold
  • +80 Damage