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Tuwire

-

#135

Wind Digital

Base Stats

DEF
52
ATK
79
STA
70
HP
59
SPD
66
SPATK
60
SPDEF
51

BIO

Height 160cm / 62"
Weight 120kg / 264lbs
Catch rate 0
Hatch time 45min
Weight 120kg / 264lbs
Gender distribution 50% 50%
TV Yield
atk +2

Tempedia

One of the strangest evolutionary paths, Tuwire descends from escaped Digital Temtem crossing with wild Wind varieties. Aerodynamically speaking, they shouldn't be able to fly... but they do.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x1 x2 x1 x4 x0.5 x1 x0.5 x2 x1 x1 x0.5

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Techniques

Learned by Levelling

Peck

All beaked Temtems like to playfully peck their tamers. This is the less friendly version.

DMG
STA
24
5
Priority
Neutral Physical
Level 1

Wind Blade

Lashing gales, like the frozen tramontane wind howling over the Loch.

DMG
STA
40
9
Priority
Wind Special
Level 4

Shrill Voice

Widely used by Accademia teachers, this Neutral attack deafens the whole class... eh, team.

DMG
STA
42
14
Priority
Hold: 1
Neutral Special
Level 6

Feather Gatling

"Even the softest feather becomes a sword if the hand is true." - Miyako proverb.

DMG
STA
100
21
Priority
Wind Physical
Level 10

Wind Burst

A terrifying gust of wind, capable of throwing a small airship off course.

DMG
STA
90
14
Priority
Wind Special
Level 14

Humiliating Slap

A bruised ego hurts more than a wounded body. This is just the thing! DEF .

DMG
STA
90
23
Priority
Neutral Physical
Level 19

Multiple Pecks

A rapid-fire flurry of furious beaks.

DMG
STA
110
26
Priority
Neutral Physical
Level 23

Tornado

A powerful wind technique, illegal to use near all airship terminals of the Archipelago.

DMG
STA
135
36
Priority
Hold: 1
Wind Special
Level 40

Hologram

Let them attack your digital ghost while you evade them for 1 turn.

DMG
STA
0
14
Priority
Hold: 1
Digital Status
Level 45

Turbo Attack

Time to supercharge your attack - like nitro, but for Temtem!

DMG
STA
115
32
Priority
Hold: 1
Digital Physical
Level 59

Faraday Cage

This classic science experiment, weaponized. This technique inflicts decent damage and exiles the target for 3 turns."...and then he drank the battery liquid!" Used in combination with a Toxic ally, Faraday Cage poisons the target for 2 turns.

DMG
STA
95
34
Priority
Digital Physical
Level 70
Synergizes with Toxic
  • 2 Turns  Poisoned
  • +100 Damage

Overclock

Unrecommended for longer periods, this technique makes your 'Tems go way faster, bestowing SPD .

DMG
STA
0
11
Priority
Digital Status
Level 86

Learned by TechniqueCourses

Confiscate

Gimme all your stuff! The target is Seized for 3 turns.

DMG
STA
0
7
Priority
Neutral Status

Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

DMG
STA
100
20
Priority
Toxic Physical