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Ukama

-

#89

Water

Base Stats

DEF
51
ATK
34
STA
90
HP
68
SPD
100
SPATK
76
SPDEF
54

BIO

Height 140cm / 55"
Weight 27kg / 59lbs
Catch rate 70
Hatch time 31min
Weight 27kg / 59lbs
Gender distribution 50% 50%
TV Yield
sta +1
spd +2

Tempedia

Ukama, also known in Turquesa as "sea-sickles", are one of the fastest waterborne Temtem. They can easily outrun the sleekest sailboat, even swimming against the Sillaro current, so tamers have to use charm and guile to approach them.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x0.5 x0.5 x2 x2 x0.5 x1 x1 x1 x1 x1 x2

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Island Deniz
Route Sea-Queen's Aquarium
Rarity 10%
Level 15 - 20
Pansun 78 - 98
Island Tucma
Route Kakama Cenote
Rarity 55%
Level 38 - 40
Pansun 167 - 175

Techniques

Learned by Levelling

Finbeat

Also known as "siren slap". Hurts your pride more than anything else.

DMG
STA
32
4
Priority
Neutral Physical
Level 1

Water Blade

Whipping seawater, like the stormy Sillaro whipping the rocks.

DMG
STA
64
17
Priority
Water Special
Level 5

Nimble

Through rigorous training, Temtem can become extra fast and gain SPD .

DMG
STA
0
9
Priority
Wind Status
Level 7

Cooperation

Team equality! This equalizes all team members' STA with the team average and the whole team recovers 7% HP.

DMG
STA
0
0
Priority
Hold: 1
Neutral Status
Level 10

Water Cannon

The strongest Sillaro current has nothing on this unstoppable jet.Used in combination with a Toxic ally, it produces a stream of Poison for 2 turns.

DMG
STA
95
24
Priority
Water Special
Level 14
Synergizes with Toxic
  • 2 Turns  Poisoned
  • +100 Damage

Sharp Rain

Rather like snow, if snow was razor-sharp ice needles instead of gentle flakes.

DMG
STA
130
23
Priority
Hold: 2
Water Special
Level 17

Aqua Bullet Hell

A devastating Water technique developed by legendary tamer Dan Maku.

DMG
STA
67
20
Priority
Water Special
Level 26

Aquatic Whirlwind

This Water technique is faster than an angry Kalabyss.

DMG
STA
130
34
Priority
Hold: 1
Water Special
Level 37

Blizzard

Cold and furious like the mistral winds in the Thalassian Cliffs.

DMG
STA
120
17
Priority
Hold: 1
Wind Special
Level 48

Denigrate

Sticks and stones... but this mental humiliation hurts too. It inflicts damage on the whole team.

DMG
STA
73
33
Priority
Hold: 1
Mental Special
Level 73

Learned by TechniqueCourses

Laundry

Look, nobody likes doing laundry, but it has to be done, OK? It cleans all statuses, naturally! (And does some damage to boot.).

DMG
STA
100
17
Priority
Hold: 2
Water Physical
Synergizes with Electric
  • Restore 10% of the user's maximum HP

Major Slash

This blow targets the enemy's weak spot for massive damage.

DMG
STA
150
29
Priority
Hold: 1
Neutral Physical

Tsunami

Summon a rarely seen tidal wave that damages a whole team.Uses in combination with a Wind ally, damage boost and Cold for 3 Turns.

DMG
STA
70
29
Priority
Hold: 1
Water Special
Synergizes with Wind
  • 3 Turns  Cold
  • +80 Damage

Turbo Choreography

The ancestral dance of Deniz is a powerful ritual that bestows protection, SPD to the whole team.Wind allies boost the effect of Turbo Choreography to the whole team SPD .

DMG
STA
0
23
Priority
Hold: 1
Wind Status
Synergizes with Wind
  • SPD

Learned by Breeding

Flood

Watch the opponent get all bogged down. The whole team gets SPD .A mess of Mudshire proportions. Used in combination with an Earth ally, gives the enemy team SPD .

DMG
STA
0
26
Priority
Hold: 1
Water Status
Synergizes with Earth
  • SPD
  • 22 STA Cost