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Valiar
-#124
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Base Stats
BIO
Height | 205cm / 80" |
Weight | 148kg / 326lbs |
Catch rate | 85 |
Hatch time | 28min |
Weight | 148kg / 326lbs |
Gender distribution |
50%
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TV Yield |
sta
+2
atk
+2
|
Tempedia
Although nobody has managed to decipher their language, the Valiar are assumed to be extremely intelligent. The Arburian dons are still trying to come up with a scientific explanation for the way Valiar use their expanding ears to boost their minds.
Defensive Matchup
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x0.5 | x1 | x1 | x1 | x2 | x1 | x1 | x1 | x2 | x0.5 | x2 | x1 |
Evolutions
This temtem has no evolutions!
Traits
Locations
Island | Arbury |
Route | Braeside Castle |
Rarity | 10% - 35% |
Level | 65 - 75 |
Pansun | 227 - 259 |
Techniques
Learned by Levelling
Stare
This intimidating stare gives the Temtem Alert for 2 turns, and makes rivals feel more vulnerable: DEF .
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Kick
Primal and instinctive, sometimes a good kick is all you need.
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Bamboozle
Give'em the old razzle dazzle! The target evades for 2 turns.
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Hypnosis
A brain hack developed by Arburian Mind specialists that makes the target Asleep for 2 turns.
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Head Ram
Use your head, non-metaphorically.
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Intimidation
That "don't mess with me" look makes the target team exhausted for 2 turns. Also grants the user evading for 1 turn.
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Psy Surge
An enhanced version of Psy that inflicts so much psychological damage that it bleeds into the somatic.
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Extra Energy Slam
A simple truth about Temtem fighting - the stronger you are, the harder you hit. This Neutral technique inflicts variable damage depending on the launcher's STA.
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Telekinetic Shrapnel
Reportedly feels "like combing your brain with concertina wire."
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Ultrasound
If you can hear it, you've already been hit. This hyper-fast technique exhausts the whole target team for 1 turn.
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Denigrate
Sticks and stones... but this mental humiliation hurts too. It inflicts damage on the whole team.
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Blackhole
Gravity in the Middle Sphere is capricious and mild - but this technique still causes a great deal of damage and wipes all statuses from the target.Used in combination with an Earth ally, Blackhole also wipes all stage changes.
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- Removes the target'sStat Stage Changes.
Learned by TechniqueCourses
Darkness
Where is everybody!? All Temtem in the battlefield are Isolated for 2 turns, negating any synergies.
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Rush
Hard or weak, what really matters is striking first. This superfast technique does exactly 40 damage but overextends the user for the next turn.
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Untangle
With a few swift movement, this techniques Untraps the target from any tangle. If trapped is removed successfully, the target gets DEF and SPDEF .
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