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Volgon

-

#164

Electric

Base Stats

DEF
62
ATK
58
STA
38
HP
60
SPD
60
SPATK
90
SPDEF
67

BIO

Height 1200cm / 472"
Weight 6200kg / 13671lbs
Catch rate 0
Hatch time 45min
Weight 6200kg / 13671lbs
Gender distribution 50% 50%
TV Yield
spatk +4

Tempedia

In Cipanki lore, dragons are born of lightning to roam the vast reaches of heaven. Sometimes, a curious member of their race will visit the Archipelago and befriend a human. They are never considered "tamed" - they merely consent to accompanying a tamer for a few years or even decades.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x1 x1 x1 x0.5 x2 x1 x0.5 x1 x1 x2 x1

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Evolutions

This temtem has no evolutions!

Locations

Island Cipanku
Route Sacred Lake
Rarity Reward
Level 1 - 1

Techniques

Learned by Levelling

DC Beam

Lightning, an elemental force; not extremely powerful, but always reliable.

DMG
STA
35
5
Priority
Electric Special
Level 1

Strangle

Strangler and strangled, united in a deadly embrace. Both attacker and target get overextended next turn.

DMG
STA
35
12
Priority
Neutral Physical
Level 4

Stare

This intimidating stare gives the Temtem Alert for 2 turns, and makes rivals feel more vulnerable: DEF .

DMG
STA
0
9
Priority
Mental Status
Level 7

Willpower Drain

Sapping the very will to fight from an enemy's mind, this quick Neutral technique steals 23 Stamina points.

DMG
STA
0
17
Priority
Hold: 1
Neutral Status
Level 12

Purgation

Out with the bad, in with the good! This technique increases ATK and eliminates doomed.

DMG
STA
0
16
Priority
Mental Status
Level 16

Late Torment

The first cut is the deepest, but the last one hurts like Downbelow. This Neutral Technique only works on trapped enemies and inflicts 180 damage.

DMG
STA
180
23
Priority
Neutral Physical
Level 21

Rend

While this technique does only moderate damage, it nullifies the target for 4 turns, buying you some precious time...

DMG
STA
50
26
Priority
Hold: 2
Neutral Special
Level 30

Cage

In you go, Nick! Everyone on the battlefield gets Trapped for 2 turns.

DMG
STA
0
27
Priority
Hold: 1
Neutral Status
Level 35

Defibrillate

Quick, give me another shock! This technique inflicts moderate damage and isolates it for 2 turns.

DMG
STA
80
14
Priority
Hold: 1
Electric Physical
Level 42

Electric Storm

True Electric storm like the monsoon over Cipanku. Damages whole team.

DMG
STA
76
29
Priority
Hold: 1
Electric Special
Level 56

Thunder Strike

Hear it roar! The sound and fury of this technique inflict heavy damage but Exhaust the attacker for 2 turns.

DMG
STA
115
26
Priority
Electric Special
Level 70

Boomerang

Originated as an Omninesian technique to reach hanging fruit in the jungle canopy.

DMG
STA
85
22
Priority
Wind Physical
Level 81

Undermine

Leave your opponent heavily damaged and treading on very thin ice, giving it SPATK .

DMG
STA
125
28
Priority
Hold: 1
Neutral Special
Level 90

Blizzard

Cold and furious like the mistral winds in the Thalassian Cliffs.

DMG
STA
120
17
Priority
Hold: 1
Wind Special
Level 95

Ampere Outburst

Volgon's Heavenly Might unleashes a wave of power that sweeps the battleground, affecting everyone except the user, overextending them and vigorizing you for 2 turns.

DMG
STA
0
15
Priority
Hold: 2
Electric Status
Level 100