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Vulcrane

-

#140

Fire Earth

Base Stats

DEF
86
ATK
74
STA
65
HP
76
SPD
73
SPATK
64
SPDEF
35

BIO

Height 233cm / 91"
Weight 142kg / 313lbs
Catch rate 0
Hatch time 45min
Weight 142kg / 313lbs
Gender distribution 60% 40%
TV Yield
hp +1
def +2

Tempedia

Vulcrane are sometimes described as "Anak on two legs". If a variety of draconic-looking Temtem ever existed, they couldn't have been much fiercer than this advanced, flaming beast.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x0.25 x4 x1 x0.5 x2 x1 x1 x1 x2 x0.25 x0.5

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Island Tucma
Route Mines of Mictlan
Rarity Gift
Level 33 - 33

Techniques

Learned by Levelling

Scratch

Almost any claw or nail can scratch the surface. Sometimes that's enough.

DMG
STA
20
4
Priority
Neutral Physical
Level 1

Stare

This intimidating stare gives the Temtem Alert for 2 turns, and makes rivals feel more vulnerable: DEF .

DMG
STA
0
9
Priority
Mental Status
Level 3

Sand Splatter

A fistful of humble sand becomes a face full of dirty fighting.

DMG
STA
35
7
Priority
Earth Physical
Level 7

Fire Flame

Blazing like the depths of Anak, this flame geyser scorches your enemies.

DMG
STA
45
7
Priority
Fire Special
Level 10

Head Ram

Use your head, non-metaphorically.

DMG
STA
100
12
Priority
Neutral Physical
Level 15

Embers

Shower your opponent in burning embers. Fire technique that burns for 1 turn.

DMG
STA
63
17
Priority
Fire Physical
Level 21

Double Kick

An effective and cool-looking double kick inspired by Cipanki action movies.

DMG
STA
80
26
Priority
Neutral Physical
Level 30

Stone Ball

The bane of exploring archaeologists, this is a mighty Earth technique.Used in combination with a Fire ally, that flaming ball Burns for 2 turns.

DMG
STA
120
34
Priority
Earth Physical
Level 41
Synergizes with Fire
  • 2 Turns  Burned

Ninja Jutsu

The secret arts of the Cipanku shinobi! This technique lets you backstab enemies in the blink of an eye.

DMG
STA
130
32
Priority
Hold: 2
Neutral Physical
Level 48

Flaming Meteorite

Some Temtem can call on Highabove forces to bring down a fiery Fire inferno on one enemy.

DMG
STA
145
29
Priority
Hold: 2
Fire Physical
Level 55

Stone Trench

Get to cover! This technique inflicts medium damage on the target team and you get evading for 2 turns.

DMG
STA
75
29
Priority
Hold: 1
Earth Physical
Level 66

Sand Storm

Developed by the legendary tamer Da-Rud in ancient times, this Earth technique inflicts decent damage on the whole team.

DMG
STA
69
27
Priority
Hold: 1
Earth Special
Level 84

Learned by TechniqueCourses

Wake Up

Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.

DMG
STA
1
0
Priority
Neutral Physical

Soil Steam

Feels just like walking barefoot through the Tasa Desert at noon! It inflicts massive damage on the enemy!

DMG
STA
115
25
Priority
Earth Special

Rend

While this technique does only moderate damage, it nullifies the target for 4 turns, buying you some precious time...

DMG
STA
50
26
Priority
Hold: 2
Neutral Special

Major Slash

This blow targets the enemy's weak spot for massive damage.

DMG
STA
150
29
Priority
Hold: 1
Neutral Physical

Magma Cannon

Like a surge of Anak lava to the face! Fire technique that burns for 3 turns.

DMG
STA
92
25
Priority
Hold: 2
Fire Special

Learned by Breeding

Hook

A quick lunge for that unprotected jaw. This technique doesn't do much damage, but gives the attacker ATK .

DMG
STA
46
21
Priority
Melee Special

Extinction

"Look up! See that cool meteorite... Extinction gives 4 turns of Doomed to everyone on the battlefield."

DMG
STA
0
34
Priority
Hold: 2
Fire Status

Earth Wave

Feel the Earth shake under your feet, rising with Anak-like force: slow, but devastating for the whole team.

DMG
STA
100
33
Priority
Hold: 2
Earth Physical