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Wiplump

-

#26

Water Wind

Base Stats

DEF
50
ATK
40
STA
80
HP
66
SPD
70
SPATK
95
SPDEF
80

BIO

Height 125cm / 49"
Weight 28kg / 61lbs
Catch rate 90
Hatch time 27min
Weight 28kg / 61lbs
Gender distribution 50% 50%
TV Yield
spatk +2

Tempedia

Wiplump takes Fomu's clever use of water vapor one step further - flying on steam wings, this species boasts increased range and speed, paired with a stronger attack thanks to its sturdier horn.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x0.5 x0.5 x2 x4 x0.25 x1 x0.5 x1 x1 x1 x2

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Island Deniz
Route Sillaro River
Rarity 5% - 85%
Level 14 - 42
Pansun 62 - 146
Island Tucma
Route Kakama Cenote
Rarity 40%
Level 38 - 41
Pansun 134 - 143
Island Cipanku
Route Rice Fields
Rarity 35%
Level 48 - 53
Pansun 164 - 179
Island Cipanku
Route The Highbelow?
Rarity 20%
Level 55 - 65
Pansun 185 - 215

Techniques

Learned by Levelling

Bubbles

Bubbles! <3 This weakens the target by means of extreme cuteness.

DMG
STA
27
5
Priority
Water Special
Level 1

Head Charge

There are many clever uses for a large skull. This is not one of them, but it's effective.

DMG
STA
80
10
Priority
Hold: 1
Melee Physical
Level 2

Tenderness

Really? Are you going to attack something *this* cute? Inflicts ATK .

DMG
STA
0
8
Priority
Neutral Status
Level 4

Ice Cubes

An extreme version of the ice water bucket challenge that does real damage.

DMG
STA
54
15
Priority
Water Physical
Level 9
Synergizes with Water
  • 9 STA Cost

Blizzard

Cold and furious like the mistral winds in the Thalassian Cliffs.

DMG
STA
120
17
Priority
Hold: 1
Wind Special
Level 17

Cold Breeze

A shivery draft that deals light damage and chills the target with Cold for 3 turns.

DMG
STA
10
14
Priority
Wind Special
Level 23

Drill Impact

Nothing does armor piercing damage like a drill to the head.

DMG
STA
100
23
Priority
Neutral Physical
Level 27

Tornado

A powerful wind technique, illegal to use near all airship terminals of the Archipelago.

DMG
STA
135
36
Priority
Hold: 1
Wind Special
Level 42

Hibernate

Just a little nap while it's cold outside... The target is Frozen for 3 turns but recovers 35% of health and stamina.

DMG
STA
0
29
Priority
Hold: 2
Water Status
Level 57

Gust

Sometimes, a single sigh is enough to topple a weakened enemy - and they'd better be, for this fast technique inflicts very minor damage.Every sigh contributes, until it's a gale storm... Used in combination with an ally, damage increases and traps the enemy for 1 turn.

DMG
STA
55
28
Priority
Hold: 1
Wind Special
Level 73
Synergizes with Electric
  • 1 Turn  Trapped
  • +75 Damage

Refreshing Breeze

A breath of fresh air to relax and heal you. This quick technique cures all statuses and decreases SPDEF .Used in combination with a Nature ally, Refreshing Breeze increases SPDEF instead of decreasing it.

DMG
STA
0
22
Priority
Hold: 2
Wind Status
Level 90
Synergizes with Nature
  • SPDEF

Water Cannon

The strongest Sillaro current has nothing on this unstoppable jet.Used in combination with a Toxic ally, it produces a stream of Poison for 2 turns.

DMG
STA
95
24
Priority
Water Special
Level 100
Synergizes with Toxic
  • 2 Turns  Poisoned
  • +100 Damage

Learned by TechniqueCourses

Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

DMG
STA
100
20
Priority
Toxic Physical

Sanative Rain

Known as "the blessing rains of Kisiwa", this shamanic technique heals 15% of every Temtem on the battlefield..Used in combination with a Wind ally, Sanative Rain heals allied Temtem by 20% but enemies by only 10%.

DMG
STA
0
20
Priority
Hold: 1
Water Status
Synergizes with Wind
  • Restore 20% of allies maximum HP Restore 10% of rival's maximum HP

Tsunami

Summon a rarely seen tidal wave that damages a whole team.Uses in combination with a Wind ally, damage boost and Cold for 3 Turns.

DMG
STA
70
29
Priority
Hold: 1
Water Special
Synergizes with Wind
  • 3 Turns  Cold
  • +80 Damage

Awful Song

Ninety-nine Temesseeeence viaaaals! This horrible Tucmani drinking song does considerable damage... especially to reputations, inflicting isolation for 3 turns.Used in combination with a Neutral ally, the Awful Song inflicts damage on the whole team.

DMG
STA
96
20
Priority
Hold: 1
Neutral Special
Synergizes with Neutral
  • Other Team or Ally

Learned by Breeding

Lullaby

Twinkle twinkle little Tem / Whole opponent team falls Asleep for 2 turns.

DMG
STA
0
32
Priority
Hold: 2
Mental Status

Sharp Rain

Rather like snow, if snow was razor-sharp ice needles instead of gentle flakes.

DMG
STA
130
23
Priority
Hold: 2
Water Special

Ice Shuriken

An obscure technique created by the secretive Iwaba clan, deep in the Cipanki hills, which inflicts Cold for 2 turns.

DMG
STA
60
16
Priority
Water Physical

Hurricane

This technique is named after a former Dojo Master who was once a contender for the title of Champion of the Archipelago... It damages the whole enemy team.Used in combination with a Digital ally, Hurricane also increases the user's SPD

DMG
STA
67
29
Priority
Hold: 1
Wind Special
Synergizes with Digital
  • SPD