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Zizare

-

#95

Earth

Base Stats

DEF
95
ATK
90
STA
75
HP
60
SPD
30
SPATK
40
SPDEF
62

BIO

Height 180cm / 70"
Weight 205kg / 452lbs
Catch rate 75
Hatch time 30min
Weight 205kg / 452lbs
Gender distribution 50% 50%
TV Yield
def +3

Tempedia

One of the most remarkable inhabitants of the Kisiwan savanna, the powerful Zizare are the biggest creeping Temtem. Proud and territorial, they make for staunch friends.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x0.5 x2 x2 x0.5 x1 x1 x1 x1 x2 x0.5 x0.5

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Evolutions

This temtem has no evolutions!

Locations

Island Kisiwa
Route Juu Tunnel
Rarity 20%
Level 35 - 41
Pansun 146 - 168
Island Kisiwa
Route Jino Gap
Rarity 20%
Level 36 - 42
Pansun 150 - 172
Island Kisiwa
Route Kwea Upland
Rarity 30%
Level 42 - 47
Pansun 172 - 190
Island Kisiwa
Route Chini Grotto
Rarity 10% - 30%
Level 43 - 48
Pansun 175 - 193
Island Kisiwa
Route Kilima Peaks
Rarity 20% - 35%
Level 44 - 50
Pansun 179 - 200
Island Kisiwa
Route Barafu Glacier
Rarity 10%
Level 44 - 47
Pansun 179 - 190

Techniques

Learned by Levelling

Sludge Gift

An extremely weak Earth technique... but you don't look a sludge gift in the rock, right?

DMG
STA
40
4
Priority
Earth Special
Level 1

Sand Splatter

A fistful of humble sand becomes a face full of dirty fighting.

DMG
STA
35
7
Priority
Earth Physical
Level 6

Charge

There's a time for cunning strategy, and there's a time for charging head-on. This one is for the latter case.

DMG
STA
50
4
Priority
Hold: 1
Neutral Physical
Level 12

Clinch

Give me a hug, bro! Ouch... but... not... like... thaaat...

DMG
STA
85
16
Priority
Neutral Physical
Level 22

Petrify

Have a heart... of stone. It doesn't hurt much, but it leaves enemies trapped for 3 turns.

DMG
STA
50
17
Priority
Hold: 1
Earth Special
Level 31

Rockfall

Avalanche! The whole enemy team is bombarded with rocky debris for massive damage.Feel the burn! Used in combination with a Fire ally, the enemy team gets burns for 2 turns.

DMG
STA
75
28
Priority
Hold: 1
Earth Physical
Level 42
Synergizes with Fire
  • 2 Turns  Burned

Piercing Wheel

Zizare's signature technique - a fast attack that terrifies enemies DEF and lifts your spirits, giving you Vigor for 2 turns.

DMG
STA
100
33
Priority
Hold: 1
Earth Physical
Level 55

Nightmare Feed

Nothing creepier than feeding on a sleeping victim... Inflicts 30% damage to a sleeping enemy and heals the user by 30%.

DMG
STA
0
11
Priority
Hold: 2
Mental Status
Level 80

Stone Ball

The bane of exploring archaeologists, this is a mighty Earth technique.Used in combination with a Fire ally, that flaming ball Burns for 2 turns.

DMG
STA
120
34
Priority
Earth Physical
Level 90
Synergizes with Fire
  • 2 Turns  Burned

Learned by TechniqueCourses

Darkness

Where is everybody!? All Temtem in the battlefield are Isolated for 2 turns, negating any synergies.

DMG
STA
0
18
Priority
Hold: 1
Neutral Status

Double Edge

Cuts both ways, in true Neutral fashion - inflicts moderate damage to the target, but also gives it DEF and SPDEF .

DMG
STA
84
12
Priority
Neutral Special
Synergizes with Neutral
  • +1 Damage

Quicksand

Can we all sink any lower? Every Temtem on the battlefield gets SPD .Used in combination with a Wind ally, only the enemy team gets SPD .

DMG
STA
0
16
Priority
Hold: 1
Earth Status
Synergizes with Wind
  • Only affects rival team

Soil Steam

Feels just like walking barefoot through the Tasa Desert at noon! It inflicts massive damage on the enemy!

DMG
STA
115
25
Priority
Earth Special

Untangle

With a few swift movement, this techniques Untraps the target from any tangle. If trapped is removed successfully, the target gets DEF and SPDEF .

DMG
STA
0
13
Priority
Hold: 1
Neutral Status

Learned by Breeding

Burrow

"In a hole in the ground there lived a Temtem..." which allowed it to evade for 4 turns.

DMG
STA
0
14
Priority
Hold: 1
Earth Status

Jinxed Whisper

Shh! Shut up, you're jinxing your chances! The target falls asleep for 2 turns, but the user gets overextended on the next turn.

DMG
STA
0
18
Priority
Neutral Status