Trait:
Neutrality
Neutrality protects the holder from being inflicted with the Asleep, Burned, Cold, Frozen, Exhausted, Isolated, Poisoned, Seized, Trapped and Doomed Conditions.
Neutrality protects the holder from being inflicted with the Asleep, Burned, Cold, Frozen, Exhausted, Isolated, Poisoned, Seized, Trapped and Doomed Conditions.