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Barnshe

-

#53

Mental Wind

Base Stats

DEF
40
ATK
60
STA
51
HP
50
SPD
80
SPATK
75
SPDEF
79

BIO

Height 171cm / 67"
Weight 59kg / 130lbs
Catch rate 95
Hatch time 26min
Weight 59kg / 130lbs
Gender distribution 0% 100%
TV Yield
spatk +1

Tempedia

Traditionally associated with the University of Arbury as its heraldic Temtem, this species has a deep, piercing stare. Although winged, it prefers to keep to the ground and use its mind as a weapon - a symbolism the academics are very fond of.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x0.5 x1 x1 x1 x4 x0.5 x1 x0.5 x2 x0.5 x2 x1

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Island Deniz
Route Windward Fort
Rarity 10%
Level 12 - 14
Pansun 55 - 60
Island Arbury
Route Mac Aed's Crags
Rarity 10%
Level 70 - 80
Pansun 219 - 248

Techniques

Learned by Levelling

Peck

All beaked Temtems like to playfully peck their tamers. This is the less friendly version.

DMG
STA
24
5
Priority
Neutral Physical
Level 1

Sand Splatter

A fistful of humble sand becomes a face full of dirty fighting.

DMG
STA
35
7
Priority
Earth Physical
Level 4

Wind Blade

Lashing gales, like the frozen tramontane wind howling over the Loch.

DMG
STA
40
9
Priority
Wind Special
Level 7

Wind Burst

A terrifying gust of wind, capable of throwing a small airship off course.

DMG
STA
90
14
Priority
Wind Special
Level 10

Bamboozle

Give'em the old razzle dazzle! The target evades for 2 turns.

DMG
STA
0
21
Priority
Mental Status
Level 15

Intimidation

That "don't mess with me" look makes the target team exhausted for 2 turns. Also grants the user evading for 1 turn.

DMG
STA
0
18
Priority
Hold: 2
Mental Status
Level 19

Psy Surge

An enhanced version of Psy that inflicts so much psychological damage that it bleeds into the somatic.

DMG
STA
100
17
Priority
Hold: 1
Mental Special
Level 31

Tornado

A powerful wind technique, illegal to use near all airship terminals of the Archipelago.

DMG
STA
135
36
Priority
Hold: 1
Wind Special
Level 48

Time Split

Twist the fabric of time-space to your advantage, gaining SPD and giving the enemy SPD .

DMG
STA
30
23
Priority
Hold: 1
Mental Special
Level 55

Hypoxia

Watch your enemies choke as you turn around and... take their breath away.

DMG
STA
110
32
Priority
Wind Special
Level 60

Gamma Burst

The shorter the wavelength, the higher the damage. This mighty technique costs a lot of stamina but leaves the target even more exhausted.

DMG
STA
150
36
Priority
Hold: 1
Mental Special
Level 90

Learned by TechniqueCourses

Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

DMG
STA
100
20
Priority
Toxic Physical

Wake Up

Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.

DMG
STA
1
0
Priority
Neutral Physical

Turbo Choreography

The ancestral dance of Deniz is a powerful ritual that bestows protection, SPD to the whole team.Wind allies boost the effect of Turbo Choreography to the whole team SPD .

DMG
STA
0
23
Priority
Hold: 1
Wind Status
Synergizes with Wind
  • SPD

Relax

Time for a little siesta! Everyone on the battlefield gets Asleep for 2 turns.

DMG
STA
0
12
Priority
Hold: 1
Neutral Status

Misogi

The monks of Miyako developed this technique to eliminate all altered states on the Temtem.Using this waterfall meditation with a Water ally, you become immune for 3 turns.

DMG
STA
0
18
Priority
Hold: 2
Water Status
Synergizes with Water
  • 3 Turns  Immune

Darkness

Where is everybody!? All Temtem in the battlefield are Isolated for 2 turns, negating any synergies.

DMG
STA
0
18
Priority
Hold: 1
Neutral Status

Learned by Breeding

Lullaby

Twinkle twinkle little Tem / Whole opponent team falls Asleep for 2 turns.

DMG
STA
0
32
Priority
Hold: 2
Mental Status

Hook Kick

Very few Temtem are still kicking after receiving this kick!

DMG
STA
110
23
Priority
Hold: 1
Melee Physical

Energy Manipulation

A simple yet quick Mental attack that exhausts the target for 1 turn.Used in combination with a Nature ally, Energy Manipulation does additional damage and exhausts for 2 turns.

DMG
STA
45
12
Priority
Mental Special
Synergizes with Nature
  • 2 Turns  Exhausted
  • +60 Damage

Beta Burst

A mighty beta-wave surge that bombards the target with a subatomic barrage.

DMG
STA
100
27
Priority
Mental Special