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Barnshe
-#53
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Base Stats
BIO
Height | 171cm / 67" |
Weight | 59kg / 130lbs |
Catch rate | 95 |
Hatch time | 26min |
Weight | 59kg / 130lbs |
Gender distribution |
0%
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TV Yield |
spatk
+1
|
Tempedia
Traditionally associated with the University of Arbury as its heraldic Temtem, this species has a deep, piercing stare. Although winged, it prefers to keep to the ground and use its mind as a weapon - a symbolism the academics are very fond of.
Defensive Matchup
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x0.5 | x1 | x1 | x1 | x4 | x0.5 | x1 | x0.5 | x2 | x0.5 | x2 | x1 |
Evolutions
Traits
Locations
Island | Deniz |
Route | Windward Fort |
Rarity | 10% |
Level | 12 - 14 |
Pansun | 55 - 60 |
Island | Arbury |
Route | Mac Aed's Crags |
Rarity | 10% |
Level | 70 - 80 |
Pansun | 219 - 248 |
Techniques
Learned by Levelling
Peck
All beaked Temtems like to playfully peck their tamers. This is the less friendly version.
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Sand Splatter
A fistful of humble sand becomes a face full of dirty fighting.
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Wind Blade
Lashing gales, like the frozen tramontane wind howling over the Loch.
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Wind Burst
A terrifying gust of wind, capable of throwing a small airship off course.
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Bamboozle
Give'em the old razzle dazzle! The target evades for 2 turns.
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Intimidation
That "don't mess with me" look makes the target team exhausted for 2 turns. Also grants the user evading for 1 turn.
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Psy Surge
An enhanced version of Psy that inflicts so much psychological damage that it bleeds into the somatic.
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Tornado
A powerful wind technique, illegal to use near all airship terminals of the Archipelago.
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Time Split
Twist the fabric of time-space to your advantage, gaining SPD and giving the enemy SPD .
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Hypoxia
Watch your enemies choke as you turn around and... take their breath away.
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Gamma Burst
The shorter the wavelength, the higher the damage. This mighty technique costs a lot of stamina but leaves the target even more exhausted.
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Learned by TechniqueCourses
Noxious Bomb
This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...
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Wake Up
Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.
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Turbo Choreography
The ancestral dance of Deniz is a powerful ritual that bestows protection, SPD to the whole team.Wind allies boost the effect of Turbo Choreography to the whole team SPD .
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- SPD
Relax
Time for a little siesta! Everyone on the battlefield gets Asleep for 2 turns.
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Misogi
The monks of Miyako developed this technique to eliminate all altered states on the Temtem.Using this waterfall meditation with a Water ally, you become immune for 3 turns.
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- 3 Turns Immune
Darkness
Where is everybody!? All Temtem in the battlefield are Isolated for 2 turns, negating any synergies.
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Learned by Breeding
Lullaby
Twinkle twinkle little Tem / Whole opponent team falls Asleep for 2 turns.
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Hook Kick
Very few Temtem are still kicking after receiving this kick!
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Energy Manipulation
A simple yet quick Mental attack that exhausts the target for 1 turn.Used in combination with a Nature ally, Energy Manipulation does additional damage and exhausts for 2 turns.
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- 2 Turns Exhausted
- +60 Damage
Beta Burst
A mighty beta-wave surge that bombards the target with a subatomic barrage.
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