Logo
Games
Lantern

Minothor

-

#152

Electric Mental

Base Stats

DEF
70
ATK
86
STA
59
HP
80
SPD
61
SPATK
44
SPDEF
44

BIO

Height 220cm / 86"
Weight 300kg / 661lbs
Catch rate 0
Hatch time 45min
Weight 300kg / 661lbs
Gender distribution 50% 50%
TV Yield
hp +1
atk +2

Tempedia

Some of the oldest cave paintings in the Chini Grotto are said to represent prehistorical Minothor. Its ability to transform Mental power into electricity and vice versa must have looked like magic to early humans...

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x0.5 x1 x1 x1 x1 x2 x1 x0.5 x2 x0.5 x4 x1

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Techniques

Learned by Levelling

Nibble

Many Temtem have this habit of gently chewing plants and furniture. This is a little less gentle.

DMG
STA
37
7
Priority
Neutral Physical
Level 1

Tenderness

Really? Are you going to attack something *this* cute? Inflicts ATK .

DMG
STA
0
8
Priority
Neutral Status
Level 3

Energy Manipulation

A simple yet quick Mental attack that exhausts the target for 1 turn.Used in combination with a Nature ally, Energy Manipulation does additional damage and exhausts for 2 turns.

DMG
STA
45
12
Priority
Mental Special
Level 6
Synergizes with Nature
  • 2 Turns  Exhausted
  • +60 Damage

Kick

Primal and instinctive, sometimes a good kick is all you need.

DMG
STA
32
8
Priority
Neutral Physical
Level 12

Double Kick

An effective and cool-looking double kick inspired by Cipanki action movies.

DMG
STA
80
26
Priority
Neutral Physical
Level 18

Sparkling Bullet

All flash and no bang - this sparkly Electric technique does little damage.

DMG
STA
60
14
Priority
Electric Physical
Level 29
Synergizes with Neutral
  • +105 Damage

Stampede

A stampede worth of the Kisiwan savanna. Damages the whole team.Used in combination with an Earth ally, inflicts extra damage and seizes for 3 turns.

DMG
STA
100
33
Priority
Hold: 2
Neutral Physical
Level 48
Synergizes with Earth
  • 3 Turns  Seized
  • +125 Damage

Head Ram

Use your head, non-metaphorically.

DMG
STA
100
12
Priority
Neutral Physical
Level 55

Piezoelectric Blow

This Temtem can compress a part of its body to unleash an electric shock - fast and damaging.Oh, and you have an earthing electrode? Used in combination with an Earth ally, Piezoelectric Blow inflicts additional damage and seizes for 2 turns.

DMG
STA
120
36
Priority
Hold: 2
Electric Physical
Level 68
Synergizes with Earth
  • 2 turns  Seized
  • +155 Damage

Hasty Lunge

An all-out attack, no time or thought for defense! It's fast, inflicts moderate damage but also overextends the user during their next turn.Used in combination with a ally, Hasty Lunge doesn't overextend the user.

DMG
STA
90
28
Priority
Electric Physical
Level 80
Synergizes with Nature
  • User won't be overexerted

Blackhole

Gravity in the Middle Sphere is capricious and mild - but this technique still causes a great deal of damage and wipes all statuses from the target.Used in combination with an Earth ally, Blackhole also wipes all stage changes.

DMG
STA
100
26
Priority
Hold: 1
Mental Physical
Level 94
Synergizes with Earth
  • Removes the target'sStat Stage Changes.

Learned by TechniqueCourses

Madness Buff

There is an edge to this madness - those willing to take 30% Damage will get SPDEF and SPATK .

DMG
STA
0
22
Priority
Melee Status

Purgation

Out with the bad, in with the good! This technique increases ATK and eliminates doomed.

DMG
STA
0
16
Priority
Mental Status

Learned by Breeding

Thunder Strike

Hear it roar! The sound and fury of this technique inflict heavy damage but Exhaust the attacker for 2 turns.

DMG
STA
115
26
Priority
Electric Special

Turbo Charge

Turn it to eleven! Decreases the Hold level of our whole team.

DMG
STA
0
24
Priority
Hold: 1
Electric Status

Ultrasound

If you can hear it, you've already been hit. This hyper-fast technique exhausts the whole target team for 1 turn.

DMG
STA
0
18
Priority
Hold: 1
Mental Status