Minox
-#151
Electric
Mental
Base Stats
BIO
| Height | 150cm / 59" |
| Weight | 103kg / 227lbs |
| Catch rate | 100 |
| Hatch time | 25min |
| Weight | 103kg / 227lbs |
| Gender distribution |
50%
|
| TV Yield |
atk
+2
|
Tempedia
Charles Temwin developed his theory of Temtem evolution by establishing a genetic link between the little, gentle Minttle and this mighty, bullish evolutionary stage.
Defensive Matchup
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| x0.5 | x1 | x1 | x1 | x1 | x2 | x1 | x0.5 | x2 | x0.5 | x4 | x1 |
Evolutions
Traits
Locations
Techniques
Learned by Levelling
Nibble
Many Temtem have this habit of gently chewing plants and furniture. This is a little less gentle.
Neutral
Physical
Tenderness
Really? Are you going to attack something *this* cute? Inflicts ATK .
Neutral
Status
Energy Manipulation
A simple yet quick Mental attack that exhausts the target for 1 turn.Used in combination with a Nature ally, Energy Manipulation does additional damage and exhausts for 2 turns.
Mental
Special
Nature
- 2 Turns Exhausted
- +60 Damage
Kick
Primal and instinctive, sometimes a good kick is all you need.
Neutral
Physical
Double Kick
An effective and cool-looking double kick inspired by Cipanki action movies.
Neutral
Physical
Sparkling Bullet
All flash and no bang - this sparkly Electric technique does little damage.
Electric
Physical
Neutral
- +105 Damage
Stampede
A stampede worth of the Kisiwan savanna. Damages the whole team.Used in combination with an Earth ally, inflicts extra damage and seizes for 3 turns.
Neutral
Physical
Earth
- 3 Turns Seized
- +125 Damage
Head Ram
Use your head, non-metaphorically.
Neutral
Physical
Learned by TechniqueCourses
Madness Buff
There is an edge to this madness - those willing to take 30% Damage will get SPDEF and SPATK .
Melee
Status
Learned by Breeding
Thunder Strike
Hear it roar! The sound and fury of this technique inflict heavy damage but Exhaust the attacker for 2 turns.
Electric
Special
Turbo Charge
Turn it to eleven! Decreases the Hold level of our whole team.
Electric
Status
Ultrasound
If you can hear it, you've already been hit. This hyper-fast technique exhausts the whole target team for 1 turn.
Mental
Status