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Molgu

-

#6

Digital

Base Stats

DEF
64
ATK
84
STA
47
HP
79
SPD
51
SPATK
52
SPDEF
58

BIO

Height 170cm / 66"
Weight 150kg / 330lbs
Catch rate 105
Hatch time 24min
Weight 150kg / 330lbs
Gender distribution 5% 95%
TV Yield
atk +2

Tempedia

This model represents a significant upgrade from Halzhi. Surprisingly, Nanto Labs found examples of escaped Molgu evolving on their own, further proving the point thatDigital Temtem are every bit as "alive" and "natural" as other varieties.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x1 x2 x1 x2 x1 x1 x1 x2 x1 x1 x0.5

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Techniques

Learned by Levelling

Scratch

Almost any claw or nail can scratch the surface. Sometimes that's enough.

DMG
STA
20
4
Priority
Neutral Physical
Level 1

Token

Launch token attacks, get token results. This technique does little damage.

DMG
STA
35
9
Priority
Digital Special
Level 5

Hologram

Let them attack your digital ghost while you evade them for 1 turn.

DMG
STA
0
14
Priority
Hold: 1
Digital Status
Level 7

Plasma Beam

A jet of superheated matter, right where it hurts. This technique does slight damage and burns a target for 1 turn.

DMG
STA
64
15
Priority
Digital Special
Level 12

Cyberclaw

You think the cyber world can't reach you here. Think again. This technique is fast and inflicts moderate damage.

DMG
STA
80
22
Priority
Hold: 1
Digital Physical
Level 22

Drill Impact

Nothing does armor piercing damage like a drill to the head.

DMG
STA
100
23
Priority
Neutral Physical
Level 32

Digithreat

Just like trash-posting, this technique is a slow way of inflicting damage to the mind...All those trash-posts are messing with your head... Used in combination with a Mental ally. Digithreat dooms the target for 3 turns.

DMG
STA
100
23
Priority
Hold: 1
Digital Special
Level 45
Synergizes with Mental
  • 3 turns  Doomed

Execution

"Omnes vulnerant, postuma necat". Slowly the hour creeps onwards... it does only slight damage, but if that leaves the Temtem under 35% of their total HP... it's over for them.

DMG
STA
50
23
Priority
Hold: 3
Neutral Physical
Level 55

Faraday Cage

This classic science experiment, weaponized. This technique inflicts decent damage and exiles the target for 3 turns."...and then he drank the battery liquid!" Used in combination with a Toxic ally, Faraday Cage poisons the target for 2 turns.

DMG
STA
95
34
Priority
Digital Physical
Level 72
Synergizes with Toxic
  • 2 Turns  Poisoned
  • +100 Damage

Blue Screen

Feel that shiver down your spine when you see that screen? It inflicts 2 turns of frozen... and considerable frustration.

DMG
STA
0
16
Priority
Hold: 3
Digital Status
Level 84

Knockback

What goes around comes around! This mighty attack inflicts massive damage, but the user gets 30% knockback damage.

DMG
STA
160
23
Priority
Hold: 1
Neutral Special
Level 94

Learned by TechniqueCourses

Double Edge

Cuts both ways, in true Neutral fashion - inflicts moderate damage to the target, but also gives it DEF and SPDEF .

DMG
STA
84
12
Priority
Neutral Special
Synergizes with Neutral
  • +1 Damage

Rend

While this technique does only moderate damage, it nullifies the target for 4 turns, buying you some precious time...

DMG
STA
50
26
Priority
Hold: 2
Neutral Special

Rush

Hard or weak, what really matters is striking first. This superfast technique does exactly 40 damage but overextends the user for the next turn.

DMG
STA
0
21
Priority
Neutral Physical

Cage

In you go, Nick! Everyone on the battlefield gets Trapped for 2 turns.

DMG
STA
0
27
Priority
Hold: 1
Neutral Status

Learned by Breeding

Autodestruction

Let's press the big red button with the danger signs! The Digital attacker inflicts massive damage and self-destructs in the process.

DMG
STA
125
0
Priority
Hold: 3
Digital Physical

Turbo Attack

Time to supercharge your attack - like nitro, but for Temtem!

DMG
STA
115
32
Priority
Hold: 1
Digital Physical