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Owlhe

-

#52

Wind Melee

Base Stats

DEF
79
ATK
75
STA
46
HP
57
SPD
78
SPATK
60
SPDEF
40

BIO

Height 177cm / 69"
Weight 68kg / 149lbs
Catch rate 80
Hatch time 29min
Weight 68kg / 149lbs
Gender distribution 100% 0%
TV Yield
atk +1

Tempedia

This lordly Temtem reigns supreme over the Arburian skies and is said to possess almost-human intelligence. Some tamers are known to have even invited Owlhe over for afternoon tea...

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x1 x1 x1 x2 x0.5 x2 x0.5 x2 x0.5 x1 x1

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Island Arbury
Route Meadowdale
Rarity 10%
Level 60 - 70
Pansun 223 - 257

Techniques

Learned by Levelling

Peck

All beaked Temtems like to playfully peck their tamers. This is the less friendly version.

DMG
STA
24
5
Priority
Neutral Physical
Level 1

Sand Splatter

A fistful of humble sand becomes a face full of dirty fighting.

DMG
STA
35
7
Priority
Earth Physical
Level 4

Wind Blade

Lashing gales, like the frozen tramontane wind howling over the Loch.

DMG
STA
40
9
Priority
Wind Special
Level 7

Wind Burst

A terrifying gust of wind, capable of throwing a small airship off course.

DMG
STA
90
14
Priority
Wind Special
Level 10

Intimidation

That "don't mess with me" look makes the target team exhausted for 2 turns. Also grants the user evading for 1 turn.

DMG
STA
0
18
Priority
Hold: 2
Mental Status
Level 19

Boomerang

Originated as an Omninesian technique to reach hanging fruit in the jungle canopy.

DMG
STA
85
22
Priority
Wind Physical
Level 29

Perfect Jab

Strike smarter, not harder. Weak, but enemy get DEF .

DMG
STA
30
23
Priority
Melee Physical
Level 40

Wrenching Massage

The masseurs of Onsenshima don't usually want to hurt you. This technique is the exception - slow, moderate-damage technique.Now, this really pummels your deep tissues. Used in combination with a Electric ally, damage is increased and the enemy is exhausted for 2 turns.

DMG
STA
89
27
Priority
Melee Physical
Level 55
Synergizes with Electric
  • 2 Turn  Exhausted
  • +116 Damage

Helicopter Kick

Created by the legendary sensei Shunlee Bandamme, this spectacular technique inflicts damage upon the whole enemy squad.

DMG
STA
63
18
Priority
Melee Physical
Level 74

Turbine

Swift as the wind and as harsh and razor sharp as a wintery gale. This technique is fast and inflicts decent damage.

DMG
STA
100
23
Priority
Hold: 1
Wind Physical
Level 90

Learned by TechniqueCourses

Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

DMG
STA
100
20
Priority
Toxic Physical

Wake Up

Wake up and smell the coffee! Inflicts minimal damage but wakes up the target instantly.

DMG
STA
1
0
Priority
Neutral Physical

Turbo Choreography

The ancestral dance of Deniz is a powerful ritual that bestows protection, SPD to the whole team.Wind allies boost the effect of Turbo Choreography to the whole team SPD .

DMG
STA
0
23
Priority
Hold: 1
Wind Status
Synergizes with Wind
  • SPD

5PPEH

By striking the five vital points, the Miyako priests teach advanced tamers how to doom and immunize a target for 5 turns.

DMG
STA
0
18
Priority
Hold: 2
Melee Status

Kesa Gatame

One of the best-known and most useful Miyako floor techniques, it pins down a target for SPD .

DMG
STA
0
15
Priority
Hold: 2
Melee Status

Darkness

Where is everybody!? All Temtem in the battlefield are Isolated for 2 turns, negating any synergies.

DMG
STA
0
18
Priority
Hold: 1
Neutral Status

Learned by Breeding

Lullaby

Twinkle twinkle little Tem / Whole opponent team falls Asleep for 2 turns.

DMG
STA
0
32
Priority
Hold: 2
Mental Status

Hook Kick

Very few Temtem are still kicking after receiving this kick!

DMG
STA
110
23
Priority
Hold: 1
Melee Physical

Energy Manipulation

A simple yet quick Mental attack that exhausts the target for 1 turn.Used in combination with a Nature ally, Energy Manipulation does additional damage and exhausts for 2 turns.

DMG
STA
45
12
Priority
Mental Special
Synergizes with Nature
  • 2 Turns  Exhausted
  • +60 Damage

Beta Burst

A mighty beta-wave surge that bombards the target with a subatomic barrage.

DMG
STA
100
27
Priority
Mental Special