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Pewki

-

#60

Water

Base Stats

DEF
45
ATK
42
STA
32
HP
70
SPD
33
SPATK
31
SPDEF
10

BIO

Height 60cm / 23"
Weight 15kg / 33lbs
Catch rate 150
Hatch time 15min
Weight 15kg / 33lbs
Gender distribution 50% 50%
TV Yield
hp +1

Tempedia

Their flat shape allows Pewki to float right under the water surface, while they scout around using their huge, widely spaced eyes. Their iconic tall fins are often the only way to tell them apart from driftwood.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x0.5 x0.5 x2 x2 x0.5 x1 x1 x1 x1 x1 x2

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Island Deniz
Route Prasine Coast
Rarity 100%
Level 14 - 20
Pansun 46 - 56
Island Deniz
Route Sillaro River
Rarity 30%
Level 13 - 14
Pansun 44 - 46
Island Omninesia
Route The Flywalk
Rarity 60%
Level 18 - 20
Pansun 53 - 56
Island Omninesia
Route The Hangroad
Rarity 60%
Level 14 - 18
Pansun 46 - 53

Techniques

Learned by Levelling

Head Charge

There are many clever uses for a large skull. This is not one of them, but it's effective.

DMG
STA
80
10
Priority
Hold: 1
Melee Physical
Level 1

Bubbles

Bubbles! <3 This weakens the target by means of extreme cuteness.

DMG
STA
27
5
Priority
Water Special
Level 3

Finbeat

Also known as "siren slap". Hurts your pride more than anything else.

DMG
STA
32
4
Priority
Neutral Physical
Level 5

Water Blade

Whipping seawater, like the stormy Sillaro whipping the rocks.

DMG
STA
64
17
Priority
Water Special
Level 9

Jaw Strike

Temtem with powerful jaws always know how to use them...

DMG
STA
60
9
Priority
Neutral Physical
Level 11

Cheer Up

Lifts the spirits of the target and gives -1 Hold.

DMG
STA
0
10
Priority
Neutral Status
Level 16

Humiliating Slap

A bruised ego hurts more than a wounded body. This is just the thing! DEF .

DMG
STA
90
23
Priority
Neutral Physical
Level 26

Rend

While this technique does only moderate damage, it nullifies the target for 4 turns, buying you some precious time...

DMG
STA
50
26
Priority
Hold: 2
Neutral Special
Level 38

Learned by TechniqueCourses

Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

DMG
STA
100
20
Priority
Toxic Physical

Tsunami

Summon a rarely seen tidal wave that damages a whole team.Uses in combination with a Wind ally, damage boost and Cold for 3 Turns.

DMG
STA
70
29
Priority
Hold: 1
Water Special
Synergizes with Wind
  • 3 Turns  Cold
  • +80 Damage

Learned by Breeding

Cold Geyser

A icy stream from the depths, this soaker inflicts moderate Water damage and leaves you cold for 2 turns.

DMG
STA
105
29
Priority
Water Physical

Flood

Watch the opponent get all bogged down. The whole team gets SPD .A mess of Mudshire proportions. Used in combination with an Earth ally, gives the enemy team SPD .

DMG
STA
0
26
Priority
Hold: 1
Water Status
Synergizes with Earth
  • SPD
  • 22 STA Cost

High-pressure Water

An industrial-grade water jet that packs real punch.Used in combination with a Fire ally, it produced boiling water that inflicts Burn for 3 turns.

DMG
STA
60
17
Priority
Hold: 1
Water Special
Synergizes with Fire
  • 3 Turns  Burned

Revitalize

Antiseptic and a couple of bandages. Target recovers 20% HP.Antibiotics and a proper bandage. Target recovers 20% HP and Temtem 10%.

DMG
STA
0
20
Priority
Hold: 1
Nature Status
Synergizes with Nature
  • Restore 10% of user's maximum HP
  • 15 STA Cost