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Lantern

Piraniant

-

#61

Water

Base Stats

DEF
85
ATK
77
STA
50
HP
90
SPD
55
SPATK
65
SPDEF
42

BIO

Height 200cm / 78"
Weight 230kg / 507lbs
Catch rate 130
Hatch time 19min
Weight 230kg / 507lbs
Gender distribution 50% 50%
TV Yield
hp +2

Tempedia

A native species of Deniz, this Temtem tends to drift with the Sillaro current, to conserve energy... but once brought into battle, its size makes it a powerful fighter.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x0.5 x0.5 x2 x2 x0.5 x1 x1 x1 x1 x1 x2

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Island Deniz
Route Sea-Queen's Aquarium
Rarity 10%
Level 15 - 20
Pansun 52 - 62

Techniques

Learned by Levelling

Head Charge

There are many clever uses for a large skull. This is not one of them, but it's effective.

DMG
STA
80
10
Priority
Hold: 1
Melee Physical
Level 1

Bubbles

Bubbles! <3 This weakens the target by means of extreme cuteness.

DMG
STA
27
5
Priority
Water Special
Level 3

Finbeat

Also known as "siren slap". Hurts your pride more than anything else.

DMG
STA
32
4
Priority
Neutral Physical
Level 5

Water Blade

Whipping seawater, like the stormy Sillaro whipping the rocks.

DMG
STA
64
17
Priority
Water Special
Level 9

Jaw Strike

Temtem with powerful jaws always know how to use them...

DMG
STA
60
9
Priority
Neutral Physical
Level 11

Cheer Up

Lifts the spirits of the target and gives -1 Hold.

DMG
STA
0
10
Priority
Neutral Status
Level 16

Humiliating Slap

A bruised ego hurts more than a wounded body. This is just the thing! DEF .

DMG
STA
90
23
Priority
Neutral Physical
Level 26

Rend

While this technique does only moderate damage, it nullifies the target for 4 turns, buying you some precious time...

DMG
STA
50
26
Priority
Hold: 2
Neutral Special
Level 38

Aquatic Whirlwind

This Water technique is faster than an angry Kalabyss.

DMG
STA
130
34
Priority
Hold: 1
Water Special
Level 48

Waterjet

About time your enemies took a shower! This pressurized jet inflicts considerable damage and leaves the target Cold for 2 turns.

DMG
STA
110
18
Priority
Hold: 2
Water Physical
Level 58

Refreshing Breeze

A breath of fresh air to relax and heal you. This quick technique cures all statuses and decreases SPDEF .Used in combination with a Nature ally, Refreshing Breeze increases SPDEF instead of decreasing it.

DMG
STA
0
22
Priority
Hold: 2
Wind Status
Level 77
Synergizes with Nature
  • SPDEF

Ultrasound

If you can hear it, you've already been hit. This hyper-fast technique exhausts the whole target team for 1 turn.

DMG
STA
0
18
Priority
Hold: 1
Mental Status
Level 91

Learned by TechniqueCourses

Laundry

Look, nobody likes doing laundry, but it has to be done, OK? It cleans all statuses, naturally! (And does some damage to boot.).

DMG
STA
100
17
Priority
Hold: 2
Water Physical
Synergizes with Electric
  • Restore 10% of the user's maximum HP

Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

DMG
STA
100
20
Priority
Toxic Physical

Purgation

Out with the bad, in with the good! This technique increases ATK and eliminates doomed.

DMG
STA
0
16
Priority
Mental Status

Rush

Hard or weak, what really matters is striking first. This superfast technique does exactly 40 damage but overextends the user for the next turn.

DMG
STA
0
21
Priority
Neutral Physical

Sanative Rain

Known as "the blessing rains of Kisiwa", this shamanic technique heals 15% of every Temtem on the battlefield..Used in combination with a Wind ally, Sanative Rain heals allied Temtem by 20% but enemies by only 10%.

DMG
STA
0
20
Priority
Hold: 1
Water Status
Synergizes with Wind
  • Restore 20% of allies maximum HP Restore 10% of rival's maximum HP

Tsunami

Summon a rarely seen tidal wave that damages a whole team.Uses in combination with a Wind ally, damage boost and Cold for 3 Turns.

DMG
STA
70
29
Priority
Hold: 1
Water Special
Synergizes with Wind
  • 3 Turns  Cold
  • +80 Damage

Learned by Breeding

High-pressure Water

An industrial-grade water jet that packs real punch.Used in combination with a Fire ally, it produced boiling water that inflicts Burn for 3 turns.

DMG
STA
60
17
Priority
Hold: 1
Water Special
Synergizes with Fire
  • 3 Turns  Burned

Revitalize

Antiseptic and a couple of bandages. Target recovers 20% HP.Antibiotics and a proper bandage. Target recovers 20% HP and Temtem 10%.

DMG
STA
0
20
Priority
Hold: 1
Nature Status
Synergizes with Nature
  • Restore 10% of user's maximum HP
  • 15 STA Cost

Flood

Watch the opponent get all bogged down. The whole team gets SPD .A mess of Mudshire proportions. Used in combination with an Earth ally, gives the enemy team SPD .

DMG
STA
0
26
Priority
Hold: 1
Water Status
Synergizes with Earth
  • SPD
  • 22 STA Cost

Cold Geyser

A icy stream from the depths, this soaker inflicts moderate Water damage and leaves you cold for 2 turns.

DMG
STA
105
29
Priority
Water Physical