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Platimous

-

#9

Water Toxic

Base Stats

DEF
39
ATK
56
STA
49
HP
73
SPD
82
SPATK
93
SPDEF
70

BIO

Height 190cm / 74"
Weight 107kg / 235lbs
Catch rate 0
Hatch time 45min
Weight 107kg / 235lbs
Gender distribution 50% 50%
TV Yield
spd +2
spatk +2

Tempedia

Charles Temwin described them as "Platox, but more so". This is usually taken as classic Arburian understatement: Platimous were amongst the most successful apex predators before large-scale taming, and remain very effective fighters.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x0.5 x0.25 x1 x2 x0.5 x1 x2 x1 x1 x1 x1

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Island Deniz
Route Dabmis' Rest
Rarity 95%
Level 70 - 70

Techniques

Learned by Levelling

Finbeat

Also known as "siren slap". Hurts your pride more than anything else.

DMG
STA
32
4
Priority
Neutral Physical
Level 1

Water Blade

Whipping seawater, like the stormy Sillaro whipping the rocks.

DMG
STA
64
17
Priority
Water Special
Level 3

Venomous Claws

When the look of your claws doesn't prevent the fight, the poison finishes it.

DMG
STA
40
9
Priority
Toxic Physical
Level 4

Sand Splatter

A fistful of humble sand becomes a face full of dirty fighting.

DMG
STA
35
7
Priority
Earth Physical
Level 7

Cheer Up

Lifts the spirits of the target and gives -1 Hold.

DMG
STA
0
10
Priority
Neutral Status
Level 9

Aqua Bullet Hell

A devastating Water technique developed by legendary tamer Dan Maku.

DMG
STA
67
20
Priority
Water Special
Level 14

Toxic Fang

A quick nibble that doesn't look like much... until you notice the Poison for 1 turn.

DMG
STA
62
14
Priority
Hold: 1
Toxic Physical
Level 18

Tsunami

Summon a rarely seen tidal wave that damages a whole team.Uses in combination with a Wind ally, damage boost and Cold for 3 Turns.

DMG
STA
70
29
Priority
Hold: 1
Water Special
Level 34
Synergizes with Wind
  • 3 Turns  Cold
  • +80 Damage

Paralyzing Poison

This strong venom traps and poisons the target for 4 turns.Used in combination with a Toxic ally, the poisoning lasts for 6 turns.

DMG
STA
0
23
Priority
Hold: 2
Toxic Status
Level 40
Synergizes with Toxic
  • 6 Turns  Poisoned

Toxin Shower

Soak everyone in nasty toxins - but don't splash yourself! Inflicts moderate damage on everyone but you, and lets you evade for 2 turns.

DMG
STA
60
17
Priority
Hold: 1
Toxic Special
Level 58

Aquatic Whirlwind

This Water technique is faster than an angry Kalabyss.

DMG
STA
130
34
Priority
Hold: 1
Water Special
Level 70

Rotten Goo

Eww, what's that stink? This gross, sticky mess damages the target and seizes it for 2 turns.

DMG
STA
82
23
Priority
Toxic Special
Level 84
Synergizes with Electric

Learned by TechniqueCourses

Held Anger

All that suppressed rage keeps building up... until it bursts in a nova of wrath.

DMG
STA
160
14
Priority
Hold: 3
Neutral Physical

Sanative Rain

Known as "the blessing rains of Kisiwa", this shamanic technique heals 15% of every Temtem on the battlefield..Used in combination with a Wind ally, Sanative Rain heals allied Temtem by 20% but enemies by only 10%.

DMG
STA
0
20
Priority
Hold: 1
Water Status
Synergizes with Wind
  • Restore 20% of allies maximum HP Restore 10% of rival's maximum HP

Rend

While this technique does only moderate damage, it nullifies the target for 4 turns, buying you some precious time...

DMG
STA
50
26
Priority
Hold: 2
Neutral Special

Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

DMG
STA
100
20
Priority
Toxic Physical

Misogi

The monks of Miyako developed this technique to eliminate all altered states on the Temtem.Using this waterfall meditation with a Water ally, you become immune for 3 turns.

DMG
STA
0
18
Priority
Hold: 2
Water Status
Synergizes with Water
  • 3 Turns  Immune

Major Slash

This blow targets the enemy's weak spot for massive damage.

DMG
STA
150
29
Priority
Hold: 1
Neutral Physical

Footwork

Advanced balance training developed by Tucmani rockhoppers: it confers SPD .

DMG
STA
0
16
Priority
Hold: 1
Melee Status

Learned by Breeding

Flood

Watch the opponent get all bogged down. The whole team gets SPD .A mess of Mudshire proportions. Used in combination with an Earth ally, gives the enemy team SPD .

DMG
STA
0
26
Priority
Hold: 1
Water Status
Synergizes with Earth
  • SPD
  • 22 STA Cost

Sharp Rain

Rather like snow, if snow was razor-sharp ice needles instead of gentle flakes.

DMG
STA
130
23
Priority
Hold: 2
Water Special

Urushiol

The substance known as Urushiol is a virulent toxic agent.Urushiol's synergy with a Toxic ally Poisons the enemy for 4 turns.

DMG
STA
41
8
Priority
Toxic Physical
Synergizes with Toxic
  • 4 Turns  Poisoned

Antitoxins

Advanced antitoxins that cure poison on the inoculated target and invigorate them for 2 turns.

DMG
STA
0
14
Priority
Toxic Status