Platimous
-#9
Water
Toxic
Base Stats
BIO
| Height | 190cm / 74" |
| Weight | 107kg / 235lbs |
| Catch rate | 0 |
| Hatch time | 45min |
| Weight | 107kg / 235lbs |
| Gender distribution |
50%
|
| TV Yield |
spd
+2
spatk
+2
|
Tempedia
Charles Temwin described them as "Platox, but more so". This is usually taken as classic Arburian understatement: Platimous were amongst the most successful apex predators before large-scale taming, and remain very effective fighters.
Defensive Matchup
|
|
|
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|---|
| x1 | x0.5 | x0.25 | x1 | x2 | x0.5 | x1 | x2 | x1 | x1 | x1 | x1 |
Traits
Locations
| Island | Deniz |
| Route | Dabmis' Rest |
| Rarity | 95% |
| Level | 70 - 70 |
Techniques
Learned by Levelling
Finbeat
Also known as "siren slap". Hurts your pride more than anything else.
Neutral
Physical
Water Blade
Whipping seawater, like the stormy Sillaro whipping the rocks.
Water
Special
Venomous Claws
When the look of your claws doesn't prevent the fight, the poison finishes it.
Toxic
Physical
Sand Splatter
A fistful of humble sand becomes a face full of dirty fighting.
Earth
Physical
Cheer Up
Lifts the spirits of the target and gives -1 Hold.
Neutral
Status
Aqua Bullet Hell
A devastating Water technique developed by legendary tamer Dan Maku.
Water
Special
Toxic Fang
A quick nibble that doesn't look like much... until you notice the Poison for 1 turn.
Toxic
Physical
Tsunami
Summon a rarely seen tidal wave that damages a whole team.Uses in combination with a Wind ally, damage boost and Cold for 3 Turns.
Water
Special
Wind
- 3 Turns Cold
- +80 Damage
Paralyzing Poison
This strong venom traps and poisons the target for 4 turns.Used in combination with a Toxic ally, the poisoning lasts for 6 turns.
Toxic
Status
Toxic
- 6 Turns Poisoned
Toxin Shower
Soak everyone in nasty toxins - but don't splash yourself! Inflicts moderate damage on everyone but you, and lets you evade for 2 turns.
Toxic
Special
Aquatic Whirlwind
This Water technique is faster than an angry Kalabyss.
Water
Special
Rotten Goo
Eww, what's that stink? This gross, sticky mess damages the target and seizes it for 2 turns.
Toxic
Special
Electric
Learned by TechniqueCourses
Held Anger
All that suppressed rage keeps building up... until it bursts in a nova of wrath.
Neutral
Physical
Sanative Rain
Known as "the blessing rains of Kisiwa", this shamanic technique heals 15% of every Temtem on the battlefield..Used in combination with a Wind ally, Sanative Rain heals allied Temtem by 20% but enemies by only 10%.
Water
Status
Wind
- Restore 20% of allies maximum HP Restore 10% of rival's maximum HP
Rend
While this technique does only moderate damage, it nullifies the target for 4 turns, buying you some precious time...
Neutral
Special
Noxious Bomb
This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...
Toxic
Physical
Misogi
The monks of Miyako developed this technique to eliminate all altered states on the Temtem.Using this waterfall meditation with a Water ally, you become immune for 3 turns.
Water
Status
Water
- 3 Turns Immune
Major Slash
This blow targets the enemy's weak spot for massive damage.
Neutral
Physical
Footwork
Advanced balance training developed by Tucmani rockhoppers: it confers SPD .
Melee
Status
Learned by Breeding
Flood
Watch the opponent get all bogged down. The whole team gets SPD .A mess of Mudshire proportions. Used in combination with an Earth ally, gives the enemy team SPD .
Water
Status
Earth
- SPD
- 22 STA Cost
Sharp Rain
Rather like snow, if snow was razor-sharp ice needles instead of gentle flakes.
Water
Special
Urushiol
The substance known as Urushiol is a virulent toxic agent.Urushiol's synergy with a Toxic ally Poisons the enemy for 4 turns.
Toxic
Physical
Toxic
- 4 Turns Poisoned
Antitoxins
Advanced antitoxins that cure poison on the inoculated target and invigorate them for 2 turns.
Toxic
Status