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Platox

-

#8

Water Toxic

Base Stats

DEF
35
ATK
50
STA
44
HP
62
SPD
74
SPATK
76
SPDEF
63

BIO

Height 140cm / 55"
Weight 70kg / 154lbs
Catch rate 105
Hatch time 24min
Weight 70kg / 154lbs
Gender distribution 50% 50%
TV Yield
spd +1
spatk +1

Tempedia

Platox share common ancestors with Saipat, but the species diverged centuries ago. While Saipat developed opposable thumbs, Platox specialized in surviving polluted environments. Today they are the most successful feathered Temtem of Tucma.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x0.5 x0.25 x1 x2 x0.5 x1 x2 x1 x1 x1 x1

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Island Deniz
Route Saipark
Rarity 50%
Level 37 - 40
Pansun 116 - 123
Island Deniz
Route Sillaro River
Rarity 15%
Level 40 - 45
Pansun 123 - 136
Island Deniz
Route Sea-Queen's Aquarium
Rarity 10%
Level 15 - 20
Pansun 59 - 72

Techniques

Learned by Levelling

Finbeat

Also known as "siren slap". Hurts your pride more than anything else.

DMG
STA
32
4
Priority
Neutral Physical
Level 1

Water Blade

Whipping seawater, like the stormy Sillaro whipping the rocks.

DMG
STA
64
17
Priority
Water Special
Level 3

Venomous Claws

When the look of your claws doesn't prevent the fight, the poison finishes it.

DMG
STA
40
9
Priority
Toxic Physical
Level 4

Sand Splatter

A fistful of humble sand becomes a face full of dirty fighting.

DMG
STA
35
7
Priority
Earth Physical
Level 7

Cheer Up

Lifts the spirits of the target and gives -1 Hold.

DMG
STA
0
10
Priority
Neutral Status
Level 9

Aqua Bullet Hell

A devastating Water technique developed by legendary tamer Dan Maku.

DMG
STA
67
20
Priority
Water Special
Level 14

Toxic Fang

A quick nibble that doesn't look like much... until you notice the Poison for 1 turn.

DMG
STA
62
14
Priority
Hold: 1
Toxic Physical
Level 18

Tsunami

Summon a rarely seen tidal wave that damages a whole team.Uses in combination with a Wind ally, damage boost and Cold for 3 Turns.

DMG
STA
70
29
Priority
Hold: 1
Water Special
Level 34
Synergizes with Wind
  • 3 Turns  Cold
  • +80 Damage

Paralyzing Poison

This strong venom traps and poisons the target for 4 turns.Used in combination with a Toxic ally, the poisoning lasts for 6 turns.

DMG
STA
0
23
Priority
Hold: 2
Toxic Status
Level 40
Synergizes with Toxic
  • 6 Turns  Poisoned

Learned by TechniqueCourses

Held Anger

All that suppressed rage keeps building up... until it bursts in a nova of wrath.

DMG
STA
160
14
Priority
Hold: 3
Neutral Physical

Major Slash

This blow targets the enemy's weak spot for massive damage.

DMG
STA
150
29
Priority
Hold: 1
Neutral Physical

Misogi

The monks of Miyako developed this technique to eliminate all altered states on the Temtem.Using this waterfall meditation with a Water ally, you become immune for 3 turns.

DMG
STA
0
18
Priority
Hold: 2
Water Status
Synergizes with Water
  • 3 Turns  Immune

Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

DMG
STA
100
20
Priority
Toxic Physical

Rend

While this technique does only moderate damage, it nullifies the target for 4 turns, buying you some precious time...

DMG
STA
50
26
Priority
Hold: 2
Neutral Special

Footwork

Advanced balance training developed by Tucmani rockhoppers: it confers SPD .

DMG
STA
0
16
Priority
Hold: 1
Melee Status

Learned by Breeding

Sharp Rain

Rather like snow, if snow was razor-sharp ice needles instead of gentle flakes.

DMG
STA
130
23
Priority
Hold: 2
Water Special

Urushiol

The substance known as Urushiol is a virulent toxic agent.Urushiol's synergy with a Toxic ally Poisons the enemy for 4 turns.

DMG
STA
41
8
Priority
Toxic Physical
Synergizes with Toxic
  • 4 Turns  Poisoned

Flood

Watch the opponent get all bogged down. The whole team gets SPD .A mess of Mudshire proportions. Used in combination with an Earth ally, gives the enemy team SPD .

DMG
STA
0
26
Priority
Hold: 1
Water Status
Synergizes with Earth
  • SPD
  • 22 STA Cost

Antitoxins

Advanced antitoxins that cure poison on the inoculated target and invigorate them for 2 turns.

DMG
STA
0
14
Priority
Toxic Status