Logo
Games
Lantern

Raignet

-

#91

Electric

Base Stats

DEF
69
ATK
81
STA
57
HP
68
SPD
54
SPATK
58
SPDEF
50

BIO

Height 170cm / 66"
Weight 110kg / 242lbs
Catch rate 90
Hatch time 27min
Weight 110kg / 242lbs
Gender distribution 50% 50%
TV Yield
atk +2

Tempedia

When suddenly all the cutlery in your kitchen flies out of the window, you know this Temtem is nearby. In fact, it uses its magnetic power to move its own heavy, metallic body. The Cipanki always keep them away from their fridges.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x1 x1 x1 x0.5 x2 x1 x0.5 x1 x1 x2 x1

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Techniques

Learned by Levelling

Novice Punch

Just one step above a slap, but everybody's got to start somewhere.Used in combination with a Melee ally, it changes the technique type to Melee and becomes a more powerful punch.

DMG
STA
30
3
Priority
Neutral Physical
Level 1
Synergizes with Melee
  • Becomes Melee
  • +51 Damage

Sparks

Nothing perks you up like a spark-up! SPATK .

DMG
STA
0
9
Priority
Electric Status
Level 2

DC Beam

Lightning, an elemental force; not extremely powerful, but always reliable.

DMG
STA
35
5
Priority
Electric Special
Level 6

Sparkling Bullet

All flash and no bang - this sparkly Electric technique does little damage.

DMG
STA
60
14
Priority
Electric Physical
Level 12
Synergizes with Neutral
  • +105 Damage

Tesla Prison

An electromagnetic trap that does light damage and slows down the target: SPD .

DMG
STA
50
14
Priority
Electric Special
Level 18

Hypnosis

A brain hack developed by Arburian Mind specialists that makes the target Asleep for 2 turns.

DMG
STA
0
20
Priority
Hold: 1
Mental Status
Level 25

Perfect Jab

Strike smarter, not harder. Weak, but enemy get DEF .

DMG
STA
30
23
Priority
Melee Physical
Level 31

Thunder Strike

Hear it roar! The sound and fury of this technique inflict heavy damage but Exhaust the attacker for 2 turns.

DMG
STA
115
26
Priority
Electric Special
Level 40

Electropunch

Disco might be dead, but electro still packs A LOT of punch...

DMG
STA
110
22
Priority
Electric Physical
Level 48
Synergizes with Digital

Electromagnetism

Electromagnetically bound, attacker and target are trapped for 3 turns, while target gets SPD .

DMG
STA
0
18
Priority
Hold: 1
Electric Status
Level 56

Charged Iron Filings

Do NOT let your 'Tem eat these. This technique inflicts moderate damage on the whole team and nullifies it for 2 turns.

DMG
STA
85
31
Priority
Hold: 1
Electric Physical
Level 65

Ultrasound

If you can hear it, you've already been hit. This hyper-fast technique exhausts the whole target team for 1 turn.

DMG
STA
0
18
Priority
Hold: 1
Mental Status
Level 84

Learned by TechniqueCourses

Cage

In you go, Nick! Everyone on the battlefield gets Trapped for 2 turns.

DMG
STA
0
27
Priority
Hold: 1
Neutral Status

Held Anger

All that suppressed rage keeps building up... until it bursts in a nova of wrath.

DMG
STA
160
14
Priority
Hold: 3
Neutral Physical

Learned by Breeding

Piezoelectric Blow

This Temtem can compress a part of its body to unleash an electric shock - fast and damaging.Oh, and you have an earthing electrode? Used in combination with an Earth ally, Piezoelectric Blow inflicts additional damage and seizes for 2 turns.

DMG
STA
120
36
Priority
Hold: 2
Electric Physical
Synergizes with Earth
  • 2 turns  Seized
  • +155 Damage

Turbine

Swift as the wind and as harsh and razor sharp as a wintery gale. This technique is fast and inflicts decent damage.

DMG
STA
100
23
Priority
Hold: 1
Wind Physical