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Reval

-

#42

Mental

Base Stats

DEF
42
ATK
61
STA
46
HP
50
SPD
40
SPATK
80
SPDEF
75

BIO

Height 56cm / 22"
Weight 12kg / 26lbs
Catch rate 129
Hatch time 19min
Weight 12kg / 26lbs
Gender distribution 50% 50%
TV Yield
spatk +3

Tempedia

Related to diverse (now extinct) subspecies of Cipanki 'vulpes mentalis', Reval used to be hunted by the Counts of House Braeside. Nowadays, they are protected and thrive in the forests of eastern Arbury.

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x0.5 x1 x1 x1 x2 x1 x1 x1 x2 x0.5 x2 x1

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Island Arbury
Route Meadowdale
Rarity 80%
Level 60 - 65
Pansun 146 - 157

Techniques

Learned by Levelling

Nibble

Many Temtem have this habit of gently chewing plants and furniture. This is a little less gentle.

DMG
STA
37
7
Priority
Neutral Physical
Level 1

Psy Wave

"Mens sana in corpore sano"... but the other way around.

DMG
STA
65
10
Priority
Hold: 1
Mental Special
Level 5

Stare

This intimidating stare gives the Temtem Alert for 2 turns, and makes rivals feel more vulnerable: DEF .

DMG
STA
0
9
Priority
Mental Status
Level 9

Knockback

What goes around comes around! This mighty attack inflicts massive damage, but the user gets 30% knockback damage.

DMG
STA
160
23
Priority
Hold: 1
Neutral Special
Level 17

Hypnosis

A brain hack developed by Arburian Mind specialists that makes the target Asleep for 2 turns.

DMG
STA
0
20
Priority
Hold: 1
Mental Status
Level 25

Psy Surge

An enhanced version of Psy that inflicts so much psychological damage that it bleeds into the somatic.

DMG
STA
100
17
Priority
Hold: 1
Mental Special
Level 37

Learned by TechniqueCourses

Look out

This Temtem has (metaphorical) eyes on the back of its head. This hyperalert state makes it alerted for 5 turns and removes the Asleep status condition.

DMG
STA
0
12
Priority
Hold: 1
Neutral Status

Learned by Breeding

Hallucination

Suggestive and Toxic visions that exhaust the mind and tire and trap the target for 2 turns.Used in combination with a Mental ally, the Hallucination does Special damage.

DMG
STA
0
26
Priority
Toxic Status
Synergizes with Mental
  • +100 Damage

Matter Teleport

Feels like being disintegrated into molecules - not nice. This Mental technique inflicts heavy damage.

DMG
STA
115
33
Priority
Mental Physical