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Volarend

-

#110

Wind Toxic

Base Stats

DEF
55
ATK
51
STA
42
HP
60
SPD
74
SPATK
68
SPDEF
96

BIO

Height 205cm / 80"
Weight 92kg / 203lbs
Catch rate 98
Hatch time 25min
Weight 92kg / 203lbs
Gender distribution 50% 50%
TV Yield
spdef +3

Tempedia

Volarend are impressive avians of great wingspan, strong enough to carry humans in flight. However, they are temperamental and picky mounts, and tamers are well-advised to treat them kindly, lest they are given a one-way ticket to the Downbelow...

Defensive Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x1 x0.5 x0.5 x2 x0.5 x1 x1 x1 x1 x1 x0.5

Luma

The chance to encounter a Luma Temtem in the wild is 1 in 7500.

Locations

Island Tucma
Route Kupeleleza
Rarity 5%
Level 38 - 40
Pansun 125 - 131
Island Kisiwa
Route Mawingu Islets
Rarity 25%
Level 38 - 43
Pansun 125 - 139
Island Kisiwa
Route Kilima Peaks
Rarity 30%
Level 42 - 44
Pansun 136 - 142

Techniques

Learned by Levelling

Scratch

Almost any claw or nail can scratch the surface. Sometimes that's enough.

DMG
STA
20
4
Priority
Neutral Physical
Level 1

Wind Blade

Lashing gales, like the frozen tramontane wind howling over the Loch.

DMG
STA
40
9
Priority
Wind Special
Level 6

Venomous Claws

When the look of your claws doesn't prevent the fight, the poison finishes it.

DMG
STA
40
9
Priority
Toxic Physical
Level 10

Blizzard

Cold and furious like the mistral winds in the Thalassian Cliffs.

DMG
STA
120
17
Priority
Hold: 1
Wind Special
Level 16

Multiple Pecks

A rapid-fire flurry of furious beaks.

DMG
STA
110
26
Priority
Neutral Physical
Level 25

Toxic Plume

Like a faulty airship engine, this Temtem can leave a trail of toxic gas that gives Poison to the whole team for 1 turn.Used in combination with a Crystal ally, Toxic Plume saves you STA and the target gets ATK .

DMG
STA
50
28
Priority
Hold: 1
Toxic Special
Level 38
Synergizes with Crystal
  • ATK
  • 18 STA Cost

Tornado

A powerful wind technique, illegal to use near all airship terminals of the Archipelago.

DMG
STA
135
36
Priority
Hold: 1
Wind Special
Level 51

Hyperkinetic Strike

When you gotta hit hard and fast - the faster, the harder. Inflicts extra damage depending on the Temtem's SPD.

DMG
STA
65
28
Priority
Hold: 1
Wind Special
Level 62

Cold Breeze

A shivery draft that deals light damage and chills the target with Cold for 3 turns.

DMG
STA
10
14
Priority
Wind Special
Level 73

Virulent Gust

Don't you know that you're toxic? This technique does moderate damage.Can you feel me now? Used in combination with a Water ally, Virulent Gust inflcits damage on the whole enemy team.

DMG
STA
60
17
Priority
Toxic Special
Level 88
Synergizes with Water
  • Other Team or Ally

Venom Spread

This technique only works on already poisoned enemies - but in that case, the toxin rush inflicts 150 damage.

DMG
STA
150
23
Priority
Toxic Special
Level 95

Learned by TechniqueCourses

Noxious Bomb

This nasty stinker inflicts Toxic damage... Just don't use it in an elevator...

DMG
STA
100
20
Priority
Toxic Physical

Purgation

Out with the bad, in with the good! This technique increases ATK and eliminates doomed.

DMG
STA
0
16
Priority
Mental Status

Rend

While this technique does only moderate damage, it nullifies the target for 4 turns, buying you some precious time...

DMG
STA
50
26
Priority
Hold: 2
Neutral Special

Learned by Breeding

Feather Gatling

"Even the softest feather becomes a sword if the hand is true." - Miyako proverb.

DMG
STA
100
21
Priority
Wind Physical

Gust

Sometimes, a single sigh is enough to topple a weakened enemy - and they'd better be, for this fast technique inflicts very minor damage.Every sigh contributes, until it's a gale storm... Used in combination with an ally, damage increases and traps the enemy for 1 turn.

DMG
STA
55
28
Priority
Hold: 1
Wind Special
Synergizes with Electric
  • 1 Turn  Trapped
  • +75 Damage