Zephyruff
-#109
Wind
Toxic
Base Stats
BIO
| Height | 92cm / 36" |
| Weight | 37kg / 82lbs |
| Catch rate | 165 |
| Hatch time | 12min |
| Weight | 37kg / 82lbs |
| Gender distribution |
50%
|
| TV Yield |
spd
+1
|
Tempedia
Awkward fliers at best, Zephyruff rely on their speed and sharp claws to defend themselves. The sturdy, cloud-like tissue around the neck serves a double purpose, offering protection for the mother Temtem as well as a roosting point for Zephyruff chicks.
Defensive Matchup
|
|
|
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|---|
| x1 | x1 | x0.5 | x0.5 | x2 | x0.5 | x1 | x1 | x1 | x1 | x1 | x0.5 |
Evolutions
Traits
Locations
| Island | Tucma |
| Route | Corrupted Badlands |
| Rarity | 60% |
| Level | 25 - 29 |
| Pansun | 61 - 68 |
| Island | Tucma |
| Route | Gardens of Aztlan |
| Rarity | 50% |
| Level | 35 - 45 |
| Pansun | 78 - 94 |
| Island | Tucma |
| Route | Kupeleleza |
| Rarity | 35% - 95% |
| Level | 31 - 38 |
| Pansun | 71 - 83 |
| Island | Kisiwa |
| Route | Mawingu Islets |
| Rarity | 50% |
| Level | 33 - 40 |
| Pansun | 74 - 86 |
| Island | Kisiwa |
| Route | Jino Gap |
| Rarity | 20% |
| Level | 34 - 39 |
| Pansun | 76 - 84 |
Techniques
Learned by Levelling
Scratch
Almost any claw or nail can scratch the surface. Sometimes that's enough.
Neutral
Physical
Wind Blade
Lashing gales, like the frozen tramontane wind howling over the Loch.
Wind
Special
Venomous Claws
When the look of your claws doesn't prevent the fight, the poison finishes it.
Toxic
Physical
Blizzard
Cold and furious like the mistral winds in the Thalassian Cliffs.
Wind
Special
Multiple Pecks
A rapid-fire flurry of furious beaks.
Neutral
Physical
Toxic Plume
Like a faulty airship engine, this Temtem can leave a trail of toxic gas that gives Poison to the whole team for 1 turn.Used in combination with a Crystal ally, Toxic Plume saves you STA and the target gets ATK .
Toxic
Special
Crystal
- ATK
- 18 STA Cost
Learned by Breeding
Feather Gatling
"Even the softest feather becomes a sword if the hand is true." - Miyako proverb.
Wind
Physical
Gust
Sometimes, a single sigh is enough to topple a weakened enemy - and they'd better be, for this fast technique inflicts very minor damage.Every sigh contributes, until it's a gale storm... Used in combination with an ally, damage increases and traps the enemy for 1 turn.
Wind
Special
Electric
- 1 Turn Trapped
- +75 Damage