Zephyruff
-#109
Base Stats
BIO
Height | 92cm / 36" |
Weight | 37kg / 82lbs |
Catch rate | 165 |
Hatch time | 12min |
Weight | 37kg / 82lbs |
Gender distribution | 50% 50% |
TV Yield |
spd
+1
|
Tempedia
Awkward fliers at best, Zephyruff rely on their speed and sharp claws to defend themselves. The sturdy, cloud-like tissue around the neck serves a double purpose, offering protection for the mother Temtem as well as a roosting point for Zephyruff chicks.
Defensive Matchup
x1 | x1 | x0.5 | x0.5 | x2 | x0.5 | x1 | x1 | x1 | x1 | x1 | x0.5 |
Evolutions
Traits
Locations
Island | Tucma |
Route | Corrupted Badlands |
Rarity | 60% |
Level | 25 - 29 |
Pansun | 61 - 68 |
Island | Tucma |
Route | Gardens of Aztlan |
Rarity | 50% |
Level | 35 - 45 |
Pansun | 78 - 94 |
Island | Tucma |
Route | Kupeleleza |
Rarity | 35% - 95% |
Level | 31 - 38 |
Pansun | 71 - 83 |
Island | Kisiwa |
Route | Mawingu Islets |
Rarity | 50% |
Level | 33 - 40 |
Pansun | 74 - 86 |
Island | Kisiwa |
Route | Jino Gap |
Rarity | 20% |
Level | 34 - 39 |
Pansun | 76 - 84 |
Techniques
Learned by Levelling
Scratch
Almost any claw or nail can scratch the surface. Sometimes that's enough.
Wind Blade
Lashing gales, like the frozen tramontane wind howling over the Loch.
Venomous Claws
When the look of your claws doesn't prevent the fight, the poison finishes it.
Blizzard
Cold and furious like the mistral winds in the Thalassian Cliffs.
Multiple Pecks
A rapid-fire flurry of furious beaks.
Toxic Plume
Like a faulty airship engine, this Temtem can leave a trail of toxic gas that gives Poison to the whole team for 1 turn.Used in combination with a Crystal ally, Toxic Plume saves you STA and the target gets ATK .
- ATK
- 18 STA Cost
Learned by Breeding
Feather Gatling
"Even the softest feather becomes a sword if the hand is true." - Miyako proverb.
Gust
Sometimes, a single sigh is enough to topple a weakened enemy - and they'd better be, for this fast technique inflicts very minor damage.Every sigh contributes, until it's a gale storm... Used in combination with an ally, damage increases and traps the enemy for 1 turn.
- 1 Turn Trapped
- +75 Damage