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Type: Nature

Nature

Defending Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x2 x0.5 x0.5 x0.5 x0.5 x1 x1 x1 x1 x1 x2

Attacking Matchup

Neutral Fire Water Nature Electric Earth Mental Wind Digital Melee Crystal Toxic
x1 x0.5 x2 x0.5 x1 x2 x1 x1 x1 x1 x1 x0.5

Techniques

Allergic Spread

A burst of allergen spores that inflicts damage on the whole team.

DMG
STA
58
21
Priority
Hold: 1
Nature Special

Bark Shield

Omninenesian Temtem use pieces of Banyan bark as shields, giving the whole team DEF .

DMG
STA
0
36
Priority
Hold: 2
Nature Status

Bush

When in doubt, run and shout! This fast Nature technique helps your Temtem regenerate and evade for 1 turn.No more beating around the bush! Used in combination with a Earth ally, this technique gives SPDEF .

DMG
STA
0
24
Priority
Hold: 2
Nature Status
Synergizes with Earth
  • unknown: SPDEF

Drool

Babawa leaves this sticky mucus everywhere, which reputedly has healing properties... it regenerates the target for 3 turns and grants it immunity for 4 turns.

DMG
STA
0
28
Priority
Hold: 1
Nature Status

Frond Whip

Feel the true force of Nature, unleashed as a savage lash of the whip!

DMG
STA
146
33
Priority
Hold: 1
Nature Physical

Gaia

Invoke the ancient spirit of the Omninesian jungle to recover 100% STA and 20% of the user's max HP.

DMG
STA
0
17
Priority
Hold: 3
Nature Status

Leech

Normally Taifu prefer cookies... but if there's nothing else available, they'll inflict 25% damage and heal themselves 25%, without even waking up the target.

DMG
STA
0
33
Priority
Hold: 1
Nature Status
Synergizes with Water
  • buff: 20 STA Cost

Lifeful Sap

The sap of life, from the living heart of the Giant Banyan. Heals 10% HP for 5 turns.

DMG
STA
0
23
Priority
Nature Status

Nature Stream

Koish that live in dense brackish waters can channel the power of Nature to inflict moderate damage.

DMG
STA
85
23
Priority
Nature Physical

Nature Torrent

"Chromeon, hit them with the power of Nature!" This technique inflicts moderate damage.

DMG
STA
65
21
Priority
Nature Special

Outgrowth

Behold Tyranak's complete mastery over everything that grows and thrives in their realm! Damages the whole enemy team, decreases their Stamina by 20%, and traps them for 2 turns.

DMG
STA
80
24
Priority
Hold: 2
Nature Physical

Photosynthesis

Nature Temtem are unique in their use of Pan-sunlight to nourish themselves and recover 50% STA.

DMG
STA
0
0
Priority
Nature Status

Plague

A nasty lurgy that damages the target and leaves it Exhausted for 1 turn.

DMG
STA
85
31
Priority
Nature Special

Resin Trap

Like a mosquito in amber, this technique damages an enemy and leaves it trapped for 2 turns.

DMG
STA
110
28
Priority
Hold: 1
Nature Special

Revitalize

Antiseptic and a couple of bandages. Target recovers 20% HP.Antibiotics and a proper bandage. Target recovers 20% HP and Temtem 10%.

DMG
STA
0
20
Priority
Hold: 1
Nature Status
Synergizes with Nature
  • unknown: Restore 10% of user's maximum HP
  • buff: 15 STA Cost

Roots

Legends tell of the Omninesian tamers who would root rivals in place, inflicting SPD .

DMG
STA
0
10
Priority
Nature Status

Sharp Leaf

Evolution has armed Nature Temtem with advanced defenses against herbivores.

DMG
STA
50
7
Priority
Nature Physical

Spores

One of the most basic Nature attacks, based on allergenic spores.

DMG
STA
37
6
Priority
Nature Special

Swarm Aid

Every little sting stings and each of them sucks a little blood... It steals 10% health from the enemy team and leaves them exhausted for 1 turn.Used in combination with an Earth ally, Swarm Aid is faster and steals 15% of health.

DMG
STA
0
23
Priority
Hold: 2
Nature Status
Synergizes with Earth
  • unknown: Targets lose 15% of maximum HP Restore 15% of users maximum HP

Water Cutting Lily

As pretty than Denizan Water lilies... but much deadlier.

DMG
STA
115
34
Priority
Nature Physical
Synergizes with Water
  • damage: +134 Damage

Synergizing Techniques

Cozy Net

Arachnyte are adept weavers, and their webs look so temptingly soft... This technique traps a target and makes it fall asleep for 3 turns.Used in combination with a Nature ally, Cozy net also regenerates the user for 3 turns.

DMG
STA
0
21
Priority
Hold: 1
Neutral Status
Synergizes with Nature
  • 3 Turns  Regenerated to User

Energy Manipulation

A simple yet quick Mental attack that exhausts the target for 1 turn.Used in combination with a Nature ally, Energy Manipulation does additional damage and exhausts for 2 turns.

DMG
STA
45
12
Priority
Mental Special
Synergizes with Nature
  • 2 Turns  Exhausted
  • +60 Damage

Hasty Lunge

An all-out attack, no time or thought for defense! It's fast, inflicts moderate damage but also overextends the user during their next turn.Used in combination with a ally, Hasty Lunge doesn't overextend the user.

DMG
STA
90
28
Priority
Electric Physical
Synergizes with Nature
  • User won't be overexerted

Metabolize

This metabolic enhancement reacts to poison in the target's body by purging it and recovers 15% of health.Used in combination with a Nature ally, improved assimilation of nutrients regenerates the Temtem for 2 turns.

DMG
STA
0
20
Priority
Hold: 1
Toxic Status
Synergizes with Nature
  • 2 Turns  Regenerated

Refreshing Breeze

A breath of fresh air to relax and heal you. This quick technique cures all statuses and decreases SPDEF .Used in combination with a Nature ally, Refreshing Breeze increases SPDEF instead of decreasing it.

DMG
STA
0
22
Priority
Hold: 2
Wind Status
Synergizes with Nature
  • SPDEF

Revitalize

Antiseptic and a couple of bandages. Target recovers 20% HP.Antibiotics and a proper bandage. Target recovers 20% HP and Temtem 10%.

DMG
STA
0
20
Priority
Hold: 1
Nature Status
Synergizes with Nature
  • Restore 10% of user's maximum HP
  • 15 STA Cost